Cowl of Destiny

  • Item Level 378
  • Binds when picked up
  • Cloth Head
  • 16 Armor
  • +20 Intellect
  • +48 Stamina
  • +18 Haste
  • +11 Versatility
    • Enchanted: +12 Intellect and +7 Critical Strike
    • +11 Intellect and +2% Maximum Mana
    • +4 Intellect and +8 Versatility
    • Socket Bonus: +6 Versatility
    • Durability 100 / 100
    • Requires Level 85
    • Sell Price: 14 58 53

Firemind Pendant

  • Item Level 378
  • Binds when picked up
  • Miscellaneous Neck
  • +18 Intellect
  • +27 Stamina
  • +11 Versatility
  • +12 Mastery
    • Requires Level 85
    • Sell Price: 5 34 34

Mantle of the Cleansing Flame

Flowing Flamewrath Cape

  • Item Level 378
  • Binds when picked up
  • Back
  • 10 Armor
  • +18 Intellect
  • +27 Stamina
  • +13 Versatility
  • +11 Mastery
    • Enchanted: +11 Intellect
    • Requires Level 85
    • Requires Avengers of Hyjal - Friendly
    • Sell Price: 62 50

Robes of the Cleansing Flame

  • Item Level 378
  • Binds when picked up
  • Cloth Chest
  • 20 Armor
  • +24 Intellect
  • +48 Stamina
  • +19 Versatility
  • +15 Mastery
    • Enchanted: +20 All Stats
    • +4 Intellect and +8 Haste
    • +4 Intellect and +8 Versatility
    • Socket Bonus: +4 Intellect
    • Durability 165 / 165
    • Classes: Priest
    • Requires Level 85
    • Sell Price: 25 27 51
Shirt (empty slot)
Tabard (empty slot)

Firesoul Wristguards

  • Item Level 378
  • Binds when equipped
  • Cloth Wrists
  • 9 Armor
  • +18 Intellect
  • +27 Stamina
  • +11 Haste
  • +12 Versatility
    • Enchanted: +14 Intellect
    • Durability 55 / 55
    • Requires Level 85
    • Sell Price: 12 70 97

Handwraps of the Cleansing Flame

Cord of the Slain Champion

  • Raid Finder
  • Item Level 384
  • Binds when picked up
  • Cloth Waist
  • 11 Armor
  • +16 Intellect
  • +36 Stamina
  • +11 Critical Strike
  • +13 Haste
    • +8 Intellect
    • +8 Intellect
    • +8 Intellect
    • Socket Bonus: +4 Intellect
    • Durability 55 / 55
    • Requires Level 85
    • Sell Price: 12 82 68

Legwraps of the Cleansing Flame

  • Item Level 378
  • Binds when picked up
  • Cloth Legs
  • 18 Armor
  • +24 Intellect
  • +48 Stamina
  • +11 Critical Strike
  • +23 Versatility
    • Enchanted: +10 Intellect and +6 Versatility
    • +8 Intellect
    • +4 Intellect and +8 Haste
    • Socket Bonus: +4 Intellect
    • Durability 120 / 120
    • Classes: Priest
    • Requires Level 85
    • Sell Price: 25 27 51

Coalwalker Sandals

  • Item Level 378
  • Binds when equipped
  • Cloth Feet
  • 14 Armor
  • +20 Intellect
  • +36 Stamina
  • +17 Critical Strike
  • +11 Haste
    • Enchanted: +11 Haste
    • +8 Intellect
    • Socket Bonus: +2 Critical Strike
    • Durability 80 / 80
    • Requires Level 85
    • Sell Price: 18 1 39

Wicked Witch's Ring

  • Item Level 365
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +18 Intellect
  • +27 Stamina
  • +12 Critical Strike
  • +12 Versatility
    • Requires Level 85

Soothing Brimstone Circle

  • Item Level 378
  • Binds when picked up
  • Unique-Equipped: Brimstone Ring (1)
  • Miscellaneous Finger
  • +18 Intellect
  • +27 Stamina
  • +11 Critical Strike
  • +12 Versatility
    • Requires Level 85
    • Sell Price: 5 34 34

Fiery Quintessence

  • Item Level 378
  • Binds when picked up
  • Unique-Equipped: Fiery Quintessence (1)
  • Miscellaneous Trinket
  • +31 Versatility
  • Use: Increases your Intellect by 97 for 25 sec.
    • Requires Level 85
    • Requires Avengers of Hyjal - Revered
    • Sell Price: 100

Vibrant Alchemist Stone

  • Item Level 359
  • Binds when picked up
  • Unique-Equipped: Alchemist Stone (1)
  • Miscellaneous Trinket
  • +27 Intellect
  • +16 Haste
    • +8 Intellect
    • Socket Bonus: +2 Intellect
  • Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
  • "Can be used for transmutations in place of a Philosopher's Stone."
    • Requires Level 80
    • Requires Alchemy (500)
    • Sell Price: 8 5 7

Incineratus

  • Item Level 359
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 28 - 53 Damage
  • (22.50 damage per second)
  • +188 Intellect
  • +21 Stamina
  • +9 Haste
  • +9 Mastery
    • Enchanted: Power Torrent
    • Durability 80 / 80
    • Requires Level 85
    • Sell Price: 25 7 67

Demonic Skull

  • Item Level 378
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +18 Intellect
  • +27 Stamina
  • +10 Versatility
  • +13 Mastery
    • Enchanted: +15 Intellect
    • Requires Level 85
    • Sell Price: 16 88 10
34,592
Health
0
Insanity
760
Intellect
736
Stamina
8%
Critical Strike
14%
Haste
37%
Mastery
0%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Enlightenment
Enlightenment
(Passive)
Passive

You regenerate mana 10% faster.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Enlightenment
Enlightenment
(Passive)
Passive

You regenerate mana 10% faster.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Enlightenment
Enlightenment
(Passive)
Passive

You regenerate mana 10% faster.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
655
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating