Sha'tari Keeper Helm

  • Item Level 550
  • Binds when picked up
  • Plate Head
  • 126 Armor
  • +79 Strength or Intellect
  • +119 Stamina
  • +52 Critical Strike
  • +54 Haste
    • Durability 85 / 85
    • Sell Price: 14 42 48

Necklace of Furious Zeal

  • Item Level 570
  • Binds when picked up
  • Miscellaneous Neck
  • +54 Strength
  • +80 Stamina
  • +31 Critical Strike
  • +38 Versatility
    • Requires Level 94
    • Sell Price: 11 71 11

Cragplate Shoulders

  • Item Level 568
  • Binds when picked up
  • Plate Shoulder
  • 146 Armor
  • +70 Strength or Intellect
  • +106 Stamina
  • +52 Haste
  • +39 Versatility
    • Durability 70 / 70
    • Sell Price: 12 54 20

Flayed Flesh Cloak

  • Item Level 543
  • Binds when picked up
  • Back
  • 18 Armor
  • +42 Strength
  • +62 Stamina
  • +30 Critical Strike
  • +24 Mastery
    • Sell Price: 15 42 44

"Fireproof" Venture Co. Blastplate

  • Item Level 578
  • Binds when picked up
  • Plate Chest
  • 220 Armor
  • +103 Strength or Intellect
  • +155 Stamina
  • +52 Versatility
  • +78 Mastery
  • "DISCLAIMER: Fireproof claims have not been independently validated"
    • Durability 115 / 115
    • Sell Price: 18 40 85
Shirt (empty slot)

Renowned Guild Tabard

  • Item Level 1
  • Binds to Battle.net account
  • Miscellaneous Tabard
  • Equip: You champion the causes of your guild. All guild reputation gains are increased by 100%.
    • Sell Price: 62 50

Stonebreaker Vambraces of the Peerless

  • Item Level 538
  • Binds when equipped
  • Plate Wrists
  • 59 Armor
  • +40 Strength or Intellect
  • +60 Stamina
  • +29 Critical Strike
  • +22 Mastery
    • Durability 40 / 40
    • Requires Level 95
    • Sell Price: 11 18 60

Sha'tari Keeper Handguards

  • Item Level 555
  • Binds when picked up
  • Plate Hands
  • 104 Armor
  • +63 Strength or Intellect
  • +94 Stamina
  • +35 Haste
  • +46 Mastery
    • Durability 50 / 50
    • Sell Price: 10 18 77

Verdant Plate Belt

  • Item Level 570
  • Binds when picked up
  • Plate Waist
  • 112 Armor
  • +72 Strength or Intellect
  • +108 Stamina
  • +53 Haste
  • +40 Mastery
    • Durability 50 / 50
    • Requires Level 94
    • Sell Price: 15 10 6

Sha'tari Keeper Legguards

  • Item Level 545
  • Binds when picked up
  • Plate Legs
  • 128 Armor
  • +76 Strength or Intellect
  • +114 Stamina
  • +52 Haste
  • +48 Mastery
    • Durability 85 / 85
    • Sell Price: 16 79 23

Foundry-Fired Plate Warboots

  • Item Level 531
  • Binds when picked up
  • Plate Feet
  • 85 Armor
  • +50 Strength or Intellect
  • +75 Stamina
  • +33 Critical Strike
  • +33 Mastery
    • Durability 55 / 55
    • Sell Price: 12 8 50

Fel-Blackened Ring

  • Item Level 538
  • Binds when picked up
  • Miscellaneous Finger
  • +40 Strength
  • +60 Stamina
  • +29 Versatility
  • +23 Mastery
    • Sell Price: 9 93 5

Skettis Deceiver's Ring

  • Item Level 570
  • Binds when picked up
  • Miscellaneous Finger
  • +54 Strength
  • +80 Stamina
  • +38 Haste
  • +31 Versatility
    • Sell Price: 11 9

Watch Commander Branson's Lapel

  • Item Level 573
  • Binds when picked up
  • Miscellaneous Trinket
  • +93 Mastery
  • Equip: Your harmful abilitlies have a chance to cause you to summon a spectral guardian to fight by your side for 12 sec.
  • "Courses with a familiar dark power."
    • Sell Price: 19 55

Draenic Philosopher's Stone

  • Item Level 620
  • Binds when picked up
  • Unique-Equipped: Alchemist Stone (1)
  • Miscellaneous Trinket
  • +97 Mastery
  • Equip: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by 771 for 15 sec. Your highest stat is always chosen.
  • Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
  • "Can be used for transmutations in place of a Philosopher's Stone."
    • Requires Level 91
    • Requires Alchemy (500)
    • Sell Price: 25 31 47

Spooky Scythe

  • Item Level 578
  • Binds when picked up
  • Polearm Two-Hand
  • Speed 3.30 488 - 733 Damage
  • (185.00 damage per second)
  • +103 Agility or Strength
  • +155 Stamina
  • +76 Versatility
  • +57 Mastery
    • Durability 100 / 100
    • Requires Level 96
    • Sell Price: 48 92 95
Off Hand (empty slot)
146,520
Health
100
Runic Power
2,201
Strength
2,442
Stamina
8%
Critical Strike
48%
Haste
33%
Mastery
4%
Versatility
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
60
75
March of the Damned
March of the Damned
(Passive)
Passive

Wraith Walk lasts 100% longer and breaks stun, snare, and root effects when cast.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
60
75
March of the Damned
March of the Damned
(Passive)
Passive

Wraith Walk lasts 100% longer and breaks stun, snare, and root effects when cast.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
60
75
March of the Damned
March of the Damned
(Passive)
Passive

Wraith Walk lasts 100% longer and breaks stun, snare, and root effects when cast.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Legion Raid Progression
View Raid History