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Grunt
Issashinytri
13160
446 ilvl
120 Blood Elf Holy Paladin
❮Interdictor❯
Tichondrius
Character
Achievements
Collections
Dungeons & Raids
Player vs Player
Reputation
Warhelm of Dread Waters
450
69
Heart of Azeroth
471
Pauldrons of the Horned Horror
450
Drape of the Hatcher
450
Naga Centaur's Shellplate
450
Artisan Member's Shirt
1
Tabard of Therazane
85
Shard-Tipped Vambraces
440
Undercove Crushers
445
Belt of the Unrelenting Gale
440
Sharkwater Waders
440
Embellished Ritual Sabatons
435
Ring of the Highborne Courtier
Enchanted: +60 Haste
450
Band of the Ancient Dredger
Enchanted: +60 Haste
440
Luminous Jellyweed
445
Zoatroid Egg Sac
445
Scepter of the Azsh'ari
Enchanted: Quick Navigation
445
Bulwark of the Seaborn Avatar
445
Export character image
358,760
Health
Health
358,760
Back
Health
358,760
100,000
Mana
Mana
100,000
Back
Mana
100,000
11,662
Intellect
Intellect
11,662
Back
Intellect
11,662
17,938
Stamina
Stamina
17,938
Back
Stamina
17,938
25%
Critical Strike
Critical Strike
24.94%
Total Rating:
1,364
Back
Critical Strike
24.94%
Total Rating:
1,364
22%
Haste
Haste
21.78%
Total Rating:
1,481
Back
Haste
21.78%
Total Rating:
1,481
32%
Mastery
Mastery
32.06%
Total Rating:
963
Back
Mastery
32.06%
Total Rating:
963
4%
Versatility
Versatility
3.61%
Total Rating:
307
Back
Versatility
3.61%
Total Rating:
307
Specialization
View Talent Details
Player vs Player Talents
Holy
Protection
Retribution
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Light's Grace
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Specialization
View Talent Details
Player vs Player Talents
Holy
Protection
Retribution
15
Holy Shield
Holy Shield
(Passive)
Passive
Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal 548 Holy damage to your attacker.
30
First Avenger
First Avenger
(Passive)
Passive
Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.
60
Blessing of Spellwarding
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
3,000 Mana
40 yd range
Instant
3 min cooldown
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 15,158, increased by up to 200% based on their missing health.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Relentless
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Hallowed Ground
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Luminescence
Luminescence
(Passive)
Passive
When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Specialization
View Talent Details
Player vs Player Talents
Holy
Protection
Retribution
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Fires of Justice
Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Word of Glory
Word of Glory
(40 yd range, Instant)
3 Holy Power
40 yd range
Instant
Heals a friendly target and the 2 most injured targets within 30 yards for 26,446.
100
Inquisition
Inquisition
(Instant)
1 to 2 Holy Power
Instant
Consumes up to 3 Holy Power to increase your damage done and Haste by 7%. Lasts 15 sec per Holy Power consumed.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Vengeance Aura
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Specialization
View Talent Details
Holy Talents
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Light's Grace
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Holy Talents
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Light's Grace
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Light's Grace
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Light's Grace
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Specialization
View Talent Details
Protection Talents
15
Holy Shield
Holy Shield
(Passive)
Passive
Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal 548 Holy damage to your attacker.
30
First Avenger
First Avenger
(Passive)
Passive
Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.
60
Blessing of Spellwarding
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
3,000 Mana
40 yd range
Instant
3 min cooldown
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 15,158, increased by up to 200% based on their missing health.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Player vs Player Talents
Relentless
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Hallowed Ground
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Luminescence
Luminescence
(Passive)
Passive
When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Protection Talents
15
Holy Shield
Holy Shield
(Passive)
Passive
Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal 548 Holy damage to your attacker.
30
First Avenger
First Avenger
(Passive)
Passive
Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.
60
Blessing of Spellwarding
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
3,000 Mana
40 yd range
Instant
3 min cooldown
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 15,158, increased by up to 200% based on their missing health.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
15
Holy Shield
Holy Shield
(Passive)
Passive
Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal 548 Holy damage to your attacker.
30
First Avenger
First Avenger
(Passive)
Passive
Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.
60
Blessing of Spellwarding
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
3,000 Mana
40 yd range
Instant
3 min cooldown
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 15,158, increased by up to 200% based on their missing health.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Player vs Player Talents
Relentless
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Hallowed Ground
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Luminescence
Luminescence
(Passive)
Passive
When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Relentless
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Hallowed Ground
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Luminescence
Luminescence
(Passive)
Passive
When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Relentless
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Hallowed Ground
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Luminescence
Luminescence
(Passive)
Passive
When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Specialization
View Talent Details
Retribution Talents
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Fires of Justice
Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Word of Glory
Word of Glory
(40 yd range, Instant)
3 Holy Power
40 yd range
Instant
Heals a friendly target and the 2 most injured targets within 30 yards for 26,446.
100
Inquisition
Inquisition
(Instant)
1 to 2 Holy Power
Instant
Consumes up to 3 Holy Power to increase your damage done and Haste by 7%. Lasts 15 sec per Holy Power consumed.
Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Vengeance Aura
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Retribution Talents
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Fires of Justice
Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Word of Glory
Word of Glory
(40 yd range, Instant)
3 Holy Power
40 yd range
Instant
Heals a friendly target and the 2 most injured targets within 30 yards for 26,446.
100
Inquisition
Inquisition
(Instant)
1 to 2 Holy Power
Instant
Consumes up to 3 Holy Power to increase your damage done and Haste by 7%. Lasts 15 sec per Holy Power consumed.
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Fires of Justice
Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Word of Glory
Word of Glory
(40 yd range, Instant)
3 Holy Power
40 yd range
Instant
Heals a friendly target and the 2 most injured targets within 30 yards for 26,446.
100
Inquisition
Inquisition
(Instant)
1 to 2 Holy Power
Instant
Consumes up to 3 Holy Power to increase your damage done and Haste by 7%. Lasts 15 sec per Holy Power consumed.
Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Vengeance Aura
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Vengeance Aura
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Vengeance Aura
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Back
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
Back
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
Back
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
Back
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
Back
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
Back
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
Back
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Back
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Back
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Back
Light's Grace
(Passive)
Passive
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Back
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Back
Holy Shield
(Passive)
Passive
Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal 548 Holy damage to your attacker.
Back
First Avenger
(Passive)
Passive
Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
Back
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.
Back
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
3,000 Mana
40 yd range
Instant
3 min cooldown
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Back
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 15,158, increased by up to 200% based on their missing health.
Back
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
Back
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Back
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Back
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Back
Luminescence
(Passive)
Passive
When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.
Back
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Back
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
Back
Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
Back
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
Back
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
Back
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
Back
Word of Glory
(40 yd range, Instant)
3 Holy Power
40 yd range
Instant
Heals a friendly target and the 2 most injured targets within 30 yards for 26,446.
Back
Inquisition
(Instant)
1 to 2 Holy Power
Instant
Consumes up to 3 Holy Power to increase your damage done and Haste by 7%. Lasts 15 sec per Holy Power consumed.
Back
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown
Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.
Back
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Back
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Back
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Mythic Keystone Dungeons
Battle for Azeroth Season 3
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 3
13
Freehold
00:28:08
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
13
Freehold
00:28:08
Dûkem
Issashinytri
Stinkbone
Nelosi
Râyuk
13
Temple of Sethraliss
00:29:35
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
13
Temple of Sethraliss
00:29:35
Vynarious
Issashinytri
Wolfarrow
Coãchstalker
Kìti
13
Siege of Boralus
00:34:44
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
13
Siege of Boralus
00:34:44
Gódfaïl
Issashinytri
Shockratese
Aguamizer
Zaahn
12
Atal'Dazar
00:24:49
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
12
Atal'Dazar
00:24:49
Zeitgeist
Issashinytri
Noitabretsam
Rubette
Selestria
13
Freehold
00:28:08
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
13
Freehold
00:28:08
Dûkem
Issashinytri
Stinkbone
Nelosi
Râyuk
13
Temple of Sethraliss
00:29:35
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
13
Temple of Sethraliss
00:29:35
Vynarious
Issashinytri
Wolfarrow
Coãchstalker
Kìti
13
Siege of Boralus
00:34:44
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
13
Siege of Boralus
00:34:44
Gódfaïl
Issashinytri
Shockratese
Aguamizer
Zaahn
12
Atal'Dazar
00:24:49
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
12
Atal'Dazar
00:24:49
Zeitgeist
Issashinytri
Noitabretsam
Rubette
Selestria
Raid Progression
View Raid History
Back
Uldir
Level 120
LFR
4/8
50%
Normal
8/8
100%
Heroic
8/8
100%
Mythic
6/8
75%
Back
Uldir
LFR
4/8
50%
0 x
Taloc
1 x
MOTHER
1 x
Fetid Devourer
2 x
Zek'voz
1 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
LFR
4/8
50%
0 x
Taloc
1 x
MOTHER
1 x
Fetid Devourer
2 x
Zek'voz
1 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Normal
8/8
100%
5 x
Taloc
4 x
MOTHER
6 x
Fetid Devourer
5 x
Zek'voz
5 x
Vectis
4 x
Zul
4 x
Mythrax
3 x
G'huun
Uldir
Normal
8/8
100%
5 x
Taloc
4 x
MOTHER
6 x
Fetid Devourer
5 x
Zek'voz
5 x
Vectis
4 x
Zul
4 x
Mythrax
3 x
G'huun
Back
Uldir
Heroic
8/8
100%
5 x
Taloc
6 x
MOTHER
6 x
Fetid Devourer
9 x
Zek'voz
8 x
Vectis
9 x
Zul
8 x
Mythrax
6 x
G'huun
Uldir
Heroic
8/8
100%
5 x
Taloc
6 x
MOTHER
6 x
Fetid Devourer
9 x
Zek'voz
8 x
Vectis
9 x
Zul
8 x
Mythrax
6 x
G'huun
Back
Uldir
Mythic
6/8
75%
12 x
Taloc
11 x
MOTHER
3 x
Fetid Devourer
6 x
Zek'voz
7 x
Vectis
0 x
Zul
1 x
Mythrax
0 x
G'huun
Uldir
Mythic
6/8
75%
12 x
Taloc
11 x
MOTHER
3 x
Fetid Devourer
6 x
Zek'voz
7 x
Vectis
0 x
Zul
1 x
Mythrax
0 x
G'huun
Back
Battle of Dazar'alor
Level 120
LFR
0/9
0%
Normal
4/9
44%
Heroic
4/9
44%
Mythic
0/9
0%
Back
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Normal
4/9
44%
1 x
Champion of the Light
1 x
Grong
1 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
1 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Normal
4/9
44%
1 x
Champion of the Light
1 x
Grong
1 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
1 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Heroic
4/9
44%
1 x
Champion of the Light
1 x
Grong
1 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
1 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Heroic
4/9
44%
1 x
Champion of the Light
1 x
Grong
1 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
1 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Mythic
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Mythic
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Crucible of Storms
Level 120
LFR
0/2
0%
Normal
0/2
0%
Heroic
0/2
0%
Mythic
0/2
0%
Back
Crucible of Storms
LFR
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
LFR
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Heroic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Heroic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
The Eternal Palace
Level 120
LFR
1/8
13%
Normal
5/8
63%
Heroic
8/8
100%
Mythic
6/8
75%
Back
The Eternal Palace
LFR
1/8
13%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
1 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
LFR
1/8
13%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
1 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Normal
5/8
63%
1 x
Abyssal Commander Sivara
1 x
Blackwater Behemoth
1 x
Radiance of Azshara
2 x
Lady Ashvane
2 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Normal
5/8
63%
1 x
Abyssal Commander Sivara
1 x
Blackwater Behemoth
1 x
Radiance of Azshara
2 x
Lady Ashvane
2 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Heroic
8/8
100%
7 x
Abyssal Commander Sivara
6 x
Blackwater Behemoth
6 x
Radiance of Azshara
5 x
Lady Ashvane
4 x
Orgozoa
4 x
The Queen's Court
3 x
Za'qul
1 x
Queen Azshara
The Eternal Palace
Heroic
8/8
100%
7 x
Abyssal Commander Sivara
6 x
Blackwater Behemoth
6 x
Radiance of Azshara
5 x
Lady Ashvane
4 x
Orgozoa
4 x
The Queen's Court
3 x
Za'qul
1 x
Queen Azshara
Back
The Eternal Palace
Mythic
6/8
75%
8 x
Abyssal Commander Sivara
7 x
Blackwater Behemoth
7 x
Radiance of Azshara
5 x
Lady Ashvane
4 x
Orgozoa
3 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Mythic
6/8
75%
8 x
Abyssal Commander Sivara
7 x
Blackwater Behemoth
7 x
Radiance of Azshara
5 x
Lady Ashvane
4 x
Orgozoa
3 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
Uldir
Level 120
LFR
4/8
50%
Normal
8/8
100%
Heroic
8/8
100%
Mythic
6/8
75%
Back
Uldir
LFR
4/8
50%
0 x
Taloc
1 x
MOTHER
1 x
Fetid Devourer
2 x
Zek'voz
1 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
LFR
4/8
50%
0 x
Taloc
1 x
MOTHER
1 x
Fetid Devourer
2 x
Zek'voz
1 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Normal
8/8
100%
5 x
Taloc
4 x
MOTHER
6 x
Fetid Devourer
5 x
Zek'voz
5 x
Vectis
4 x
Zul
4 x
Mythrax
3 x
G'huun
Uldir
Normal
8/8
100%
5 x
Taloc
4 x
MOTHER
6 x
Fetid Devourer
5 x
Zek'voz
5 x
Vectis
4 x
Zul
4 x
Mythrax
3 x
G'huun
Back
Uldir
Heroic
8/8
100%
5 x
Taloc
6 x
MOTHER
6 x
Fetid Devourer
9 x
Zek'voz
8 x
Vectis
9 x
Zul
8 x
Mythrax
6 x
G'huun
Uldir
Heroic
8/8
100%
5 x
Taloc
6 x
MOTHER
6 x
Fetid Devourer
9 x
Zek'voz
8 x
Vectis
9 x
Zul
8 x
Mythrax
6 x
G'huun
Back
Uldir
Mythic
6/8
75%
12 x
Taloc
11 x
MOTHER
3 x
Fetid Devourer
6 x
Zek'voz
7 x
Vectis
0 x
Zul
1 x
Mythrax
0 x
G'huun
Uldir
Mythic
6/8
75%
12 x
Taloc
11 x
MOTHER
3 x
Fetid Devourer
6 x
Zek'voz
7 x
Vectis
0 x
Zul
1 x
Mythrax
0 x
G'huun
Back
Battle of Dazar'alor
Level 120
LFR
0/9
0%
Normal
4/9
44%
Heroic
4/9
44%
Mythic
0/9
0%
Back
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Normal
4/9
44%
1 x
Champion of the Light
1 x
Grong
1 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
1 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Normal
4/9
44%
1 x
Champion of the Light
1 x
Grong
1 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
1 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Heroic