Giantfoot Headguard

  • Item Level 496
  • Upgrade Level: 0/2
  • Transmogrified to:
    Flintlocke's Chuckshooter
  • Binds when picked up
  • Plate Head
  • 68 Armor
  • +36 Strength or Intellect
  • +72 Stamina
  • +25 Critical Strike
  • +27 Mastery
    • +20 Stamina and 2% Increased Armor Value from Items
    • +20 Mastery
    • Socket Bonus: +17 Stamina
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 18 3 77

Durable Necklace of the Golden Lotus

  • Item Level 489
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Neck
  • +25 Strength
  • +38 Stamina
  • +25 Versatility
  • +13 Mastery
    • Requires Level 90
    • Sell Price: 16 85 73

Vigorsteel Spaulders

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Transmogrified to:
    Deep Earth Helm
  • Binds when picked up
  • Plate Shoulder
  • 62 Armor
  • +16 Strength or Intellect
  • +39 Stamina
  • +11 Critical Strike
  • +24 Mastery
    • Prismatic Socket
    • Socket Bonus: +4 Critical Strike
    • Durability 85 / 85
    • Requires Level 90
    • Sell Price: 12 78 75

Icebound Cloak

  • Item Level 480
  • Binds when picked up
  • Back
  • 10 Armor
  • +23 Strength
  • +35 Stamina
  • +18 Critical Strike
  • +5 Versatility
    • Requires Level 90
    • Sell Price: 23 61 16

Chestguard of the Lost Catacomb

Shirt (empty slot)
Tabard (empty slot)

Ri'mok's Shattered Scale

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Plate Wrists
  • 36 Armor
  • +15 Strength or Intellect
  • +30 Stamina
  • +10 Critical Strike
  • +20 Mastery
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 8 84 14

Handguards of the Lost Catacomb

Greatbelt of Livid Fury

  • Item Level 496
  • Upgrade Level: 0/2
  • Transmogrified to:
    Monster - Mace1H, Firemaul of Destruction
  • Binds when picked up
  • Plate Waist
  • 47 Armor
  • +22 Strength or Intellect
  • +54 Stamina
  • +19 Critical Strike
  • +34 Mastery
    • +20 Haste
    • Prismatic Socket
    • Socket Bonus: +4 Critical Strike
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 12 71 3

Temple Guardian Legguards

  • Item Level 429
  • Binds when picked up
  • Plate Legs
  • 72 Armor
  • +32 Strength or Intellect
  • +48 Stamina
  • +24 Critical Strike
  • +17 Mastery
    • Durability 85 / 85
    • Sell Price: 12 78 15

Mindfire Sollerets

  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when picked up
  • Plate Feet
  • 57 Armor
  • +30 Strength or Intellect
  • +45 Stamina
  • +18 Critical Strike
  • +21 Mastery
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 16 90 67

Lime-Rimmed Signet

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +30 Stamina
  • +36 Versatility
  • +34 Mastery
    • Requires Level 90
    • Sell Price: 11 98 62

Seal of the Bloodseeker

  • Item Level 489
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Finger
  • +25 Strength
  • +38 Stamina
  • +19 Critical Strike
  • +13 Haste
    • Requires Level 90
    • Sell Price: 16 85 73

Knot of Ten Songs

  • Item Level 437
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +31 Versatility
  • Equip: Your melee attacks have a chance to grant 87 parry for 20 sec.
    • Sell Price: 14 22 49

Relic of Niuzao

  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when equipped
  • Unique-Equipped: Darkmoon Card of the Mists (1)
  • Miscellaneous Trinket
  • +57 Stamina
  • Use: Grants 50 armor for 10 sec.
    • Requires Level 90
    • Sell Price: 24 73 87

Goresoaked Headreaper

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Transmogrified to:
    Monster - Shield_430OldGod_C_01 - Green
  • Binds when picked up
  • Axe Two-Hand
  • Speed 3.60 148 - 308 Damage
  • (63.33 damage per second)
  • +35 Strength
  • +53 Stamina
  • +27 Critical Strike
  • +18 Haste
    • Enchanted: Rune of the Stoneskin Gargoyle
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 31 30 49
Off Hand (empty slot)
426,991
Health
Health
426,991
100
Runic Power
Runic Power
100
8,707
Strength
Strength8,707
20,042
Stamina
Stamina20,042
6%
Critical Strike
Critical Strike6.15%
Total Rating:683
1%
Haste
Haste0.76%
Total Rating:323
68%
Mastery
Mastery67.54%
Total Rating:1,684
0%
Versatility
Versatility0.00%
Total Rating:0
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 258,331 health from the target over 2.9 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 258,331 health from the target over 2.9 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 258,331 health from the target over 2.9 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Legion Raid Progression
View Raid History