Off Hand (empty slot)
497,660
Health
Health
497,660
20,000
Mana
Mana
20,000
10,439
Agility
Agility10,439
21,996
Stamina
Stamina21,996
18%
Critical Strike
Critical Strike18.22%
Total Rating:592
13%
Haste
Haste12.87%
Total Rating:875
13%
Mastery
Mastery13.13%
Total Rating:1,314
17%
Versatility
Versatility16.71%
Total Rating:1,420
Specialization
Player vs Player Talents
15
Sabertooth
30
Renewal
45
Restoration Affinity
60
Mighty Bash
75
Soul of the Forest
90
Brutal Slash
100
Feral Frenzy
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Thorns
Specialization
Player vs Player Talents
15
Blood Frenzy
30
Ursol's Vortex
45
Restoration Affinity
60
Typhoon
75
Incarnation: Guardian of Ursoc
90
Earthwarden
100
Rend and Tear
Gladiator's Medallion
Entangling Claws
Overrun
Freedom of the Herd
Specialization
Player vs Player Talents
15
Prosperity
30
Renewal
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Spring Blossoms
100
Germination
Gladiator's Medallion
Deep Roots
Thorns
Entangling Bark
Specialization
Player vs Player Talents
15
Nature's Balance
30
Renewal
45
Restoration Affinity
60
Typhoon
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
Gladiator's Medallion
Faerie Swarm
Thorns
Deep Roots
Specialization
Feral Talents
15
Sabertooth
30
Renewal
45
Restoration Affinity
60
Mighty Bash
75
Soul of the Forest
90
Brutal Slash
100
Feral Frenzy
Player vs Player Talents
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Thorns
Feral Talents
15
Sabertooth
30
Renewal
45
Restoration Affinity
60
Mighty Bash
75
Soul of the Forest
90
Brutal Slash
100
Feral Frenzy
15
Sabertooth
30
Renewal
45
Restoration Affinity
60
Mighty Bash
75
Soul of the Forest
90
Brutal Slash
100
Feral Frenzy
Player vs Player Talents
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Thorns
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Thorns
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Thorns
Specialization
Guardian Talents
15
Blood Frenzy
30
Ursol's Vortex
45
Restoration Affinity
60
Typhoon
75
Incarnation: Guardian of Ursoc
90
Earthwarden
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Entangling Claws
Overrun
Freedom of the Herd
Guardian Talents
15
Blood Frenzy
30
Ursol's Vortex
45
Restoration Affinity
60
Typhoon
75
Incarnation: Guardian of Ursoc
90
Earthwarden
100
Rend and Tear
15
Blood Frenzy
30
Ursol's Vortex
45
Restoration Affinity
60
Typhoon
75
Incarnation: Guardian of Ursoc
90
Earthwarden
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Entangling Claws
Overrun
Freedom of the Herd
Gladiator's Medallion
Entangling Claws
Overrun
Freedom of the Herd
Gladiator's Medallion
Entangling Claws
Overrun
Freedom of the Herd
Specialization
Restoration Talents
15
Prosperity
30
Renewal
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Spring Blossoms
100
Germination
Player vs Player Talents
Gladiator's Medallion
Deep Roots
Thorns
Entangling Bark
Restoration Talents
15
Prosperity
30
Renewal
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Spring Blossoms
100
Germination
15
Prosperity
30
Renewal
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Spring Blossoms
100
Germination
Player vs Player Talents
Gladiator's Medallion
Deep Roots
Thorns
Entangling Bark
Gladiator's Medallion
Deep Roots
Thorns
Entangling Bark
Gladiator's Medallion
Deep Roots
Thorns
Entangling Bark
Specialization
Balance Talents
15
Nature's Balance
30
Renewal
45
Restoration Affinity
60
Typhoon
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Faerie Swarm
Thorns
Deep Roots
Balance Talents
15
Nature's Balance
30
Renewal
45
Restoration Affinity
60
Typhoon
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
15
Nature's Balance
30
Renewal
45
Restoration Affinity
60
Typhoon
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Faerie Swarm
Thorns
Deep Roots
Gladiator's Medallion
Faerie Swarm
Thorns
Deep Roots
Gladiator's Medallion
Faerie Swarm
Thorns
Deep Roots
Mythic Keystone Dungeons
Battle for Azeroth Season 4
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 4
14
00:30:18
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
14
00:34:53
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
14
00:36:06
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
14
00:36:51
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
14
00:30:18
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
14
00:34:53
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
14
00:36:06
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
14
00:36:51
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%