Farseer's Mask

Soulflayer's Collar of Bones

  • Item Level 779
  • Binds when picked up
  • Miscellaneous Neck
  • +565 Stamina
  • +716 Critical Strike
  • +537 Haste
    • Sell Price: 11 11 66

Spaulders of Dark Unity

  • Item Level 805
  • Binds when picked up
  • Mail Shoulder
  • 270 Armor
  • +647 Agility or Intellect
  • +971 Stamina
  • +538 Critical Strike
  • +299 Haste
    • Durability 85 / 85
    • Requires Level 110
    • Sell Price: 24 66 92

Cloak of the Everliving Keeper

  • Item Level 800
  • Binds when picked up
  • Back
  • 109 Armor
  • +459 Agility or Strength or Intellect
  • +688 Stamina
  • +371 Haste
  • +240 Mastery
    • Sell Price: 29 6 91

Shaladrassil Cuirass

  • Item Level 800
  • Binds when picked up
  • Mail Chest
  • 354 Armor
  • +816 Agility or Intellect
  • +1224 Stamina
  • +659 Haste
  • +427 Mastery
    • Durability 140 / 140
    • Sell Price: 42 16 70
Shirt (empty slot)

Tushui Tabard

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Tabard
  • Equip: You champion the cause of Tushui Pandaren. All reputation gains while in dungeons will be applied to your standing with them.
    • Sell Price: 2 50

Farseer's Wristwraps

Marauding Grips of Hrafsir

  • Item Level 789
  • Binds when picked up
  • Mail Hands
  • 214 Armor
  • +551 Agility or Intellect
  • +827 Stamina
  • +445 Haste
  • +288 Mastery
    • Durability 50 / 50
    • Sell Price: 16 19 11

Brightscale Waistguard

  • Item Level 800
  • Binds when picked up
  • Mail Waist
  • 199 Armor
  • +612 Agility or Intellect
  • +917 Stamina
  • +285 Critical Strike
  • +529 Mastery
    • Durability 50 / 50
    • Sell Price: 20 78 43

Stormborn Legguards

  • Item Level 789
  • Binds when picked up
  • Mail Legs
  • 299 Armor
  • +735 Agility or Intellect
  • +1102 Stamina
  • +573 Haste
  • +405 Mastery
    • Durability 100 / 100
    • Sell Price: 27 77 14

Mighty Chain Footpads

  • Item Level 775
  • Binds when picked up
  • Mail Feet
  • 226 Armor
  • +484 Agility or Intellect
  • +726 Stamina
  • +460 Haste
  • +184 Mastery
    • Durability 65 / 65
    • Requires Level 98
    • Sell Price: 21 64 56

Andvari's Gift

  • Item Level 785
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +597 Stamina
  • +757 Critical Strike
  • +568 Mastery
  • "A glint of gold escapes the ring's stench of death."
    • Requires Level 98
    • Sell Price: 18 77 36

Vastly Oversized Ring

  • Warforged
  • Item Level 845
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Finger
  • +1097 Stamina
  • +2101 Critical Strike
  • "A symbol of status for lieutenants of Aubrdrak's massive army."
    • Requires Level 101
    • Sell Price: 34 16 95

Lodestone of the Mystic

  • Item Level 779
  • Binds when picked up
  • Miscellaneous Trinket
  • +637 Intellect
  • Equip: Your spells have a chance to increase your Haste by 1181 for 12 sec.
    • Sell Price: 22 58 65

Hexweaver's Charm

  • Item Level 768
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Trinket
  • +575 Intellect
  • +575 Critical Strike
  • +259 Avoidance
    • Requires Level 101
    • Sell Price: 21 55 37

The Fist of Ra-den

  • Item Level 805
  • Binds when picked up
  • Unique
  • Fist Weapon Main-Hand
  • Speed 2.60 1,083 - 2,013 Damage
  • (595.19 damage per second)
  • +370 Intellect
  • +555 Stamina
  • +243 Critical Strike
  • +233 Mastery
  • Equip: Grants the Stormkeeper ability, which massively empowers your Lightning Bolts or Chain Lightnings.
  • "To seal Al'Akir's demise, Master Ra slammed his fist into the mountaintop. The heavens split wide, and all the fire and fury they contained crashed down atop the Windlord's head."
    • Sell Price: 173 1 18

The Highkeeper's Ward

  • Item Level 805
  • Binds when picked up
  • Unique
  • Shield Off-Hand
  • 885 Armor
  • +485 Intellect
  • +727 Stamina
  • +318 Critical Strike
  • +306 Mastery
  • "Ra and Helya crafted a shield, the Highkeeper's Ward, to act as a key to the Elemental Plane. It thrummed with the energies of the four elements, which Ra could call upon whenever he desired."
    • Sell Price: 114 19 90
1,327,260
Health
100
Maelstrom
21,273
Intellect
22,121
Stamina
21%
Critical Strike
11%
Haste
36%
Mastery
0%
Versatility
Talents
Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.
Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.
Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies' wounds.
View Talent Details
Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.
15
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min.

Resonance Totem
Generates 1 Maelstrom every 1 sec.

Storm Totem
Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10%.

Ember Totem
Increases Flame Shock damage over time by 10%.

Tailwind Totem
Increases your haste by 2%.
30
Ancestral Guidance
Ancestral Guidance
(Instant, 2 min cooldown)
Instant
2 min cooldown

For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
45
Earthgrab Totem
Earthgrab Totem
(35 yd range, Instant, 30 sec cooldown)
10% of base mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
60
Aftershock
Aftershock
(Passive)
Passive

Your spells refund 30% of all Maelstrom spent on them.
75
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
90
Storm Elemental
Storm Elemental
(30 yd range, Instant, 2.5 min cooldown)
30 yd range
Instant
2.5 min cooldown

Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 30 sec.
100
Lightning Rod
Lightning Rod
(Passive)
Passive

Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. Lightning Rods take 40% of all damage you deal with Lightning Bolt and Chain Lightning.
View Talent Details
Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.
15
Hot Hand
Hot Hand
(Passive)
Passive

Melee attacks with Flametongue active have a chance to make your next Lava Lash cost no Maelstrom and deal 100% increased damage.
30
Rainfall
Rainfall
(40 yd range, Instant, 10 sec cooldown)
40 yd range
Instant
10 sec cooldown

Blankets the target area in healing rain, restoring 34,418 health to up to 6 allies over 10 sec. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec.
45
Lightning Surge Totem
Lightning Surge Totem
(35 yd range, Instant, 45 sec cooldown)
10% of base mana
35 yd range
Instant
45 sec cooldown

Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 5 sec.
60
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lighting for 1 hour which has a chance to deal 14,468 Nature damage when you deal or take melee damage.
75
Empowered Stormlash
Empowered Stormlash
(Passive)
Passive

Stormlash now spreads to 1 additional target and deals 50% additional damage.
90
Fury of Air
Fury of Air
(Instant)
3 Maelstrom
Instant

Creates a vortex of wind 8 yards around you, dealing 8,440 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 265,246 Physical damage and increasing Physical and Nature damage you deal to the target by 15% for 10 sec.
View Talent Details
Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies' wounds.
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.
30
Graceful Spirit
Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active, and increases your movement speed in Ghost Wolf by an additional 10%.
45
Lightning Surge Totem
Lightning Surge Totem
(35 yd range, Instant, 45 sec cooldown)
10% of base mana
35 yd range
Instant
45 sec cooldown

Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 5 sec.
60
Crashing Waves
Crashing Waves
(Passive)
Passive

Riptide grants an additional stack of Tidal Waves.
75
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.
90
Cloudburst Totem
Cloudburst Totem
(Instant, 30 sec cooldown)
8.6% of base mana
Instant
30 sec cooldown

Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all healing done while it was active, divided evenly among targets.

Casting this spell a second time recalls the totem and releases the healing.
100
High Tide
High Tide
(Passive)
Passive

Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half.
Choose a Specialization
Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.
Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.
Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies' wounds.
Talents
View Talent Details
Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.
15
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min.

Resonance Totem
Generates 1 Maelstrom every 1 sec.

Storm Totem
Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10%.

Ember Totem
Increases Flame Shock damage over time by 10%.

Tailwind Totem
Increases your haste by 2%.
30
Ancestral Guidance
Ancestral Guidance
(Instant, 2 min cooldown)
Instant
2 min cooldown

For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
45
Earthgrab Totem
Earthgrab Totem
(35 yd range, Instant, 30 sec cooldown)
10% of base mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
60
Aftershock
Aftershock
(Passive)
Passive

Your spells refund 30% of all Maelstrom spent on them.
75
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
90
Storm Elemental
Storm Elemental
(30 yd range, Instant, 2.5 min cooldown)
30 yd range
Instant
2.5 min cooldown

Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 30 sec.
100
Lightning Rod
Lightning Rod
(Passive)
Passive

Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. Lightning Rods take 40% of all damage you deal with Lightning Bolt and Chain Lightning.
Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.
15
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min.

Resonance Totem
Generates 1 Maelstrom every 1 sec.

Storm Totem
Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10%.

Ember Totem
Increases Flame Shock damage over time by 10%.

Tailwind Totem
Increases your haste by 2%.
30
Ancestral Guidance
Ancestral Guidance
(Instant, 2 min cooldown)
Instant
2 min cooldown

For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
45
Earthgrab Totem
Earthgrab Totem
(35 yd range, Instant, 30 sec cooldown)
10% of base mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
60
Aftershock
Aftershock
(Passive)
Passive

Your spells refund 30% of all Maelstrom spent on them.
75
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
90
Storm Elemental
Storm Elemental
(30 yd range, Instant, 2.5 min cooldown)
30 yd range
Instant
2.5 min cooldown

Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 30 sec.
100
Lightning Rod
Lightning Rod
(Passive)
Passive

Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. Lightning Rods take 40% of all damage you deal with Lightning Bolt and Chain Lightning.
Talents
View Talent Details
Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.
15
Hot Hand
Hot Hand
(Passive)
Passive

Melee attacks with Flametongue active have a chance to make your next Lava Lash cost no Maelstrom and deal 100% increased damage.
30
Rainfall
Rainfall
(40 yd range, Instant, 10 sec cooldown)
40 yd range
Instant
10 sec cooldown

Blankets the target area in healing rain, restoring 34,418 health to up to 6 allies over 10 sec. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec.
45
Lightning Surge Totem
Lightning Surge Totem
(35 yd range, Instant, 45 sec cooldown)
10% of base mana
35 yd range
Instant
45 sec cooldown

Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 5 sec.
60
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lighting for 1 hour which has a chance to deal 14,468 Nature damage when you deal or take melee damage.
75
Empowered Stormlash
Empowered Stormlash
(Passive)
Passive

Stormlash now spreads to 1 additional target and deals 50% additional damage.
90
Fury of Air
Fury of Air
(Instant)
3 Maelstrom
Instant

Creates a vortex of wind 8 yards around you, dealing 8,440 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 265,246 Physical damage and increasing Physical and Nature damage you deal to the target by 15% for 10 sec.
Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.
15
Hot Hand
Hot Hand
(Passive)
Passive

Melee attacks with Flametongue active have a chance to make your next Lava Lash cost no Maelstrom and deal 100% increased damage.
30
Rainfall
Rainfall
(40 yd range, Instant, 10 sec cooldown)
40 yd range
Instant
10 sec cooldown

Blankets the target area in healing rain, restoring 34,418 health to up to 6 allies over 10 sec. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec.
45
Lightning Surge Totem
Lightning Surge Totem
(35 yd range, Instant, 45 sec cooldown)
10% of base mana
35 yd range
Instant
45 sec cooldown

Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 5 sec.
60
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lighting for 1 hour which has a chance to deal 14,468 Nature damage when you deal or take melee damage.
75
Empowered Stormlash
Empowered Stormlash
(Passive)
Passive

Stormlash now spreads to 1 additional target and deals 50% additional damage.
90
Fury of Air
Fury of Air
(Instant)
3 Maelstrom
Instant

Creates a vortex of wind 8 yards around you, dealing 8,440 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 265,246 Physical damage and increasing Physical and Nature damage you deal to the target by 15% for 10 sec.
Talents
View Talent Details
Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies' wounds.
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.
30
Graceful Spirit
Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active, and increases your movement speed in Ghost Wolf by an additional 10%.
45
Lightning Surge Totem
Lightning Surge Totem
(35 yd range, Instant, 45 sec cooldown)
10% of base mana
35 yd range
Instant
45 sec cooldown

Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 5 sec.
60
Crashing Waves
Crashing Waves
(Passive)
Passive

Riptide grants an additional stack of Tidal Waves.
75
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.
90
Cloudburst Totem
Cloudburst Totem
(Instant, 30 sec cooldown)
8.6% of base mana
Instant
30 sec cooldown

Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all healing done while it was active, divided evenly among targets.

Casting this spell a second time recalls the totem and releases the healing.
100
High Tide
High Tide
(Passive)
Passive

Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half.
Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies' wounds.
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.
30
Graceful Spirit
Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active, and increases your movement speed in Ghost Wolf by an additional 10%.
45
Lightning Surge Totem
Lightning Surge Totem
(35 yd range, Instant, 45 sec cooldown)
10% of base mana
35 yd range
Instant
45 sec cooldown

Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 5 sec.
60
Crashing Waves
Crashing Waves
(Passive)
Passive

Riptide grants an additional stack of Tidal Waves.
75
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.
90
Cloudburst Totem
Cloudburst Totem
(Instant, 30 sec cooldown)
8.6% of base mana
Instant
30 sec cooldown

Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all healing done while it was active, divided evenly among targets.

Casting this spell a second time recalls the totem and releases the healing.
100
High Tide
High Tide
(Passive)
Passive

Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half.
Legion Raid Progression
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Prestige
Level 0
Honor
Level 1
Honorable Kills
1,846
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating