Shirt (empty slot)
Off Hand (empty slot)
453,287
Health
Health
453,287
20,000
Mana
Mana
20,000
9,087
Agility
Agility9,087
19,898
Stamina
Stamina19,898
16%
Critical Strike
Critical Strike15.76%
Total Rating:415
17%
Haste
Haste17.03%
Total Rating:1,158
14%
Mastery
Mastery13.90%
Total Rating:1,426
19%
Versatility
Versatility19.48%
Total Rating:1,656
Specialization
Player vs Player Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Guardian of Elune
100
Rend and Tear
Gladiator's Medallion
Protector of the Pack
Malorne's Swiftness
Den Mother
Specialization
Player vs Player Talents
15
Cenarion Ward
30
Renewal
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Tree of Life
90
Inner Peace
100
Germination
Gladiator's Medallion
Entangling Bark
Disentanglement
Early Spring
Specialization
Player vs Player Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Soul of the Forest
90
Twin Moons
100
Fury of Elune
Gladiator's Medallion
Crescent Burn
Ironfeather Armor
Thorns
Specialization
Player vs Player Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Mass Entanglement
75
Soul of the Forest
90
Brutal Slash
100
Bloodtalons
Gladiator's Medallion
Malorne's Swiftness
Thorns
King of the Jungle
Specialization
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Guardian of Elune
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Protector of the Pack
Malorne's Swiftness
Den Mother
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Guardian of Elune
100
Rend and Tear
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Guardian of Elune
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Protector of the Pack
Malorne's Swiftness
Den Mother
Gladiator's Medallion
Protector of the Pack
Malorne's Swiftness
Den Mother
Gladiator's Medallion
Protector of the Pack
Malorne's Swiftness
Den Mother
Specialization
Restoration Talents
15
Cenarion Ward
30
Renewal
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Tree of Life
90
Inner Peace
100
Germination
Player vs Player Talents
Gladiator's Medallion
Entangling Bark
Disentanglement
Early Spring
Restoration Talents
15
Cenarion Ward
30
Renewal
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Tree of Life
90
Inner Peace
100
Germination
15
Cenarion Ward
30
Renewal
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Tree of Life
90
Inner Peace
100
Germination
Player vs Player Talents
Gladiator's Medallion
Entangling Bark
Disentanglement
Early Spring
Gladiator's Medallion
Entangling Bark
Disentanglement
Early Spring
Gladiator's Medallion
Entangling Bark
Disentanglement
Early Spring
Specialization
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Soul of the Forest
90
Twin Moons
100
Fury of Elune
Player vs Player Talents
Gladiator's Medallion
Crescent Burn
Ironfeather Armor
Thorns
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Soul of the Forest
90
Twin Moons
100
Fury of Elune
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Soul of the Forest
90
Twin Moons
100
Fury of Elune
Player vs Player Talents
Gladiator's Medallion
Crescent Burn
Ironfeather Armor
Thorns
Gladiator's Medallion
Crescent Burn
Ironfeather Armor
Thorns
Gladiator's Medallion
Crescent Burn
Ironfeather Armor
Thorns
Specialization
Feral Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Mass Entanglement
75
Soul of the Forest
90
Brutal Slash
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Malorne's Swiftness
Thorns
King of the Jungle
Feral Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Mass Entanglement
75
Soul of the Forest
90
Brutal Slash
100
Bloodtalons
15
Predator
30
Wild Charge
45
Balance Affinity
60
Mass Entanglement
75
Soul of the Forest
90
Brutal Slash
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Malorne's Swiftness
Thorns
King of the Jungle
Gladiator's Medallion
Malorne's Swiftness
Thorns
King of the Jungle
Gladiator's Medallion
Malorne's Swiftness
Thorns
King of the Jungle
Mythic Keystone Dungeons
Battle for Azeroth Season 4
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 4
9
00:28:59
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
View Party
7
00:21:12
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
View Party
6
00:25:13
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
View Party
6
00:22:35
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
View Party
9
00:28:59
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
View Party
7
00:21:12
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
View Party
6
00:25:13
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
View Party
6
00:22:35
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
View Party
Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun