Ghost-Forged Helm

  • Item Level 415
  • Binds when equipped
  • Plate Head
  • 67 Armor
    • Durability 85 / 85
    • Requires Level 85
    • Sell Price: 7 41 8

Shadowfire Necklace

  • Item Level 415
  • Binds when equipped
  • Miscellaneous Neck
    • Requires Level 85
    • Sell Price: 9 98 26

Thunderfoot Heavy Pauldrons

  • Item Level 399
  • Binds when picked up
  • Plate Shoulder
  • 61 Armor
  • +23 Strength
  • +34 Stamina
  • +16 Critical Strike
  • +14 Mastery
    • Durability 70 / 70
    • Sell Price: 9 68 42

Blackened Chain Cloak

  • Item Level 410
  • Binds when picked up
  • Back
  • 10 Armor
  • +18 Strength
  • +27 Stamina
  • +11 Versatility
  • +12 Mastery
    • Sell Price: 11 22 50

Sunsong Armored Chestpiece

  • Item Level 419
  • Binds when picked up
  • Plate Chest
  • 82 Armor
  • +33 Strength
  • +49 Stamina
  • +21 Critical Strike
  • +22 Haste
    • Durability 140 / 140
    • Sell Price: 15 64 78

Stylish Black Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 15

Skyguard Tabard

  • Item Level 20
  • Binds when picked up
  • Unique
  • Miscellaneous Tabard
    • Requires Level 70
    • Requires Sha'tari Skyguard - Exalted
    • Sell Price: 25

Bubble-Breaker Bracers

  • Item Level 410
  • Binds when picked up
  • Plate Wrists
  • 36 Armor
  • +18 Strength
  • +27 Stamina
  • +12 Critical Strike
  • +11 Mastery
    • Durability 50 / 50
    • Requires Level 85
    • Sell Price: 7 57 7

Thunderfall Gauntlets

  • Item Level 410
  • Binds when picked up
  • Plate Hands
  • 51 Armor
  • +24 Strength
  • +36 Stamina
  • +17 Critical Strike
  • +14 Mastery
    • Durability 50 / 50
    • Requires Level 85
    • Sell Price: 7 57 7

Faded Forest Armored Girdle

  • Item Level 372
  • Binds when picked up
  • Plate Waist
  • 45 Armor
  • +22 Strength
  • +32 Stamina
  • +15 Critical Strike
  • +14 Mastery
    • Durability 40 / 40
    • Requires Level 85
    • Sell Price: 5 66 72

Legguards of Ironclad Confidence

  • Item Level 400
  • Binds when picked up
  • Plate Legs
  • 72 Armor
  • +32 Strength
  • +48 Stamina
  • +24 Critical Strike
  • +18 Mastery
    • Durability 100 / 100
    • Sell Price: 15 50 68

Landfall Plate Boots

  • Item Level 372
  • Binds when picked up
  • Plate Feet
  • 56 Armor
  • +22 Strength
  • +32 Stamina
  • +15 Critical Strike
  • +13 Mastery
    • Durability 55 / 55
    • Sell Price: 8 89 39

Band of Bravery

  • Item Level 399
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +17 Strength
  • +25 Stamina
  • +12 Versatility
  • +10 Mastery
    • Sell Price: 8 64 14

Band of Flair

  • Item Level 384
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +16 Strength
  • +24 Stamina
  • +11 Critical Strike
  • +11 Versatility
    • Sell Price: 8 32 57

Leaden Despair

  • Item Level 316
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +41 Stamina
  • Equip: Melee attacks which reduce you below 0% health cause you to gain 320 armor for 10 sec. Cannot occur more than once every 30 sec.
    • Requires Level 81
    • Sell Price: 8 5 7

Watermelon Bomb

  • Item Level 399
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +43 Stamina
  • Equip: Your damaging attacks and abilities have a chance to grant 80 critical strike for 20 sec.
  • Use: Throw a watermelon at target location, covering nearby enemies in sticky watermelon which will prevent them from moving for 3 sec. Has no effect on players.
    • Sell Price: 13 1 98

Jinyu Greatsword

  • Item Level 404
  • Binds when picked up
  • Sword Two-Hand
  • Speed 3.60 167 - 252 Damage
  • (58.19 damage per second)
  • +32 Strength
  • +48 Stamina
  • +19 Critical Strike
  • +23 Mastery
    • Durability 100 / 100
    • Sell Price: 27 2 80
Off Hand (empty slot)
46,368
Health
100
Runic Power
675
Strength
966
Stamina
13%
Critical Strike
11%
Haste
44%
Mastery
0%
Versatility
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Legion Raid Progression
View Raid History