Crown of Steely Brambles

  • Item Level 850
  • Binds when picked up
  • Plate Head
  • 555 Armor
  • +1362 Strength or Intellect
  • +2042 Stamina
  • +891 Critical Strike
  • +479 Mastery
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 43 28 98

Hatecoil Commander's Amulet

  • Mythic 2 Warforged
  • Item Level 855
  • Binds when picked up
  • Miscellaneous Neck
  • +1204 Stamina
  • +1178 Haste
  • +785 Mastery
  • +336 Speed
    • Requires Level 110
    • Sell Price: 17 93 9

Frozen Pendulum Shoulderguards

  • Mythic
  • Item Level 840
  • Binds when picked up
  • Plate Shoulder
  • 501 Armor
  • +930 Strength or Intellect
  • +1396 Stamina
  • +303 Critical Strike
  • +686 Haste
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 29 72 8

Seacursed Wrap

  • Mythic 2 Titanforged
  • Item Level 860
  • Binds when picked up
  • Back
  • 135 Armor
  • +841 Agility or Strength or Intellect
  • +1261 Stamina
  • +515 Haste
  • +286 Mastery
    • Requires Level 110
    • Sell Price: 30 16 61

Polished Jade Chestguard

  • Mythic 6 Warforged
  • Item Level 865
  • Binds when picked up
  • Plate Chest
  • 706 Armor
  • +1566 Strength or Intellect
  • +2349 Stamina
  • +973 Haste
  • +476 Mastery
    • Prismatic Socket
    • Durability 165 / 165
    • Requires Level 110
    • Sell Price: 39 41 1
Shirt (empty slot)
Tabard (empty slot)

Wristclamps of Mad Dreams

  • Heroic Warforged
  • Item Level 870
  • Binds when picked up
  • Plate Wrists
  • 312 Armor
  • +923 Strength or Intellect
  • +1385 Stamina
  • +504 Critical Strike
  • +326 Haste
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 29 50 19

Fitted Ironbark Gauntlets

  • Heroic
  • Item Level 865
  • Binds when picked up
  • Plate Hands
  • 441 Armor
  • +1174 Strength or Intellect
  • +1762 Stamina
  • +706 Haste
  • +380 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 28 44 90

Roaring Shellbreaker Greatbelt

  • Mythic Warforged
  • Item Level 850
  • Binds when picked up
  • Plate Waist
  • 384 Armor
  • +1021 Strength or Intellect
  • +1532 Stamina
  • +646 Haste
  • +382 Versatility
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 20 35 98

Storm-Battered Legplates

  • Item Level 850
  • Binds when picked up
  • Plate Legs
  • 597 Armor
  • +1362 Strength or Intellect
  • +2042 Stamina
  • +802 Haste
  • +568 Mastery
    • Durability 120 / 120
    • Requires Level 110
    • Sell Price: 57 62 46

Etched Dragonbone Warboots

  • Heroic Titanforged
  • Item Level 850
  • Binds when picked up
  • Plate Feet
  • 469 Armor
  • +1021 Strength or Intellect
  • +1532 Stamina
  • +382 Haste
  • +646 Mastery
    • Durability 80 / 80
    • Requires Level 110
    • Sell Price: 30 28 97

Cursed Warden's Keepsake

  • Item Level 860
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1261 Stamina
  • +1144 Critical Strike
  • +857 Mastery
    • Requires Level 110
    • Sell Price: 37 4 99

Band of Fused Coral

  • Mythic Warforged
  • Item Level 845
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1097 Stamina
  • +540 Critical Strike
  • +1352 Haste
  • +324 Speed
    • Prismatic Socket
    • Requires Level 110
    • Sell Price: 26 97 90

Vindictive Combatant's Badge of Victory

Chrono Shard

  • Mythic
  • Item Level 840
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1179 Agility or Strength or Intellect
  • Equip: Your spells and abilities have a chance to grant you 5326 Haste and 3% movement speed for 10 sec.
    • Requires Level 110
    • Sell Price: 34 42 80

Apocalypse

  • Item Level 884
  • Binds when picked up
  • Unique
  • Sword Two-Hand
  • Speed 3.60 9,213 - 13,821 Damage
  • (3,199 damage per second)
  • +1870 Strength
  • +2805 Stamina
  • +791 Critical Strike
  • +760 Mastery
  • Equip: Grants the Apocalypse ability, which summons members of your Army of the Dead to fight for you.
  • "It shall sow destruction and war. Famine and death. It shall tempt with power, and then bring an end to all life."
    • Sell Price: 232 95 60
Off Hand (empty slot)
1,964,640
Health
105
Runic Power
25,478
Strength
32,744
Stamina
16%
Critical Strike
24%
Haste
50%
Mastery
1%
Versatility
Talents
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
View Talent Details
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
56
Bursting Sores
Bursting Sores
(Passive)
Passive

Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer 21,702 Shadow damage.
57
Pestilent Pustules
Pestilent Pustules
(Passive)
Passive

Every 8 Festering Wounds you burst, you gain 1 Rune.
58
Castigator
Castigator
(Passive)
Passive

Each Festering Strike critical strike applies 2 additional Festering Wounds.

Each Scourge Strike critical strike bursts 1 additional Festering Wound.
60
Sludge Belcher
Sludge Belcher
(Passive)
Passive

Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
75
Corpse Shield
Corpse Shield
(Instant, 1 min cooldown)
Instant
1 min cooldown

For the next 10 sec, 90% of all damage you take is transferred to your ghoul.

If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds.
90
Infected Claws
Infected Claws
(Passive)
Passive

Your ghoul's Claw attack has a 35% chance to cause a Festering Wound on the target.
100
Soul Reaper
Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
1 Unholy
Melee Range
Instant
45 sec cooldown

Strike an enemy's soul for 103,296 Shadow damage, afflicting them with Soul Reaper for 5 sec.

Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 times.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Anti-Magic Barrier
Anti-Magic Barrier
(Passive)
Passive

Anti-Magic Shell also increases your maximum health by 25% for 10 sec.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Choose a Specialization
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Talents
View Talent Details
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
56
Bursting Sores
Bursting Sores
(Passive)
Passive

Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer 21,702 Shadow damage.
57
Pestilent Pustules
Pestilent Pustules
(Passive)
Passive

Every 8 Festering Wounds you burst, you gain 1 Rune.
58
Castigator
Castigator
(Passive)
Passive

Each Festering Strike critical strike applies 2 additional Festering Wounds.

Each Scourge Strike critical strike bursts 1 additional Festering Wound.
60
Sludge Belcher
Sludge Belcher
(Passive)
Passive

Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
75
Corpse Shield
Corpse Shield
(Instant, 1 min cooldown)
Instant
1 min cooldown

For the next 10 sec, 90% of all damage you take is transferred to your ghoul.

If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds.
90
Infected Claws
Infected Claws
(Passive)
Passive

Your ghoul's Claw attack has a 35% chance to cause a Festering Wound on the target.
100
Soul Reaper
Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
1 Unholy
Melee Range
Instant
45 sec cooldown

Strike an enemy's soul for 103,296 Shadow damage, afflicting them with Soul Reaper for 5 sec.

Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 times.
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
56
Bursting Sores
Bursting Sores
(Passive)
Passive

Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer 21,702 Shadow damage.
57
Pestilent Pustules
Pestilent Pustules
(Passive)
Passive

Every 8 Festering Wounds you burst, you gain 1 Rune.
58
Castigator
Castigator
(Passive)
Passive

Each Festering Strike critical strike applies 2 additional Festering Wounds.

Each Scourge Strike critical strike bursts 1 additional Festering Wound.
60
Sludge Belcher
Sludge Belcher
(Passive)
Passive

Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
75
Corpse Shield
Corpse Shield
(Instant, 1 min cooldown)
Instant
1 min cooldown

For the next 10 sec, 90% of all damage you take is transferred to your ghoul.

If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds.
90
Infected Claws
Infected Claws
(Passive)
Passive

Your ghoul's Claw attack has a 35% chance to cause a Festering Wound on the target.
100
Soul Reaper
Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
1 Unholy
Melee Range
Instant
45 sec cooldown

Strike an enemy's soul for 103,296 Shadow damage, afflicting them with Soul Reaper for 5 sec.

Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 times.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Anti-Magic Barrier
Anti-Magic Barrier
(Passive)
Passive

Anti-Magic Shell also increases your maximum health by 25% for 10 sec.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Anti-Magic Barrier
Anti-Magic Barrier
(Passive)
Passive

Anti-Magic Shell also increases your maximum health by 25% for 10 sec.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Legion Raid Progression
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Prestige
Level 0
Honor
Level 34
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Battlegrounds
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