Off Hand (empty slot)
455,500
Health
Health
455,500
100,000
Mana
Mana
100,000
12,841
Intellect
Intellect12,841
22,775
Stamina
Stamina22,775
13%
Critical Strike
Critical Strike13.39%
Total Rating:604
29%
Haste
Haste29.18%
Total Rating:1,984
19%
Mastery
Mastery18.59%
Total Rating:1,858
3%
Versatility
Versatility2.66%
Total Rating:226
Specialization
Player vs Player Talents
15
Cenarion Ward
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
Gladiator's Medallion
Thorns
Cyclone
Revitalize
Specialization
Player vs Player Talents
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Mass Entanglement
75
Starlord
90
Twin Moons
100
Shooting Stars
Gladiator's Medallion
Thorns
Ironfeather Armor
Deep Roots
Specialization
Player vs Player Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Moment of Clarity
Relentless
Thorns
Leader of the Pack
Heart of the Wild
Specialization
Player vs Player Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Mighty Bash
75
Galactic Guardian
90
Guardian of Elune
100
Rend and Tear
Gladiator's Medallion
Den Mother
Protector of the Pack
Demoralizing Roar
Specialization
Restoration Talents
15
Cenarion Ward
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
Player vs Player Talents
Gladiator's Medallion
Thorns
Cyclone
Revitalize
Restoration Talents
15
Cenarion Ward
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
15
Cenarion Ward
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
Player vs Player Talents
Gladiator's Medallion
Thorns
Cyclone
Revitalize
Gladiator's Medallion
Thorns
Cyclone
Revitalize
Gladiator's Medallion
Thorns
Cyclone
Revitalize
Specialization
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Mass Entanglement
75
Starlord
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Thorns
Ironfeather Armor
Deep Roots
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Mass Entanglement
75
Starlord
90
Twin Moons
100
Shooting Stars
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Mass Entanglement
75
Starlord
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Thorns
Ironfeather Armor
Deep Roots
Gladiator's Medallion
Thorns
Ironfeather Armor
Deep Roots
Gladiator's Medallion
Thorns
Ironfeather Armor
Deep Roots
Specialization
Feral Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Moment of Clarity
Player vs Player Talents
Relentless
Thorns
Leader of the Pack
Heart of the Wild
Feral Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Moment of Clarity
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Moment of Clarity
Player vs Player Talents
Relentless
Thorns
Leader of the Pack
Heart of the Wild
Relentless
Thorns
Leader of the Pack
Heart of the Wild
Relentless
Thorns
Leader of the Pack
Heart of the Wild
Specialization
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Mighty Bash
75
Galactic Guardian
90
Guardian of Elune
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Den Mother
Protector of the Pack
Demoralizing Roar
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Mighty Bash
75
Galactic Guardian
90
Guardian of Elune
100
Rend and Tear
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Mighty Bash
75
Galactic Guardian
90
Guardian of Elune
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Den Mother
Protector of the Pack
Demoralizing Roar
Gladiator's Medallion
Den Mother
Protector of the Pack
Demoralizing Roar
Gladiator's Medallion
Den Mother
Protector of the Pack
Demoralizing Roar
Mythic Keystone Dungeons
Battle for Azeroth Season 4
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 4
16
00:29:14
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Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:33:19
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:39:57
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
15
00:28:07
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:29:14
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:33:19
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:39:57
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
15
00:28:07
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party