Truesteel Helm of the Fireflash

  • Stage 5 of 6
  • Item Level 700
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Plate Head
  • 313 Armor
  • +321 Strength or Intellect
  • +481 Stamina
  • +193 Critical Strike
  • +226 Haste
    • Durability 100 / 100
    • Requires Level 91
    • Sell Price: 27 67 60

Glowing Taladite Pendant of the Feverflare

  • Stage 5 of 6
  • Item Level 700
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Miscellaneous Neck
  • +180 Strength
  • +271 Stamina
  • +97 Haste
  • +134 Mastery
    • Requires Level 91
    • Sell Price: 16 25 41

Truesteel Pauldrons of the Aurora

  • Stage 4 of 6
  • Item Level 685
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Plate Shoulder
  • 276 Armor
  • +209 Strength or Intellect
  • +314 Stamina
  • +126 Haste
  • +148 Versatility
    • Durability 100 / 100
    • Requires Level 91
    • Sell Price: 27 77 84

Charbreath Firecloak

  • Item Level 670
  • Binds when picked up
  • Back
  • 58 Armor
  • +136 Strength
  • +204 Stamina
  • +95 Critical Strike
  • +84 Haste
    • Requires Level 100
    • Sell Price: 31 19 51

Demonbreaker Chestplate

Shirt (empty slot)
Tabard (empty slot)

Feather-Embellished Wristclamps

  • Item Level 675
  • Binds when picked up
  • Plate Wrists
  • 156 Armor
  • +143 Strength or Intellect
  • +215 Stamina
  • +67 Critical Strike
  • +124 Mastery
    • +50 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 21 56 30

Gauntlets of Derision

  • Item Level 690
  • Binds when picked up
  • Plate Hands
  • 234 Armor
  • +219 Strength or Intellect
  • +328 Stamina
  • +183 Critical Strike
  • +108 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 22 1 42

Skadi's Iron Belt

  • Warforged
  • Item Level 675
  • Binds when picked up
  • Plate Waist
  • 201 Armor
  • +190 Strength or Intellect
  • +286 Stamina
  • +111 Haste
  • +136 Versatility
    • Durability 50 / 50
    • Sell Price: 5 18 23

Firestorm Legplates

  • Warforged
  • Item Level 676
  • Binds when picked up
  • Plate Legs
  • 314 Armor
  • +257 Strength or Intellect
  • +385 Stamina
  • +138 Haste
  • +191 Versatility
    • Durability 120 / 120
    • Requires Level 100
    • Sell Price: 42 42 64

Greaves of Ancient Evil

  • Warforged
  • Item Level 675
  • Binds when picked up
  • Plate Feet
  • 246 Armor
  • +190 Strength or Intellect
  • +286 Stamina
  • +254 Versatility
    • Durability 65 / 65
    • Sell Price: 7 88 42

Mark of the Destructor

  • Item Level 685
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +157 Strength
  • +235 Stamina
  • +89 Critical Strike
  • +119 Mastery
    • Requires Level 100
    • Sell Price: 26 61 82

Spellbound Runic Band of Elemental Power

  • Item Level 715
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +207 Strength
  • +311 Stamina
  • +146 Critical Strike
  • +125 Mastery
  • Equip: Your attacks have a chance to grant Archmage's Greater Incandescence for 10 sec. (Approximately 0.92 procs per minute)
    • Requires Level 100
    • Sell Price: 50

Fetid Salivation

  • Item Level 685
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +265 Strength
  • +265 Haste
    • Requires Level 100
    • Sell Price: 36 84 96

Chipped Soul Prism

  • Item Level 705
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +235 Agility or Strength or Intellect
  • +235 Critical Strike
  • +235 Haste
  • +235 Versatility
  • +235 Mastery
    • Requires Level 100
    • Sell Price: 39 94 66

Taner's Terrible Spine

  • Warforged
  • Item Level 676
  • Binds when picked up
  • Sword One-Hand
  • Speed 2.60 651 - 1,212 Damage
  • (358.08 damage per second)
  • +110 Strength
  • +165 Stamina
  • +73 Critical Strike
  • +73 Haste
    • Durability 110 / 110
    • Requires Level 100
    • Sell Price: 65 69 93

Phosphorescent Blade

  • Item Level 660
  • Binds when picked up
  • Sword One-Hand
  • Speed 2.60 561 - 1,043 Damage
  • (308.27 damage per second)
  • +95 Agility or Strength
  • +142 Stamina
  • +126 Critical Strike
    • Durability 90 / 90
    • Sell Price: 8 44 83
359,160
Health
100
Runic Power
4,869
Strength
5,986
Stamina
13%
Critical Strike
60%
Haste
31%
Mastery
8%
Versatility
Talents
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Choose a Specialization
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Legion Raid Progression
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Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
3,212
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating