Sea-Brawler's Greathelm

  • Item Level 310
  • Binds when picked up
  • Plate Head
  • 338 Armour
  • +311 Strength or Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Dagger in the Back
  • Your damaging spells and abilities have a chance to fling a dagger at your target, causing them to bleed for 0 Physical damage over 12 sec, stacking up to 4 times. Stabbing them in the back applies 0 stacks.
  • - Resounding Protection
  • Every 30 sec, gain an absorb shield for 2499 for 30 sec.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 36 66 13

Heart of Azeroth

  • Item Level 304
  • Azerite Power Level 13
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +87 Agility or Strength or Intellect
  • +131 Stamina
  • +165 Critical Strike
  • +165 Haste
  • +165 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Pauldrons of Rezan's Bladeguard

  • Item Level 310
  • Binds when picked up
  • Plate Shoulder
  • 312 Armour
  • +233 Strength or Intellect
  • +380 Stamina
  • Active Azerite Powers:
  • - Latent Chill
  • Frost Strike deals an additional 2 damage if you have at least 0 empty runes.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 35 97 90

Cloak of Questionable Intent

  • Warforged
  • Item Level 315
  • Binds when picked up
  • Back
  • 60 Armour
  • +96 Agility or Strength or Intellect
  • +147 Stamina
  • +40 Critical Strike
  • +57 Haste
    • Requires Level 120
    • Sell Price: 36 54 63

Desert Guardian's Breastplate

  • Item Level 310
  • Transmogrified to:
    Magma Plated Battleplate
  • Binds when picked up
  • Plate Chest
  • 416 Armour
  • +311 Strength or Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Thunderous Blast
  • Dealing damage has a chance to call down a Thunderous Blast, dealing 689 Nature damage to the enemy and increasing the damage of Thunderous Blast by 0%. At 0% increased damage, Thunderous Blast will critically hit and reset this effect.
  • - Gemhide
  • When dealt damage greater than 0% of your maximum health, gain 0.4205 Avoidance and 428 Armor for 10 sec.
    • Durability 140 / 140
    • Requires Level 120
    • Sell Price: 49 56 38
Shirt (empty slot)

Renowned Guild Tabard

  • Item Level 1
  • Transmogrified to:
    Hidden Tabard
  • Binds to Blizzard account
  • Miscellaneous Tabard
  • Equip: You champion the causes of your guild. All guild reputation gains are increased by 100%.
    • Sell Price: 62 50

Shard-Tipped Vambraces

  • Warforged
  • Item Level 315
  • Transmogrified to:
    Toravon's Whiteout Bindings
  • Binds when picked up
  • Plate Wrists
  • 194 Armour
  • +96 Strength or Intellect
  • +147 Stamina
  • +40 Haste
  • +57 Versatility
  • Indestructible
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 25 1 88

Power-Assisted Vicegrips

  • Item Level 310
  • Binds when picked up
  • Plate Hands
  • 260 Armour
  • +123 Strength or Intellect
  • +187 Stamina
  • +58 Versatility
  • +69 Mastery
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 24 53 73

Zancha's Venerated Greatbelt

  • Item Level 310
  • Binds when picked up
  • Plate Waist
  • 234 Armour
  • +123 Strength or Intellect
  • +187 Stamina
  • +50 Versatility
  • +77 Mastery
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 26 17 74

Petrified Wickerplate Greaves

  • Item Level 310
  • Binds when picked up
  • Plate Legs
  • 364 Armour
  • +164 Strength or Intellect
  • +249 Stamina
  • +96 Critical Strike
  • +74 Haste
  • +73 Avoidance
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 53 17 36

Embellished Ritual Sabatons

  • Item Level 310
  • Binds when picked up
  • Plate Feet
  • 286 Armour
  • +123 Strength or Intellect
  • +187 Stamina
  • +72 Critical Strike
  • +55 Mastery
    • Durability 65 / 65
    • Requires Level 120
    • Sell Price: 39 94 22

Alderwood Loop

  • Item Level 281
  • Binds when picked up
  • Miscellaneous Finger
  • +105 Stamina
  • +111 Critical Strike
  • +118 Haste
    • Sell Price: 22 61 20

Soul of the Sea

  • Item Level 283
  • Binds when picked up
  • Miscellaneous Finger
  • +107 Stamina
  • +127 Versatility
  • +107 Mastery
    • Sell Price: 23 4 28

Merektha's Fang

  • Item Level 310
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +155 Strength
  • Use: Pump the fang's noxious venom gland, spraying poisonous mist forward in a cone. The mist deals 978 Nature damage every 0.9 sec over 2.8 sec, stacking up to 3 times.
    • Requires Level 120
    • Sell Price: 42 49 64

Rezan's Gleaming Eye

  • Item Level 310
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +155 Strength
  • +54 Leech
  • Equip: Your attacks have a chance to grant you 456 Haste for 15 sec.
    • Requires Level 120
    • Sell Price: 43 46 64

Scaleterror Slicer

  • Item Level 298
  • Binds when picked up
  • Axe One-Hand
  • Speed 2.60 140 - 291 Damage
  • (82.88 damage per second)
  • +73 Strength
  • +110 Stamina
  • +37 Critical Strike
  • +40 Haste
    • Enchanted: Rune of Razorice
    • Durability 90 / 90
    • Sell Price: 52 90 60

Trogg Thumper

  • Item Level 286
  • Transmogrified to:
    Slayer of the Lifeless
  • Binds when picked up
  • Mace One-Hand
  • Speed 2.60 168 - 217 Damage
  • (74.04 damage per second)
  • +65 Strength
  • +98 Stamina
  • +30 Critical Strike
  • +34 Mastery
    • Enchanted: Rune of the Fallen Crusader
    • Durability 75 / 75
    • Sell Price: 51 38 58
80,460
Health
Health
80,460
1,000
Runic Power
Runic Power
1,000
3,744
Strength
Strength3,744
4,023
Stamina
Stamina4,023
13%
Critical Strike
Critical Strike13.15%
Total Rating:515
7%
Haste
Haste6.74%
Total Rating:458
29%
Mastery
Mastery29.08%
Total Rating:471
3%
Versatility
Versatility3.44%
Total Rating:292
Specialization
Player vs Player Talents
56
Icy Talons
Icy Talons
(Passive)
Passive

Your Runic Power spending abilities increase your melee attack speed by 5% for 6 sec, stacking up to 3 times.

57
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Frozen Pulse
Frozen Pulse
(Passive)
Passive

While you have fewer than 3 full Runes, your auto attacks radiate intense cold, inflicting 142 Frost damage on all nearby enemies.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Gathering Storm
Gathering Storm
(Passive)
Passive

Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.

100
Obliteration
Obliteration
(Passive)
Passive

While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Frozen Center
Frozen Center
(Passive)
Passive

Your Remorseless Winter also freezes all targets within 10 yards, rooting them in place for 4 sec when cast.

Cadaverous Pallor
Cadaverous Pallor
(Passive)
Passive

You have a 20% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time.

Specialization
Player vs Player Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Red Thirst
Red Thirst
(Passive)
Passive

Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power spent.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Blood for Blood
Blood for Blood
(Instant)
Instant

Sacrifices 15% of your total health to increase the damage done by your Heart Strike by 60% for 12 sec.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Unholy Command
Unholy Command
(Passive)
Passive

Your Death Grip has two charges.

Specialization
Frost Talents
56
Icy Talons
Icy Talons
(Passive)
Passive

Your Runic Power spending abilities increase your melee attack speed by 5% for 6 sec, stacking up to 3 times.

57
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Frozen Pulse
Frozen Pulse
(Passive)
Passive

While you have fewer than 3 full Runes, your auto attacks radiate intense cold, inflicting 142 Frost damage on all nearby enemies.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Gathering Storm
Gathering Storm
(Passive)
Passive

Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.

100
Obliteration
Obliteration
(Passive)
Passive

While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Frozen Center
Frozen Center
(Passive)
Passive

Your Remorseless Winter also freezes all targets within 10 yards, rooting them in place for 4 sec when cast.

Cadaverous Pallor
Cadaverous Pallor
(Passive)
Passive

You have a 20% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time.

Frost Talents
56
Icy Talons
Icy Talons
(Passive)
Passive

Your Runic Power spending abilities increase your melee attack speed by 5% for 6 sec, stacking up to 3 times.

57
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Frozen Pulse
Frozen Pulse
(Passive)
Passive

While you have fewer than 3 full Runes, your auto attacks radiate intense cold, inflicting 142 Frost damage on all nearby enemies.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Gathering Storm
Gathering Storm
(Passive)
Passive

Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.

100
Obliteration
Obliteration
(Passive)
Passive

While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.

56
Icy Talons
Icy Talons
(Passive)
Passive

Your Runic Power spending abilities increase your melee attack speed by 5% for 6 sec, stacking up to 3 times.

57
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Frozen Pulse
Frozen Pulse
(Passive)
Passive

While you have fewer than 3 full Runes, your auto attacks radiate intense cold, inflicting 142 Frost damage on all nearby enemies.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Gathering Storm
Gathering Storm
(Passive)
Passive

Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.

100
Obliteration
Obliteration
(Passive)
Passive

While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Frozen Center
Frozen Center
(Passive)
Passive

Your Remorseless Winter also freezes all targets within 10 yards, rooting them in place for 4 sec when cast.

Cadaverous Pallor
Cadaverous Pallor
(Passive)
Passive

You have a 20% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Frozen Center
Frozen Center
(Passive)
Passive

Your Remorseless Winter also freezes all targets within 10 yards, rooting them in place for 4 sec when cast.

Cadaverous Pallor
Cadaverous Pallor
(Passive)
Passive

You have a 20% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Frozen Center
Frozen Center
(Passive)
Passive

Your Remorseless Winter also freezes all targets within 10 yards, rooting them in place for 4 sec when cast.

Cadaverous Pallor
Cadaverous Pallor
(Passive)
Passive

You have a 20% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time.

Specialization
Blood Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Red Thirst
Red Thirst
(Passive)
Passive

Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power spent.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Blood for Blood
Blood for Blood
(Instant)
Instant

Sacrifices 15% of your total health to increase the damage done by your Heart Strike by 60% for 12 sec.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Unholy Command
Unholy Command
(Passive)
Passive

Your Death Grip has two charges.

Blood Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Red Thirst
Red Thirst
(Passive)
Passive

Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power spent.

56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Red Thirst
Red Thirst
(Passive)
Passive

Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power spent.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Blood for Blood
Blood for Blood
(Instant)
Instant

Sacrifices 15% of your total health to increase the damage done by your Heart Strike by 60% for 12 sec.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Unholy Command
Unholy Command
(Passive)
Passive

Your Death Grip has two charges.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Blood for Blood
Blood for Blood
(Instant)
Instant

Sacrifices 15% of your total health to increase the damage done by your Heart Strike by 60% for 12 sec.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Unholy Command
Unholy Command
(Passive)
Passive

Your Death Grip has two charges.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Blood for Blood
Blood for Blood
(Instant)
Instant

Sacrifices 15% of your total health to increase the damage done by your Heart Strike by 60% for 12 sec.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Unholy Command
Unholy Command
(Passive)
Passive

Your Death Grip has two charges.

Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 12
Honorable Kills
945
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 12
Honorable Kills
945
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.