Cowl of Destiny

  • Item Level 378
  • Binds when picked up
  • Cloth Head
  • 16 Armor
  • -27 Intellect
  • +48 Stamina
  • -5 Haste
  • -12 Versatility
    • +11 Intellect and 3% Increased Critical Effect
    • +4 Intellect and +8 Versatility
    • Socket Bonus: +6 Versatility
    • Durability 100 / 100
    • Requires Level 85
    • Sell Price: 14 58 53

Amulet of Burning Brilliance

  • Item Level 378
  • Binds when picked up
  • Miscellaneous Neck
  • +18 Intellect
  • +27 Stamina
  • +13 Critical Strike
  • +9 Haste
    • Requires Level 85
    • Sell Price: 5 34 34

Mantle of Dying Light

Woundlicker Cover

  • Item Level 397
  • Binds when picked up
  • Back
  • 10 Armor
  • -1 Intellect
  • +27 Stamina
  • +0 Haste
  • +3 Versatility
    • Enchanted: +11 Intellect
    • +4 Intellect and +8 Haste
    • Socket Bonus: +2 Intellect
    • Requires Level 85
    • Sell Price: 62 50

Robes of Dying Light

Red Linen Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 25

Illustrious Guild Tabard

  • Item Level 1
  • Binds to Battle.net account
  • Miscellaneous Tabard
  • Equip: You champion the causes of your guild. All guild reputation gains are increased by 50%.
    • Sell Price: 31 25

Bracers of the Banished

  • Raid Finder
  • Item Level 384
  • Binds when picked up
  • Cloth Wrists
  • 9 Armor
  • -1 Intellect
  • +27 Stamina
  • +2 Haste
  • +1 Mastery
    • Enchanted: +13 Haste
    • +8 Intellect
    • Socket Bonus: +2 Intellect
    • Durability 55 / 55
    • Requires Level 85
    • Sell Price: 9 47 28

Gloves of the Cleansing Flame

Historian's Sash

  • Item Level 378
  • Binds when picked up
  • Cloth Waist
  • 11 Armor
  • +4 Intellect
  • +36 Stamina
  • +8 Critical Strike
  • +3 Versatility
    • +16 Haste
    • Socket Bonus: +2 Intellect
    • Durability 55 / 55
    • Requires Level 85
    • Sell Price: 10 8 3

Leggings of the Cleansing Flame

Slippers of Wizardry

  • Item Level 378
  • Binds when picked up
  • Cloth Feet
  • 14 Armor
  • +20 Intellect
  • +36 Stamina
  • +14 Critical Strike
  • +14 Haste
    • Enchanted: +11 Haste
    • +8 Intellect
    • Socket Bonus: +2 Mastery
    • Durability 80 / 80
    • Requires Level 85
    • Sell Price: 14 26 20

Ring of the Loyal Companion

  • Item Level 378
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +18 Intellect
  • +27 Stamina
  • +13 Critical Strike
  • +10 Haste
    • Requires Level 85
    • Sell Price: 12 91 71

Signet of the Twilight Prophet

  • Item Level 378
  • Binds when picked up
  • Miscellaneous Finger
  • +18 Intellect
  • +27 Stamina
  • +10 Haste
  • +13 Versatility
    • Requires Level 85
    • Sell Price: 12 91 71

Soul Casket

  • Item Level 359
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +31 Mastery
  • Use: Increases your spell power by 172 for 20 sec.
    • Requires Level 85
    • Sell Price: 8 5 7

Foul Gift of the Demon Lord

  • Item Level 378
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +31 Intellect
  • Equip: Your healing and damaging spells have a chance to grant 87 mastery for 20 sec.
  • Use: Embrace the fel energies contained within.
    • Requires Level 85
    • Sell Price: 38 21 31

Trench Medic's Staff

  • Item Level 372
  • Binds when picked up
  • Staff Two-Hand
  • Speed 3.30 68 - 103 Damage
  • (25.91 damage per second)
  • +183 Intellect
  • +43 Stamina
  • +19 Critical Strike
  • +19 Mastery
    • Durability 85 / 85
    • Sell Price: 20 83 59
Off Hand (empty slot)
32,148
Health
0
Insanity
691
Intellect
684
Stamina
11%
Critical Strike
19%
Haste
38%
Mastery
0%
Versatility
Talents
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Choose a Specialization
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
2,802
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating