Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Boss enemies have 40% more health and inflict up to 15% increased damage.
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.