Collar of Enclosure

  • Mythic Titanforged
  • Item Level 885
  • Binds when picked up
  • Cloth Head
  • 240 Armor
  • +1886 Intellect
  • +2830 Stamina
  • +1049 Critical Strike
  • +513 Haste
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 29 60 33

Sorcerous Shadowruby Pendant of the Aurora

  • Obliterum: 8/8
  • Item Level 875
  • Binds when equipped
  • Miscellaneous Neck
  • +1450 Stamina
  • +1800 Haste
  • +720 Versatility
    • Enchanted: Mark of the Hidden Satyr
    • +150 Haste
  • Use: Cast a random damaging spell at your target.
    • Classes: Mage
    • Requires Level 110
    • Sell Price: 23 25 39

Celumbra, the Night's Dichotomy

  • Item Level 940
  • Binds when equipped
  • Unique-Equipped: Legion Legendary (1)
  • Cloth Shoulder
  • 269 Armor
  • +2362 Intellect
  • +3544 Stamina
  • +617 Critical Strike
  • +822 Haste
    • +150 Mastery
    • +150 Haste
    • Prismatic Socket
  • Equip: When an enemy is within 12 yards of you, you conceal yourself in the shadows, reducing damage taken by 5% and increasing movement speed by 10%. When no enemies are within 12 yards of you, Celumbra's starlight heals you for 1% of your maximum health every 1 sec.
  • "Shadow and star, darkness and light, despair and hope."
    • Durability 120 / 120
    • Classes: Priest, Mage, Warlock
    • Requires Level 101
    • Sell Price: 65 46 66

Imbued Silkweave Flourish of the Peerless

  • Obliterum: 8/8
  • Item Level 875
  • Binds when equipped
  • Back
  • 142 Armor
  • +967 Agility or Strength or Intellect
  • +1450 Stamina
  • +302 Critical Strike
  • +604 Mastery
    • Enchanted: +200 Intellect
    • Requires Level 110
    • Sell Price: 40 28 94

Ley-Touched Robes of the Fireflash

  • Dauntless Titanforged
  • Item Level 890
  • Binds when picked up
  • Cloth Chest
  • 300 Armor
  • +1977 Intellect
  • +2965 Stamina
  • +796 Critical Strike
  • +796 Haste
    • Durability 165 / 165
    • Requires Level 101
    • Sell Price: 7 60 32
Shirt (empty slot)
Tabard (empty slot)

Cuffs of Fearful Service

  • Item Level 900
  • Binds when picked up
  • Cloth Wrists
  • 136 Armor
  • +1221 Intellect
  • +1831 Stamina
  • +524 Critical Strike
  • +405 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 30 79 45

Lady Vashj's Grasp

  • Item Level 940
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Cloth Hands
  • 224 Armor
  • +2362 Intellect
  • +3544 Stamina
  • +822 Critical Strike
  • +617 Mastery
    • Enchanted: Legion Surveying
  • Equip: While Icy Veins is active, you gain 1 charge of Fingers of Frost every 10 sec.
  • "Imbued with the power of the naga sea witch, your fingers inside feel frigid but surprisingly limber and highly energized."
    • Durability 70 / 70
    • Classes: Mage
    • Requires Level 101
    • Sell Price: 44 22 60

Imbued Silkweave Cinch of the Peerless

  • Obliterum: 8/8
  • Item Level 875
  • Binds when equipped
  • Cloth Waist
  • 160 Armor
  • +1289 Intellect
  • +1934 Stamina
  • +725 Critical Strike
  • +403 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 27 79 48

Imbued Silkweave Pantaloons of the Feverflare

  • Obliterum: 8/8
  • Item Level 875
  • Binds when equipped
  • Cloth Legs
  • 249 Armor
  • +1719 Intellect
  • +2578 Stamina
  • +752 Haste
  • +752 Mastery
    • Durability 120 / 120
    • Requires Level 110
    • Sell Price: 54 86 46

Ley-Touched Sandals of the Peerless

  • Relinquished
  • Item Level 880
  • Binds when picked up
  • Cloth Feet
  • 199 Armor
  • +1351 Intellect
  • +2027 Stamina
  • +822 Critical Strike
  • +328 Mastery
    • Durability 80 / 80
    • Requires Level 101
    • Sell Price: 5 71 35

Avenging Band of the Aurora

  • Dauntless Titanforged
  • Item Level 880
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1519 Stamina
  • +1188 Haste
  • +1410 Versatility
  • +445 Leech
    • Enchanted: +200 Mastery
    • Requires Level 101
    • Sell Price: 4 87 3

Prophetic Band of the Fireflash

  • Obliterum: 8/8
  • Item Level 875
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Finger
  • +1450 Stamina
  • +1620 Critical Strike
  • +900 Haste
    • Enchanted: +200 Haste
    • +150 Haste
    • Requires Level 110
    • Sell Price: 33 58 77

Cruel Combatant's Badge of Dominance

Caged Horror

  • Relinquished
  • Item Level 880
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1095 Mastery
  • Equip: Your ranged attacks and spells have a chance to unleash a Dark Blast in the direction of your target, dealing 145828 Shadow damage to all enemies in the line.
    • Requires Level 101
    • Sell Price: 33 78 36

Ebonchill

  • Item Level 912
  • Binds when picked up
  • Unique
  • Staff Two-Hand
  • Speed 3.60 5,979 - 8,970 Damage
  • (2,076 damage per second)
  • +2427 Intellect
  • +3640 Stamina
  • +866 Haste
  • +866 Mastery
  • Equip: Grants the Ebonbolt ability, which deals massive Shadowfrost damage to a single target.
  • "Ebonchill contained only a sliver of Alodi's might, but even that was more than most magi could ever hope of wielding."
    • Sell Price: 222 16 64
Off Hand (empty slot)
3,432,900
Health
1,100,000
Mana
42,036
Intellect
57,215
Stamina
23%
Critical Strike
22%
Haste
48%
Mastery
4%
Versatility
Talents
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Fire
Ignite enemies with balls of fire and combustive flames.
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Firestarter
Firestarter
(Passive)
Passive

Your Fireball and Pyroblast spells always deals a critical strike when the target is above 90% health.
30
Blazing Soul
Blazing Soul
(Passive)
Passive

Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Controlled Burn
Controlled Burn
(Passive)
Passive

When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Kindling
Kindling
(Passive)
Passive

Your Fireball, Pyroblast, and Fire Blast critical strikes reduce the remaining cooldown on Combustion by 1 sec.
View Talent Details
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Amplification
Amplification
(Passive)
Passive

Arcane Missiles deals an additional 12% damage per Arcane Charge.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Charged Up
Charged Up
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Immediately grants 4 Arcane Charges.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Temporal Flux
Temporal Flux
(Passive)
Passive

Arcane Blast's cast time is reduced by 5% for each Arcane Charge.
Choose a Specialization
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Fire
Ignite enemies with balls of fire and combustive flames.
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
Talents
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Talents
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Firestarter
Firestarter
(Passive)
Passive

Your Fireball and Pyroblast spells always deals a critical strike when the target is above 90% health.
30
Blazing Soul
Blazing Soul
(Passive)
Passive

Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Controlled Burn
Controlled Burn
(Passive)
Passive

When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Kindling
Kindling
(Passive)
Passive

Your Fireball, Pyroblast, and Fire Blast critical strikes reduce the remaining cooldown on Combustion by 1 sec.
Fire
Ignite enemies with balls of fire and combustive flames.
15
Firestarter
Firestarter
(Passive)
Passive

Your Fireball and Pyroblast spells always deals a critical strike when the target is above 90% health.
30
Blazing Soul
Blazing Soul
(Passive)
Passive

Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Controlled Burn
Controlled Burn
(Passive)
Passive

When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Kindling
Kindling
(Passive)
Passive

Your Fireball, Pyroblast, and Fire Blast critical strikes reduce the remaining cooldown on Combustion by 1 sec.
Talents
View Talent Details
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Amplification
Amplification
(Passive)
Passive

Arcane Missiles deals an additional 12% damage per Arcane Charge.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Charged Up
Charged Up
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Immediately grants 4 Arcane Charges.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Temporal Flux
Temporal Flux
(Passive)
Passive

Arcane Blast's cast time is reduced by 5% for each Arcane Charge.
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Amplification
Amplification
(Passive)
Passive

Arcane Missiles deals an additional 12% damage per Arcane Charge.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Charged Up
Charged Up
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Immediately grants 4 Arcane Charges.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Temporal Flux
Temporal Flux
(Passive)
Passive

Arcane Blast's cast time is reduced by 5% for each Arcane Charge.
Legion Raid Progression
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Player vs Player
View More PvP Stats
Prestige
Level 1
Honor
Level 18
Honorable Kills
30,940
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating