Non-boss enemies have 20% more health and inflict up to 30% increased damage.
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Boss enemies have 40% more health and inflict up to 15% increased damage.
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.