Rockbound Helm

  • Relinquished
  • Item Level 880
  • Binds when picked up
  • Plate Head
  • 593 Armor
  • +1801 Strength or Intellect
  • +2702 Stamina
  • +997 Haste
  • +536 Versatility
  • +657 Leech
    • Durability 100 / 100
    • Requires Level 101
    • Sell Price: 26 25 78

Pendant of the Kaldorei

  • Titanforged
  • Item Level 880
  • Binds when picked up
  • Miscellaneous Neck
  • +1519 Stamina
  • +1949 Critical Strike
  • +649 Haste
  • "A shared ancestry can be a strong bond."
    • Requires Level 110
    • Sell Price: 14 68 33

Coralplate Pauldrons

  • Mythic 4 Warforged
  • Item Level 880
  • Binds when picked up
  • Plate Shoulder
  • 547 Armor
  • +1351 Strength or Intellect
  • +2027 Stamina
  • +427 Versatility
  • +723 Mastery
  • +493 Speed
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 25 98 3

Seacursed Wrap

  • Mythic 10
  • Item Level 890
  • Binds when picked up
  • Back
  • 150 Armor
  • +1112 Agility or Strength or Intellect
  • +1668 Stamina
  • +575 Haste
  • +320 Mastery
    • Requires Level 110
    • Sell Price: 30 16 61

Breastplate of Preservation

  • Mythic 8 Warforged
  • Item Level 890
  • Binds when picked up
  • Plate Chest
  • 746 Armor
  • +1977 Strength or Intellect
  • +2965 Stamina
  • +1103 Critical Strike
  • +488 Mastery
    • Durability 165 / 165
    • Requires Level 110
    • Sell Price: 40 1 32

Wound Dressing

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 5

Illustrious Guild Tabard

  • Item Level 1
  • Binds to Battle.net account
  • Miscellaneous Tabard
  • Equip: You champion the causes of your guild. All guild reputation gains are increased by 50%.
    • Sell Price: 31 25

Greystone Wristplates

  • Relinquished Titanforged
  • Item Level 900
  • Binds when picked up
  • Plate Wrists
  • 334 Armor
  • +1221 Strength or Intellect
  • +1831 Stamina
  • +285 Critical Strike
  • +644 Haste
    • Durability 55 / 55
    • Requires Level 101
    • Sell Price: 17 46 27

Nightsfall Gauntlets

  • Mythic 7 Warforged
  • Item Level 885
  • Binds when picked up
  • Plate Hands
  • 461 Armor
  • +1415 Strength or Intellect
  • +2123 Stamina
  • +787 Haste
  • +385 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 16 76 32

Coralplate Girdle

  • Mythic 10 Titanforged
  • Item Level 905
  • Binds when picked up
  • Plate Waist
  • 434 Armor
  • +1705 Strength or Intellect
  • +2558 Stamina
  • +361 Versatility
  • +902 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 17 26 43

Greaves of Ruinous Dominion

  • Relinquished Warforged
  • Item Level 885
  • Binds when picked up
  • Plate Legs
  • 645 Armor
  • +1886 Strength or Intellect
  • +2830 Stamina
  • +948 Versatility
  • +613 Mastery
    • Durability 120 / 120
    • Requires Level 101
    • Sell Price: 39 24 90

Treads of Fates Entwined

  • Relinquished Warforged
  • Item Level 885
  • Binds when picked up
  • Plate Feet
  • 507 Armor
  • +1415 Strength or Intellect
  • +2123 Stamina
  • +837 Critical Strike
  • +334 Mastery
    • Durability 80 / 80
    • Requires Level 101
    • Sell Price: 29 84 14

Heathcliff's Immortality

  • Item Level 940
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +2658 Stamina
  • +2137 Haste
  • +1602 Mastery
    • +100 Haste
  • Equip: You take 4% less damage while standing in your Consecration.
  • "Heathcliff, known as the Immortal Object, was said to be immune to any grave injury. Some questioned whether the Blood Knight's fortitude transcended the natural laws of the world."
    • Classes: Paladin
    • Requires Level 101
    • Sell Price: 57 43 40

Arch-Druid's Tainted Seal

  • Mythic 9
  • Item Level 885
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1592 Stamina
  • +765 Haste
  • +1913 Mastery
    • Requires Level 110
    • Sell Price: 25 82 10

Stalwart Crest

  • Dauntless Titanforged
  • Item Level 870
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1560 Strength
  • +1055 Critical Strike
  • +475 Speed
    • Requires Level 101
    • Sell Price: 6 84 52

Archimonde's Hatred Reborn

  • Item Level 940
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Miscellaneous Trinket
  • +2994 Agility or Strength or Intellect
  • +685 Versatility
  • +685 Mastery
  • Use: Gain an absorb shield for 30% of your maximum health for 10 sec. When the shield is consumed or expires, 75% of the damage absorbed is dealt to nearby enemies, split evenly.
  • "Archimonde the Defiler, overlord of the legion army and wielder of limitless magics, has destroyed countless worlds across the infinity of the universes."
    • Requires Level 101
    • Sell Price: 77 52 69

Oathseeker

  • Item Level 894
  • Transmogrified to:
    Pilfered Ethereal Blade
  • Binds when picked up
  • Unique
  • Sword Main-Hand
  • Speed 2.60 4,964 - 9,221 Damage
  • (2,728 damage per second)
  • +879 Strength
  • +1319 Stamina
  • +352 Critical Strike
  • +337 Mastery
  • "Killing for the sake of killing... conquering for the sake of conquest... there is no honor in such things. There is only shame and regret."
    • Sell Price: 181 4 88

Truthguard

  • Item Level 894
  • Transmogrified to:
    Brightpolish Shield
  • Binds when picked up
  • Unique
  • Shield Off-Hand
  • 1304 Armor
  • +1154 Strength
  • +1731 Stamina
  • +462 Critical Strike
  • +443 Mastery
  • Equip: Grants the Eye of Tyr ability, which unleashes a burst of light from your shield, weakening nearby enemies.
  • "With the first hammer fall, rivers of magma spilled from the icy mountains. With the second, the sky howled and lightning set the heavens aflame. With the third, a single ray of sunlight pierced the storm clouds and whispered over Truthguard's surface."
    • Sell Price: 113 5 31
5,196,496
Health
220,000
Mana
31,128
Strength
73,118
Stamina
22%
Critical Strike
18%
Haste
30%
Mastery
3%
Versatility
Talents
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Holy
Invokes the power of the Light to protect and to heal.
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 13,841 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,201.
100
Righteous Protector
Righteous Protector
(Passive)
Passive

Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec.
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,201.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
6% of base mana
40 yd range
Instant
12 sec cooldown

Infuse a friendly target with faith for 5 sec, healing them for 36,036 at the end.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Fervent Martyr
Fervent Martyr
(Passive)
Passive

Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%, stacking.
100
Beacon of Faith
Beacon of Faith
(60 yd range, Instant)
3.12% of base mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Choose a Specialization
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Holy
Invokes the power of the Light to protect and to heal.
Talents
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 13,841 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,201.
100
Righteous Protector
Righteous Protector
(Passive)
Passive

Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 13,841 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,201.
100
Righteous Protector
Righteous Protector
(Passive)
Passive

Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec.
Talents
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,201.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,201.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
Talents
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
6% of base mana
40 yd range
Instant
12 sec cooldown

Infuse a friendly target with faith for 5 sec, healing them for 36,036 at the end.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Fervent Martyr
Fervent Martyr
(Passive)
Passive

Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%, stacking.
100
Beacon of Faith
Beacon of Faith
(60 yd range, Instant)
3.12% of base mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Holy
Invokes the power of the Light to protect and to heal.
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
6% of base mana
40 yd range
Instant
12 sec cooldown

Infuse a friendly target with faith for 5 sec, healing them for 36,036 at the end.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Fervent Martyr
Fervent Martyr
(Passive)
Passive

Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%, stacking.
100
Beacon of Faith
Beacon of Faith
(60 yd range, Instant)
3.12% of base mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 11
Honorable Kills
10,279
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating