Cowl of Angry Thoughts

  • Item Level 420
  • Binds when picked up
  • Cloth Head
  • 17 Armor
  • +33 Intellect
  • +49 Stamina
  • +19 Haste
  • +23 Mastery
    • Durability 85 / 85
    • Sell Price: 12 9 18

Shadowfire Necklace of the Fireflash

  • Item Level 415
  • Binds when equipped
  • Miscellaneous Neck
  • +11 Critical Strike
  • +11 Haste
  • +17 Intellect
  • +26 Stamina
    • Requires Level 85
    • Sell Price: 9 98 26

Trellised Shoulderpads of the Fireflash

  • Item Level 400
  • Binds when equipped
  • Cloth Shoulder
  • 15 Armor
  • +15 Critical Strike
  • +15 Haste
  • +22 Intellect
  • +33 Stamina
    • Durability 70 / 70
    • Requires Level 87
    • Sell Price: 12 98 14

Used Bar Rag

  • Item Level 410
  • Binds when picked up
  • Back
  • 10 Armor
  • +18 Intellect
  • +27 Stamina
  • +12 Critical Strike
  • +11 Haste
    • Sell Price: 11 13 96

Windwool Tunic of the Panther

  • Item Level 415
  • Binds when equipped
  • Cloth Chest
  • 21 Armor
  • +32 Intellect
  • +48 Stamina
  • +24 Haste
  • +16 Mastery
    • Durability 140 / 140
    • Requires Level 85
    • Sell Price: 10 82 26
Shirt (empty slot)

Tabard of Ramkahen

  • Item Level 85
  • Binds when picked up
  • Unique
  • Miscellaneous Tabard
  • Equip: You champion the cause of Ramkahen. All reputation gains while in level 85 Cataclysm dungeons will be applied to your standing with them.
    • Requires Ramkahen - Friendly
    • Sell Price: 25

Trellised Wristwraps of the Feverflare

  • Item Level 400
  • Binds when equipped
  • Cloth Wrists
  • 9 Armor
  • +11 Mastery
  • +11 Haste
  • +16 Intellect
  • +25 Stamina
    • Durability 40 / 40
    • Requires Level 87
    • Sell Price: 8 6 82

Windwool Gloves of the Shark

  • Item Level 415
  • Binds when equipped
  • Cloth Hands
  • 13 Armor
  • +24 Intellect
  • +36 Stamina
  • +12 Critical Strike
  • +18 Mastery
    • Durability 50 / 50
    • Requires Level 85
    • Sell Price: 5 46 10

Cord of Disturbed Dreams

  • Item Level 420
  • Binds when picked up
  • Cloth Waist
  • 12 Armor
  • +25 Intellect
  • +37 Stamina
  • +13 Critical Strike
  • +19 Mastery
    • Durability 50 / 50
    • Sell Price: 8 26 62

Cournith Waterstrider's Silken Finery

  • Item Level 440
  • Binds when equipped
  • Cloth Legs
  • 18 Armor
  • +33 Intellect
  • +50 Stamina
  • +19 Critical Strike
  • +24 Haste
    • Durability 120 / 120
    • Requires Level 87
    • Sell Price: 21 72 20

Trellised Sandals of the Fireflash

  • Item Level 400
  • Binds when equipped
  • Cloth Feet
  • 14 Armor
  • +15 Critical Strike
  • +15 Haste
  • +22 Intellect
  • +33 Stamina
    • Durability 55 / 55
    • Requires Level 87
    • Sell Price: 11 91 70

Ornate Band of the Fireflash

  • Item Level 415
  • Binds when equipped
  • Miscellaneous Finger
  • +11 Critical Strike
  • +11 Haste
  • +17 Intellect
  • +26 Stamina
    • Requires Level 85
    • Sell Price: 11 18 26

Ornate Band of the Feverflare

  • Item Level 415
  • Binds when equipped
  • Miscellaneous Finger
  • +11 Mastery
  • +11 Haste
  • +17 Intellect
  • +26 Stamina
    • Requires Level 85
    • Sell Price: 11 18 26

Ghost Iron Dragonling

  • Item Level 450
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Trinket
    • +38 Mastery
    • +38 Critical Strike
    • +38 Haste
  • Equip: Your attacks have a chance to summon a Ghost Iron Dragonling to fight with you for 20 sec.
    • Requires Level 87
    • Sell Price: 17 56 46

Zen Alchemist Stone

  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped: Alchemist Stone (1)
  • Miscellaneous Trinket
  • +33 Mastery
  • Equip: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by 176 for 15 sec. Your highest stat is always chosen.
  • Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
  • "Can be used for transmutations in place of a Philosopher's Stone."
    • Requires Level 85
    • Requires Alchemy (500)
    • Sell Price: 17 56 46

Rain Poppy Staff

  • Item Level 424
  • Binds when equipped
  • Staff Two-Hand
  • Speed 3.30 77 - 116 Damage
  • (29.24 damage per second)
  • +211 Intellect
  • +49 Stamina
  • +22 Haste
  • +22 Mastery
    • Enchanted: Windsong
    • Durability 100 / 100
    • Requires Level 85
    • Sell Price: 27 92 19
Off Hand (empty slot)
33,264
Health
0
Insanity
602
Intellect
693
Stamina
12%
Critical Strike
18%
Haste
53%
Mastery
0%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
395
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating