Rockhide Casque

  • Heroic
  • Item Level 630
  • Upgrade Level: 0/2
  • Binds when picked up
  • Mail Head
  • 151 Armor
  • +167 Agility or Intellect
  • +251 Stamina
  • +109 Haste
  • +113 Mastery
    • Durability 85 / 85
    • Requires Level 100
    • Sell Price: 22 90 69

Shifting Taladite Pendant of the Aurora

  • Stage 1 of 6
  • Item Level 640
  • Upgrade Level: 0/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Miscellaneous Neck
  • +103 Agility
  • +155 Stamina
  • +65 Haste
  • +71 Versatility
    • Enchanted: +75 Haste
    • Requires Level 91
    • Sell Price: 16 31 27

Rockhide Shoulderguards

  • Heroic
  • Item Level 630
  • Upgrade Level: 0/2
  • Binds when picked up
  • Mail Shoulder
  • 139 Armor
  • +126 Agility or Intellect
  • +189 Stamina
  • +80 Critical Strike
  • +86 Haste
    • Durability 85 / 85
    • Requires Level 100
    • Sell Price: 23 16 87

Cloak of Cascading Blades

  • Heroic
  • Item Level 630
  • Upgrade Level: 0/2
  • Binds when picked up
  • Back
  • 44 Armor
  • +94 Agility
  • +141 Stamina
  • +61 Critical Strike
  • +64 Haste
    • Requires Level 100
    • Sell Price: 20 30 51

Crackle-Proof Chestguard

  • Item Level 640
  • Binds when picked up
  • Mail Chest
  • 193 Armor
  • +184 Agility or Intellect
  • +275 Stamina
  • +119 Critical Strike
  • +124 Haste
    • Durability 165 / 165
    • Requires Level 100
    • Sell Price: 35 74 71

Antiseptic-Soaked Dressing

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 6 25
Tabard (empty slot)

Rockhide Wristguards

  • Heroic
  • Item Level 630
  • Upgrade Level: 0/2
  • Binds when picked up
  • Mail Wrists
  • 81 Armor
  • +94 Agility or Intellect
  • +141 Stamina
  • +58 Haste
  • +66 Mastery
    • Durability 50 / 50
    • Requires Level 100
    • Sell Price: 15 72 38

Sharpeye Gauntlets

  • Heroic
  • Item Level 630
  • Upgrade Level: 0/2
  • Binds when picked up
  • Mail Hands
  • 116 Armor
  • +126 Agility or Intellect
  • +189 Stamina
  • +80 Haste
  • +86 Mastery
  • +72 Avoidance
    • Durability 50 / 50
    • Requires Level 100
    • Sell Price: 15 32 98

Wayfaring Belt of the Feverflare

  • Stage 1 of 6
  • Item Level 640
  • Upgrade Level: 0/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Mail Waist
  • 109 Armor
  • +138 Agility or Intellect
  • +207 Stamina
  • +95 Haste
  • +87 Mastery
    • Durability 55 / 55
    • Requires Level 91
    • Sell Price: 19 28 36

Lavalink Legguards

  • Heroic
  • Item Level 630
  • Upgrade Level: 0/2
  • Binds when picked up
  • Mail Legs
  • 162 Armor
  • +167 Agility or Intellect
  • +251 Stamina
  • +127 Haste
  • +85 Mastery
    • Durability 100 / 100
    • Requires Level 100
    • Sell Price: 30 60 40

Bonebreaker Boots

  • Item Level 640
  • Binds when picked up
  • Mail Feet
  • 133 Armor
  • +138 Agility or Intellect
  • +207 Stamina
  • +102 Haste
  • +74 Mastery
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 28 49 30

Timeless Solium Band of the Assassin

  • Item Level 680
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +150 Agility
  • +225 Stamina
  • +104 Critical Strike
  • +93 Versatility
    • Requires Level 100
    • Sell Price: 2 50

Ancient Draenic Loop

  • Heroic
  • Item Level 630
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +94 Agility
  • +141 Stamina
  • +66 Critical Strike
  • +58 Versatility
    • Requires Level 100
    • Sell Price: 16 29 66

Rabid Talbuk Horn

  • Item Level 608
  • Binds when picked up
  • Miscellaneous Trinket
  • +129 Haste
  • Equip: Your attacks have a chance to grant you 472 Agility for 20 sec. (15% chance, 55 sec cooldown)
    • Requires Level 98
    • Sell Price: 24 93 88

Call of the Wolfmother

  • Item Level 605
  • Binds when picked up
  • Miscellaneous Trinket
  • +126 Haste
  • Equip: Your harmful abilities have a chance to cause you to summon a wolf guardian to fight by your side for 12 sec.
    • Requires Level 98
    • Sell Price: 26 46 22

Survivalist's Hunting Spear

  • Item Level 655
  • Binds when picked up
  • Polearm Two-Hand
  • Speed 3.00 909 - 1,365 Damage
  • (378.83 damage per second)
  • +211 Agility
  • +316 Stamina
  • +201 Critical Strike
  • +80 Mastery
    • Durability 100 / 100
    • Sell Price: 5
Off Hand (empty slot)
214,680
Health
100
Focus
3,231
Agility
3,578
Stamina
21%
Critical Strike
14%
Haste
13%
Mastery
2%
Versatility
Talents
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
View Talent Details
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Way of the Mok'Nathal
Way of the Mok'Nathal
(Passive)
Passive

Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.
30
A Murder of Crows
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown

Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.
45
Farstrider
Farstrider
(Passive)
Passive

Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
60
Steel Trap
Steel Trap
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals 361,695 bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 1 min.

Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat.
75
Sticky Bomb
Sticky Bomb
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Hurls a concussive grenade at your target which sticks to them and explodes after 2 sec, knocking back all nearby enemies.
90
Serpent Sting
Serpent Sting
(Passive)
Passive

Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing 173,615 Nature damage over 15 sec.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
View Talent Details
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Choose a Specialization
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Talents
View Talent Details
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Way of the Mok'Nathal
Way of the Mok'Nathal
(Passive)
Passive

Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.
30
A Murder of Crows
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown

Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.
45
Farstrider
Farstrider
(Passive)
Passive

Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
60
Steel Trap
Steel Trap
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals 361,695 bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 1 min.

Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat.
75
Sticky Bomb
Sticky Bomb
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Hurls a concussive grenade at your target which sticks to them and explodes after 2 sec, knocking back all nearby enemies.
90
Serpent Sting
Serpent Sting
(Passive)
Passive

Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing 173,615 Nature damage over 15 sec.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Way of the Mok'Nathal
Way of the Mok'Nathal
(Passive)
Passive

Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.
30
A Murder of Crows
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown

Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.
45
Farstrider
Farstrider
(Passive)
Passive

Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
60
Steel Trap
Steel Trap
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals 361,695 bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 1 min.

Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat.
75
Sticky Bomb
Sticky Bomb
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Hurls a concussive grenade at your target which sticks to them and explodes after 2 sec, knocking back all nearby enemies.
90
Serpent Sting
Serpent Sting
(Passive)
Passive

Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing 173,615 Nature damage over 15 sec.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
Talents
View Talent Details
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Hunter Pets
Jeff
Uncollected
Jeff
Bob
Uncollected
Bob
Steve
Uncollected
Steve
Carl
Uncollected
Carl
Phil
Uncollected
Phil
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
1,073
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating