Boss enemies have 40% more health and inflict up to 15% increased damage.
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.