Voidgazer Cap

  • Item Level 508
  • Binds when picked up
  • Cloth Head
  • 19 Armor
  • +54 Intellect
  • +80 Stamina
  • +37 Critical Strike
  • +34 Haste
    • Durability 85 / 85
    • Sell Price: 14 28 10

Karabor Sage Pendant

  • Item Level 517
  • Binds when picked up
  • Miscellaneous Neck
  • +33 Intellect
  • +49 Stamina
  • +22 Critical Strike
  • +22 Mastery
    • Sell Price: 8 34 84

Quarrier's Mantle

  • Item Level 510
  • Binds when picked up
  • Cloth Shoulder
  • 18 Armor
  • +41 Intellect
  • +62 Stamina
  • +25 Critical Strike
  • +29 Mastery
    • Durability 85 / 85
    • Sell Price: 14 38 51

Frostshaper Cape

  • Item Level 515
  • Binds when picked up
  • Back
  • 13 Armor
  • +32 Intellect
  • +48 Stamina
  • +21 Haste
  • +21 Mastery
    • Requires Level 90
    • Sell Price: 1

Karabor Sage Robe

  • Item Level 513
  • Binds when picked up
  • Cloth Chest
  • 25 Armor
  • +56 Intellect
  • +84 Stamina
  • +39 Haste
  • +36 Versatility
    • Durability 115 / 115
    • Sell Price: 15 92 74

Formal White Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 5 50

Theramore Tabard

  • Item Level 1
  • Binds when picked up
  • Unique
  • Miscellaneous Tabard
  • Use: Plant your Theramore banner.
  • "Remember Theramore!"

Karabor Sage Wristwraps

  • Item Level 518
  • Binds when picked up
  • Cloth Wrists
  • 11 Armor
  • +33 Intellect
  • +50 Stamina
  • +20 Critical Strike
  • +23 Mastery
    • Durability 50 / 50
    • Sell Price: 9 60 25

Bomber's Precision Gloves

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Hands
  • 13 Armor
  • +26 Intellect
  • +39 Stamina
  • +19 Critical Strike
  • +15 Haste
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 8 80 94

Karabor Sage Cord

  • Item Level 512
  • Binds when picked up
  • Cloth Waist
  • 14 Armor
  • +42 Intellect
  • +63 Stamina
  • +30 Critical Strike
  • +24 Mastery
    • Durability 40 / 40
    • Sell Price: 7 52 81

Blademoon Leggings

  • Item Level 524
  • Binds when picked up
  • Cloth Legs
  • 25 Armor
  • +62 Intellect
  • +93 Stamina
  • +46 Versatility
  • +34 Mastery
    • Durability 100 / 100
    • Sell Price: 16 3 20

Karabor Sage Treads

  • Item Level 513
  • Binds when picked up
  • Cloth Feet
  • 17 Armor
  • +42 Intellect
  • +63 Stamina
  • +28 Critical Strike
  • +27 Versatility
    • Durability 55 / 55
    • Sell Price: 11 96 53

Portal-Breaker's Band

  • Item Level 515
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +32 Intellect
  • +48 Stamina
  • +24 Haste
  • +16 Mastery
    • Requires Level 90
    • Sell Price: 1

Signet of Shifting Magics

  • Item Level 530
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +37 Intellect
  • +55 Stamina
  • +19 Versatility
  • +28 Mastery
    • Requires Level 90
    • Sell Price: 16 5 10

Moonstone Luck Token

  • Item Level 535
  • Binds when picked up
  • Miscellaneous Trinket
  • +65 Intellect
  • Equip: Your attacks have a chance to grant 476 Intellect for 20 sec. (15% chance, 115 sec cooldown)
  • "Crudely etched in to its surface: 'D & K'"
    • Sell Price: 18 62 92

Bloodcaster's Charm

  • Item Level 520
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +57 Intellect
  • Equip: Your attacks have a chance to grant 496 Critical Strike for 10 sec. (Approximately 0.92 procs per minute)
    • Requires Level 90
    • Sell Price: 1

Karabor Arcanist Rod

  • Item Level 510
  • Binds when picked up
  • Staff Two-Hand
  • Speed 3.30 129 - 195 Damage
  • (49.09 damage per second)
  • +353 Intellect
  • +82 Stamina
  • +36 Critical Strike
  • +36 Versatility
    • Durability 85 / 85
    • Sell Price: 29 23 28
Off Hand (empty slot)
64,713
Health
0
Insanity
1,197
Intellect
1,221
Stamina
11%
Critical Strike
11%
Haste
44%
Mastery
6%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
13,090
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating