Felcast Hood of the Decimator

  • Empowered Baleful
  • Item Level 695
  • Binds when picked up
  • Cloth Head
  • 113 Armor
  • +306 Intellect
  • +459 Stamina
  • +408 Critical Strike
    • Durability 100 / 100
    • Requires Level 100
    • Sell Price: 7 23 16

Insightful Void-Link Chain

  • Item Level 705
  • Binds when picked up
  • Miscellaneous Neck
  • +189 Intellect
  • +283 Stamina
  • +108 Haste
  • +72 Versatility
  • +72 Mastery
    • Enchanted: +75 Critical Strike
    • Requires Level 100
    • Sell Price: 19 19

Felfume Mantle

Spellcloak of Suramar

  • Item Level 705
  • Binds when picked up
  • Back
  • 75 Armor
  • +189 Intellect
  • +283 Stamina
  • +72 Critical Strike
  • +72 Versatility
  • +108 Mastery
    • Enchanted: +100 Critical Strike & +2% Speed
    • Requires Level 100
    • Sell Price: 32 89 9

Hexweave Robe of the Feverflare

  • Stage 6 of 6
  • Item Level 715
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Cloth Chest
  • 161 Armor
  • +369 Intellect
  • +553 Stamina
  • +187 Haste
  • +280 Mastery
    • Durability 165 / 165
    • Requires Level 91
    • Sell Price: 36 69 42
Shirt (empty slot)
Tabard (empty slot)

Bracers of Perfect Discomfort

  • Item Level 705
  • Binds when picked up
  • Cloth Wrists
  • 66 Armor
  • +189 Intellect
  • +283 Stamina
  • +72 Critical Strike
  • +108 Haste
  • +72 Versatility
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 22 85 32

Felcast Gloves of the Fireflash

  • Empowered Baleful
  • Item Level 695
  • Binds when picked up
  • Cloth Hands
  • 87 Armor
  • +230 Intellect
  • +345 Stamina
  • +166 Critical Strike
  • +131 Haste
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 4 78 65

Felcast Cord of the Fireflash

  • Empowered Baleful
  • Item Level 695
  • Binds when picked up
  • Cloth Waist
  • 78 Armor
  • +230 Intellect
  • +345 Stamina
  • +173 Critical Strike
  • +120 Haste
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 4 71 41

Felfume Pantaloons

Felcast Sandals of the Fireflash

  • Empowered Baleful
  • Item Level 695
  • Binds when picked up
  • Cloth Feet
  • 96 Armor
  • +230 Intellect
  • +345 Stamina
  • +160 Critical Strike
  • +142 Haste
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 7 1 90

Arduous Hoop of the Decimator

  • Empowered Baleful
  • Item Level 695
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +172 Intellect
  • +258 Stamina
  • +229 Critical Strike
    • Enchanted: +50 Critical Strike
    • Requires Level 100
    • Sell Price: 5 50 36

Spellbound Runic Band of the All-Seeing Eye

  • Item Level 715
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +207 Intellect
  • +311 Stamina
  • +108 Versatility
  • +156 Mastery
    • Enchanted: +50 Critical Strike
  • Equip: Your attacks have a chance to grant Archmage's Greater Incandescence for 10 sec. (Approximately 0.92 procs per minute)
    • Requires Level 100
    • Sell Price: 50

Saberblade Talisman

  • Empowered Baleful
  • Item Level 695
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +291 Intellect
  • +291 Critical Strike
    • Requires Level 100
    • Sell Price: 8 52 80

Sandman's Pouch

  • Stage 6 of 6
  • Item Level 715
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Miscellaneous Trinket
  • +351 Intellect
  • Equip: Each time your attacks hit, you have a chance to gain 1396 critical strike for 20 sec. (15% chance, 115 sec cooldown)
    • Requires Level 91
    • Sell Price: 1

Crystalfire Spellstaff of the Fireflash

  • Stage 6 of 6
  • Item Level 705
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Staff Two-Hand
  • Speed 3.30 796 - 1,196 Damage
  • (301.67 damage per second)
  • +336 Intellect
  • +504 Stamina
  • +213 Critical Strike
  • +231 Haste
    • Enchanted: Mark of the Thunderlord
    • Durability 120 / 120
    • Requires Level 91
    • Sell Price: 45 41 79
Off Hand (empty slot)
335,460
Health
0
Insanity
5,180
Intellect
5,591
Stamina
26%
Critical Strike
21%
Haste
46%
Mastery
3%
Versatility
Talents
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Circle of Healing
Circle of Healing
(40 yd range, Instant, 15 sec cooldown)
5% of base mana
40 yd range
Instant
15 sec cooldown

Heals up to 5 injured allies within 30 yards of the target for 15,616.
Choose a Specialization
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Circle of Healing
Circle of Healing
(40 yd range, Instant, 15 sec cooldown)
5% of base mana
40 yd range
Instant
15 sec cooldown

Heals up to 5 injured allies within 30 yards of the target for 15,616.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Circle of Healing
Circle of Healing
(40 yd range, Instant, 15 sec cooldown)
5% of base mana
40 yd range
Instant
15 sec cooldown

Heals up to 5 injured allies within 30 yards of the target for 15,616.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
40,887
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating