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Drakevanders
20090
435 ilvl
120 Blood Elf Protection Paladin
❮Nite Shyft❯
Crushridge
Character
Achievements
Collections
Dungeons & Raids
Player vs Player
Reputation
Overseer's Riot Helmet
450
66
Heart of Azeroth
465
Honorbound Centurion's Shoulderplates
435
Cloak of the Restless Tribes
435
Desert Guardian's Breastplate
450
Captain Sanders' Shirt
1
Orgrimmar Tabard
1
Embalmer's Steadying Bracers
430
Undercove Crushers
430
Honorbound Centurion's Greatbelt
430
Sharkwater Waders
440
Sabatons of the Stalwart
430
Seal of the City Watch
Enchanted: +40 Haste
445
Jade Ophidian Band
Enchanted: +40 Haste
425
Crushing Alchemist Stone
425
Ashvane's Razor Coral
415
Adulation Enforcer
Enchanted: Versatile Navigation
440
Disc of Indomitable Will
430
Export character image
498,700
Health
Health
498,700
Back
Health
498,700
20,000
Mana
Mana
20,000
Back
Mana
20,000
8,198
Strength
Strength
8,198
Back
Strength
8,198
24,935
Stamina
Stamina
24,935
Back
Stamina
24,935
18%
Critical Strike
Critical Strike
17.78%
Total Rating:
848
Back
Critical Strike
17.78%
Total Rating:
848
12%
Haste
Haste
11.90%
Total Rating:
809
Back
Haste
11.90%
Total Rating:
809
29%
Mastery
Mastery
29.28%
Total Rating:
1,532
Back
Mastery
29.28%
Total Rating:
1,532
11%
Versatility
Versatility
11.06%
Total Rating:
940
Back
Versatility
11.06%
Total Rating:
940
Specialization
View Talent Details
Player vs Player Talents
Protection
Retribution
Holy
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 557 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
1,200 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 1,007. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Warrior of Light
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,125.
Specialization
View Talent Details
Player vs Player Talents
Protection
Retribution
Holy
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Hammer of Wrath
Hammer of Wrath
(30 yd range, Instant, 7.5 sec cooldown)
30 yd range
Instant
7.5 sec cooldown
Hurls a divine hammer that strikes an enemy for 4,065 Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Avenging Wrath. Generates 1 Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Inquisition
Inquisition
(Instant)
1 to 2 Holy Power
Instant
Consumes up to 3 Holy Power to increase your damage done and Haste by 7%. Lasts 15 sec per Holy Power consumed.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Jurisdiction
Jurisdiction
(Passive)
Passive
Increases the range of your Hammer of Justice by 10 yards.
Specialization
View Talent Details
Player vs Player Talents
Protection
Retribution
Holy
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Light's Grace
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Divine Favor
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Specialization
View Talent Details
Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 557 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
1,200 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 1,007. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Warrior of Light
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,125.
Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 557 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
1,200 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 1,007. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 557 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
1,200 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 1,007. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Warrior of Light
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,125.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Warrior of Light
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,125.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Warrior of Light
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,125.
Specialization
View Talent Details
Retribution Talents
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Hammer of Wrath
Hammer of Wrath
(30 yd range, Instant, 7.5 sec cooldown)
30 yd range
Instant
7.5 sec cooldown
Hurls a divine hammer that strikes an enemy for 4,065 Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Avenging Wrath. Generates 1 Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Inquisition
Inquisition
(Instant)
1 to 2 Holy Power
Instant
Consumes up to 3 Holy Power to increase your damage done and Haste by 7%. Lasts 15 sec per Holy Power consumed.
Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Jurisdiction
Jurisdiction
(Passive)
Passive
Increases the range of your Hammer of Justice by 10 yards.
Retribution Talents
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Hammer of Wrath
Hammer of Wrath
(30 yd range, Instant, 7.5 sec cooldown)
30 yd range
Instant
7.5 sec cooldown
Hurls a divine hammer that strikes an enemy for 4,065 Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Avenging Wrath. Generates 1 Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Inquisition
Inquisition
(Instant)
1 to 2 Holy Power
Instant
Consumes up to 3 Holy Power to increase your damage done and Haste by 7%. Lasts 15 sec per Holy Power consumed.
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Hammer of Wrath
Hammer of Wrath
(30 yd range, Instant, 7.5 sec cooldown)
30 yd range
Instant
7.5 sec cooldown
Hurls a divine hammer that strikes an enemy for 4,065 Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Avenging Wrath. Generates 1 Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Inquisition
Inquisition
(Instant)
1 to 2 Holy Power
Instant
Consumes up to 3 Holy Power to increase your damage done and Haste by 7%. Lasts 15 sec per Holy Power consumed.
Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Jurisdiction
Jurisdiction
(Passive)
Passive
Increases the range of your Hammer of Justice by 10 yards.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Jurisdiction
Jurisdiction
(Passive)
Passive
Increases the range of your Hammer of Justice by 10 yards.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Jurisdiction
Jurisdiction
(Passive)
Passive
Increases the range of your Hammer of Justice by 10 yards.
Specialization
View Talent Details
Holy Talents
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Light's Grace
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Divine Favor
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Holy Talents
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Light's Grace
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Divine Favor
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Light's Grace
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Divine Favor
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Light's Grace
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Divine Favor
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Back
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 557 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.
Back
Crusader's Judgment
(Passive)
Passive
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
Back
Blinding Light
(Instant, 1.5 min cooldown)
1,200 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
Back
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
Back
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
Back
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 1,007. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Back
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Back
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Back
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Back
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,125.
Back
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
Back
Hammer of Wrath
(30 yd range, Instant, 7.5 sec cooldown)
30 yd range
Instant
7.5 sec cooldown
Hurls a divine hammer that strikes an enemy for 4,065 Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Avenging Wrath. Generates 1 Holy Power.
Back
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
Back
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
Back
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
Back
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
Back
Inquisition
(Instant)
1 to 2 Holy Power
Instant
Consumes up to 3 Holy Power to increase your damage done and Haste by 7%. Lasts 15 sec per Holy Power consumed.
Back
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Back
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Back
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Back
Jurisdiction
(Passive)
Passive
Increases the range of your Hammer of Justice by 10 yards.
Back
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
Back
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
Back
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
Back
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
Back
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
Back
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
Back
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Back
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Back
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Back
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Back
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Mythic Keystone Dungeons
Battle for Azeroth Season 3
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 3
11
Atal'Dazar
00:26:16
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
11
Atal'Dazar
00:26:16
Drakevanders
Berkuid
Devilarea
Freyjanorsen
Lemonsherbet
10
Waycrest Manor
00:27:01
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
10
Waycrest Manor
00:27:01
Drakevanders
Holyundead
Thraxs
Riruka
Demonira
9
Temple of Sethraliss
00:34:23
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Back
9
Temple of Sethraliss
00:34:23
Exclusive
Sunstice
Drakevanders
Edogawa
Alsarioss
7
Kings' Rest
00:31:15
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Back
7
Kings' Rest
00:31:15
Drakevanders
Äleksey
Jackalito
Sudanic
Mkan
11
Atal'Dazar
00:26:16
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
11
Atal'Dazar
00:26:16
Drakevanders
Berkuid
Devilarea
Freyjanorsen
Lemonsherbet
10
Waycrest Manor
00:27:01
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
10
Waycrest Manor
00:27:01
Drakevanders
Holyundead
Thraxs
Riruka
Demonira
9
Temple of Sethraliss
00:34:23
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Back
9
Temple of Sethraliss
00:34:23
Exclusive
Sunstice
Drakevanders
Edogawa
Alsarioss
7
Kings' Rest
00:31:15
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Back
7
Kings' Rest
00:31:15
Drakevanders
Äleksey
Jackalito
Sudanic
Mkan
Raid Progression
View Raid History
Back
Uldir
Level 120
LFR
8/8
100%
Normal
6/8
75%
Heroic
7/8
88%
Mythic
0/8
0%
Back
Uldir
LFR
8/8
100%
3 x
Taloc
3 x
MOTHER
1 x
Fetid Devourer
3 x
Zek'voz
1 x
Vectis
2 x
Zul
1 x
Mythrax
1 x
G'huun
Uldir
LFR
8/8
100%
3 x
Taloc
3 x
MOTHER
1 x
Fetid Devourer
3 x
Zek'voz
1 x
Vectis
2 x
Zul
1 x
Mythrax
1 x
G'huun
Back
Uldir
Normal
6/8
75%
5 x
Taloc
5 x
MOTHER
4 x
Fetid Devourer
4 x
Zek'voz
3 x
Vectis
2 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Normal
6/8
75%
5 x
Taloc
5 x
MOTHER
4 x
Fetid Devourer
4 x
Zek'voz
3 x
Vectis
2 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Heroic
7/8
88%
9 x
Taloc
7 x
MOTHER
6 x
Fetid Devourer
5 x
Zek'voz
5 x
Vectis
1 x
Zul
1 x
Mythrax
0 x
G'huun
Uldir
Heroic
7/8
88%
9 x
Taloc
7 x
MOTHER
6 x
Fetid Devourer
5 x
Zek'voz
5 x
Vectis
1 x
Zul
1 x
Mythrax
0 x
G'huun
Back
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Battle of Dazar'alor
Level 120
LFR
6/9
67%
Normal
9/9
100%
Heroic
6/9
67%
Mythic
1/9
11%
Back
Battle of Dazar'alor
LFR
6/9
67%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
2 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore
Battle of Dazar'alor
LFR
6/9
67%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
2 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Normal
9/9
100%
2 x
Champion of the Light
3 x
Grong
2 x
Jadefire Masters
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
2 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Normal
9/9
100%
2 x
Champion of the Light
3 x
Grong
2 x
Jadefire Masters
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
2 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Heroic
6/9
67%
4 x
Champion of the Light
5 x
Grong
4 x
Jadefire Masters
3 x
Opulence
1 x
Conclave of the Chosen
1 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Heroic
6/9
67%
4 x
Champion of the Light
5 x
Grong
4 x
Jadefire Masters
3 x
Opulence
1 x
Conclave of the Chosen
1 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Mythic
1/9
11%
3 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Mythic
1/9
11%
3 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Crucible of Storms
Level 120
LFR
2/2
100%
Normal
0/2
0%
Heroic
0/2
0%
Mythic
0/2
0%
Back
Crucible of Storms
LFR
2/2
100%
1 x
The Restless Cabal
1 x
Uu'nat, Harbinger of the Void
Crucible of Storms
LFR
2/2
100%
1 x
The Restless Cabal
1 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Heroic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Heroic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
The Eternal Palace
Level 120
LFR
0/8
0%
Normal
8/8
100%
Heroic
8/8
100%
Mythic
0/8
0%
Back
The Eternal Palace
LFR
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
LFR
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Normal
8/8
100%
5 x
Abyssal Commander Sivara
5 x
Blackwater Behemoth
5 x
Radiance of Azshara
5 x
Lady Ashvane
4 x
Orgozoa
4 x
The Queen's Court
2 x
Za'qul
2 x
Queen Azshara
The Eternal Palace
Normal
8/8
100%
5 x
Abyssal Commander Sivara
5 x
Blackwater Behemoth
5 x
Radiance of Azshara
5 x
Lady Ashvane
4 x
Orgozoa
4 x
The Queen's Court
2 x
Za'qul
2 x
Queen Azshara
Back
The Eternal Palace
Heroic
8/8
100%
4 x
Abyssal Commander Sivara
3 x
Blackwater Behemoth
4 x
Radiance of Azshara
3 x
Lady Ashvane
2 x
Orgozoa
2 x
The Queen's Court
1 x
Za'qul
1 x
Queen Azshara
The Eternal Palace
Heroic
8/8
100%
4 x
Abyssal Commander Sivara
3 x
Blackwater Behemoth
4 x
Radiance of Azshara
3 x
Lady Ashvane
2 x
Orgozoa
2 x
The Queen's Court
1 x
Za'qul
1 x
Queen Azshara
Back
The Eternal Palace
Mythic
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Mythic
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
Uldir
Level 120
LFR
8/8
100%
Normal
6/8
75%
Heroic
7/8
88%
Mythic
0/8
0%
Back
Uldir
LFR
8/8
100%
3 x
Taloc
3 x
MOTHER
1 x
Fetid Devourer
3 x
Zek'voz
1 x
Vectis
2 x
Zul
1 x
Mythrax
1 x
G'huun
Uldir
LFR
8/8
100%
3 x
Taloc
3 x
MOTHER
1 x
Fetid Devourer
3 x
Zek'voz
1 x
Vectis
2 x
Zul
1 x
Mythrax
1 x
G'huun
Back
Uldir
Normal
6/8
75%
5 x
Taloc
5 x
MOTHER
4 x
Fetid Devourer
4 x
Zek'voz
3 x
Vectis
2 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Normal
6/8
75%
5 x
Taloc
5 x
MOTHER
4 x
Fetid Devourer
4 x
Zek'voz
3 x
Vectis
2 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Heroic
7/8
88%
9 x
Taloc
7 x
MOTHER
6 x
Fetid Devourer
5 x
Zek'voz
5 x
Vectis
1 x
Zul
1 x
Mythrax
0 x
G'huun
Uldir
Heroic
7/8
88%
9 x
Taloc
7 x
MOTHER
6 x
Fetid Devourer
5 x
Zek'voz
5 x
Vectis
1 x
Zul
1 x
Mythrax
0 x
G'huun
Back
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Battle of Dazar'alor
Level 120
LFR
6/9
67%
Normal
9/9
100%
Heroic
6/9
67%
Mythic
1/9
11%
Back
Battle of Dazar'alor
LFR
6/9
67%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
2 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore
Battle of Dazar'alor
LFR
6/9
67%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
2 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Normal
9/9
100%
2 x
Champion of the Light
3 x
Grong
2 x
Jadefire Masters
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
2 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Normal
9/9
100%
2 x
Champion of the Light
3 x
Grong
2 x
Jadefire Masters
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
2 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore