Mythic Keystone Dungeons
Mythic Keystone Dungeons Seasonal Activity
Battle for Azeroth Season 2
12
00:34:12
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
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12
00:36:53
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
11
00:36:41
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
11
00:34:40
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
10
00:31:59
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
10
00:37:44
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
8
00:30:13
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
View Party
11
00:33:17Over Time By 03:17
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
11
00:43:34Over Time By 07:34
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
9
00:39:27Over Time By 03:27
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
View Party