Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Additional non-boss enemies are present throughout the dungeon.
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Boss enemies have 40% more health and inflict up to 15% increased damage.
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Enemies pay far less attention to threat generated by tanks.
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.