Boss enemies have 40% more health and inflict up to 15% increased damage.
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Enemies pay far less attention to threat generated by tanks.