420,480
Health
Health
420,480
20,000
Mana
Mana
20,000
14,490
Intellect
Intellect14,490
21,024
Stamina
Stamina21,024
25%
Critical Strike
Critical Strike25.19%
Total Rating:1,454
23%
Haste
Haste22.79%
Total Rating:1,550
31%
Mastery
Mastery31.10%
Total Rating:878
10%
Versatility
Versatility9.74%
Total Rating:828
Specialization
Player vs Player Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Relentless
Protector of the Pack
Den Mother
Sharpened Claws
Specialization
Player vs Player Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Incarnation: King of the Jungle
90
Brutal Slash
100
Bloodtalons
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Thorns
Specialization
Player vs Player Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Starlord
90
Twin Moons
100
Shooting Stars
Gladiator's Medallion
Moonkin Aura
Ironfeather Armor
Cyclone
Specialization
Player vs Player Talents
15
Prosperity
30
Wild Charge
45
Guardian Affinity
60
Mighty Bash
75
Soul of the Forest
90
Stonebark
100
Germination
Gladiator's Medallion
Overgrowth
Focused Growth
Cyclone
Specialization
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Player vs Player Talents
Relentless
Protector of the Pack
Den Mother
Sharpened Claws
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Player vs Player Talents
Relentless
Protector of the Pack
Den Mother
Sharpened Claws
Relentless
Protector of the Pack
Den Mother
Sharpened Claws
Relentless
Protector of the Pack
Den Mother
Sharpened Claws
Specialization
Feral Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Incarnation: King of the Jungle
90
Brutal Slash
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Thorns
Feral Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Incarnation: King of the Jungle
90
Brutal Slash
100
Bloodtalons
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Incarnation: King of the Jungle
90
Brutal Slash
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Thorns
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Thorns
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Thorns
Specialization
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Starlord
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Moonkin Aura
Ironfeather Armor
Cyclone
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Starlord
90
Twin Moons
100
Shooting Stars
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Starlord
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Moonkin Aura
Ironfeather Armor
Cyclone
Gladiator's Medallion
Moonkin Aura
Ironfeather Armor
Cyclone
Gladiator's Medallion
Moonkin Aura
Ironfeather Armor
Cyclone
Specialization
Restoration Talents
15
Prosperity
30
Wild Charge
45
Guardian Affinity
60
Mighty Bash
75
Soul of the Forest
90
Stonebark
100
Germination
Player vs Player Talents
Gladiator's Medallion
Overgrowth
Focused Growth
Cyclone
Restoration Talents
15
Prosperity
30
Wild Charge
45
Guardian Affinity
60
Mighty Bash
75
Soul of the Forest
90
Stonebark
100
Germination
15
Prosperity
30
Wild Charge
45
Guardian Affinity
60
Mighty Bash
75
Soul of the Forest
90
Stonebark
100
Germination
Player vs Player Talents
Gladiator's Medallion
Overgrowth
Focused Growth
Cyclone
Gladiator's Medallion
Overgrowth
Focused Growth
Cyclone
Gladiator's Medallion
Overgrowth
Focused Growth
Cyclone
Mythic Keystone Dungeons
Battle for Azeroth Season 4
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 4
16
00:29:25
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Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:29:54
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:38:29
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:29:37
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:29:25
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:29:54
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:38:29
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:29:37
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.