Outrigger Coif

  • Item Level 280
  • Transmogrified to:
    Uncertain Reminder
  • Binds when picked up
  • Mail Head
  • 175 Armour
  • +235 Agility or Intellect
  • +376 Stamina
  • Active Azerite Powers:
  • - Strength of Earth
  • Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 308 Nature damage.
  • - Resounding Protection
  • Every 30 sec, gain an absorb shield for 2499 for 30 sec.
    • Durability 85 / 85
    • Sell Price: 39 11 43

Heart of Azeroth

  • Item Level 290
  • Azerite Power Level 6
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +76 Agility or Strength or Intellect
  • +114 Stamina
  • +144 Critical Strike
  • +144 Haste
  • +144 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Spaulders of the Champion

  • Item Level 285
  • Transmogrified to:
    Kor'kron Dark Shaman Shoulder
  • Binds when picked up
  • Mail Shoulder
  • 169 Armour
  • +185 Agility or Intellect
  • +296 Stamina
  • Active Azerite Powers:
  • - Synapse Shock
  • Lightning Bolt and Chain Lightning increase your Intellect by 11 per target hit for 15 sec, stacking up to 5 times.
  • - Gemhide
  • When dealt damage greater than 0% of your maximum health, gain 0.4205 Avoidance and 319 Armor for 10 sec.
    • Durability 85 / 85
    • Requires Level 101
    • Sell Price: 37 79 7

Nola's Shawl

  • Item Level 258
  • Binds when picked up
  • Back
  • 22 Armour
  • +57 Agility or Strength or Intellect
  • +85 Stamina
  • +27 Critical Strike
  • +25 Mastery
    • Sell Price: 27 53 10

Outrigger Chainmail

  • Item Level 280
  • Binds when picked up
  • Mail Chest
  • 216 Armour
  • +235 Agility or Intellect
  • +376 Stamina
  • Active Azerite Powers:
  • - Primal Primer
  • Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by 0, stacking up to 10 times.
  • - Bulwark of the Masses
  • When you are surrounded by 0 or more enemies, gain a shield that absorbs 2482 damage. Cannot occur more than once every 15 sec.
    • Durability 140 / 140
    • Sell Price: 48 96 48

Artisan Member's Shirt

  • Item Level 1
  • Transmogrified to:
    Purple Martial Shirt
  • Binds when picked up
  • Miscellaneous Shirt
    • Sell Price: 40

Gilneas Tabard

  • Item Level 1
  • Transmogrified to:
    Guild Tabard
  • Binds when picked up
  • Miscellaneous Tabard
  • Equip: You champion the cause of Gilneas. All reputation gains while in dungeons will be applied to your standing with them.
    • Sell Price: 2 50

Broodcrawler Wristguards

  • Item Level 238
  • Binds when picked up
  • Mail Wrists
  • 42 Armour
  • +47 Agility or Intellect
  • +70 Stamina
  • +28 Critical Strike
  • +20 Versatility
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 24 8 58

Smoldering Heart

  • Item Level 265
  • Transmogrified to:
    Kor'kron Dark Shaman Gloves
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Mail Hands
  • 72 Armour
  • +80 Agility or Intellect
  • +121 Stamina
  • +38 Haste
  • +33 Mastery
    • Enchanted: Kul Tiran Surveying
  • Equip: You have a 0.10% chance per Maelstrom spent to gain Ascendance for 10 sec.
  • "The essence of thousands of fiery elementals have been imbued in these gloves, yet they are strangely cool to the touch."
    • Durability 70 / 70
    • Classes: Shaman
    • Requires Level 101
    • Sell Price: 47 48 85

Stormchaser Chain

  • Item Level 250
  • Binds when picked up
  • Mail Waist
  • 59 Armour
  • +70 Agility or Intellect
  • +105 Stamina
  • +32 Critical Strike
  • +35 Mastery
    • Durability 40 / 40
    • Sell Price: 17 29 88

Stormchaser Greaves

  • Item Level 235
  • Binds when picked up
  • Mail Legs
  • 83 Armour
  • +81 Agility or Intellect
  • +121 Stamina
  • +41 Versatility
  • +44 Mastery
    • Durability 100 / 100
    • Sell Price: 35 73 20

Stormchaser Treads

  • Item Level 254
  • Binds when picked up
  • Mail Feet
  • 74 Armour
  • +73 Agility or Intellect
  • +109 Stamina
  • +32 Versatility
  • +35 Mastery
    • Durability 55 / 55
    • Sell Price: 28 4 40

Soul of the Farseer

  • Item Level 265
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +91 Stamina
  • +52 Critical Strike
  • +42 Haste
  • +64 Mastery
    • Enchanted: +9 Haste
    • +11 Haste
  • "The Earthen Ring reside in the Heart of Azeroth. They wield the power of the elemental forces between which they maintain balance. They are the true masters of the elements."
    • Classes: Shaman
    • Requires Level 101
    • Sell Price: 59 59 52

Vineshaper's Grasp

  • Item Level 236
  • Binds when picked up
  • Miscellaneous Finger
  • +69 Stamina
  • +83 Critical Strike
  • +79 Mastery
    • Enchanted: +27 Haste
    • Sell Price: 22 95 21

Seeping Scourgewing

  • Item Level 210
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +55 Versatility
  • Equip: Your melee attacks have a chance to deal 3895 Shadow damage to the target. If there are no other enemies within 0 yds of them, this deals an additional 2087 damage.
    • Requires Level 110
    • Sell Price: 53 84 95

Shadow-Singed Fang

  • Item Level 210
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • Equip: Your melee and ranged abilities have a chance to increase your Strength or Agility by 111 for 12 sec.
  • Equip: Your autoattacks have a chance to increase your Critical Strike by 111 for 12 sec.
    • Requires Level 110
    • Sell Price: 56 5 7

Fort Daelin Handaxe

  • Item Level 254
  • Binds when picked up
  • Axe One-Hand
  • Speed 2.60 93 - 193 Damage
  • (55.00 damage per second)
  • +48 Agility
  • +73 Stamina
  • +24 Haste
  • +21 Mastery
    • Durability 75 / 75
    • Sell Price: 51 38 7

Stormfused Striker

  • Item Level 232
  • Binds when picked up
  • Fist Weapon One-Hand
  • Speed 2.60 96 - 137 Damage
  • (44.81 damage per second)
  • +39 Agility
  • +59 Stamina
  • +20 Critical Strike
  • +21 Mastery
    • Durability 55 / 55
    • Sell Price: 49 47 92
54,000
Health
Health
54,000
100
Maelstrom
Maelstrom
100
2,272
Agility
Agility2,272
2,700
Stamina
Stamina2,700
18%
Critical Strike
Critical Strike17.97%
Total Rating:319
6%
Haste
Haste5.53%
Total Rating:209
37%
Mastery
Mastery37.09%
Total Rating:422
3%
Versatility
Versatility3.13%
Total Rating:148
Specialization
Player vs Player Talents
15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Crashing Storm
Crashing Storm
(Passive)
Passive

Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 329 Nature damage over 6 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 1,355 Nature damage.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
763 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Specialization
Player vs Player Talents
15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Specialization
Player vs Player Talents
15
Unleash Life
Unleash Life
(Instant)
200 Mana
Instant

Unleashes elemental forces of Life, healing a friendly target for 2,319 and increasing the effect of the Shaman's next direct heal by 45%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

56
Spirit Link
Spirit Link
(15 yd range, Instant)
5,176 Mana
15 yd range
Instant

You link yourself and two closest allies within 15 yards together. When linked targets take damage, 35% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 24 sec.

Tidebringer
Tidebringer
(Passive)
Passive

Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Specialization
Enhancement Talents
15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Crashing Storm
Crashing Storm
(Passive)
Passive

Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 329 Nature damage over 6 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 1,355 Nature damage.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
763 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Enhancement Talents
15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Crashing Storm
Crashing Storm
(Passive)
Passive

Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 329 Nature damage over 6 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Crashing Storm
Crashing Storm
(Passive)
Passive

Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 329 Nature damage over 6 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 1,355 Nature damage.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
763 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 1,355 Nature damage.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
763 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 1,355 Nature damage.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
763 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Specialization
Elemental Talents
15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Elemental Talents
15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Specialization
Restoration Talents
15
Unleash Life
Unleash Life
(Instant)
200 Mana
Instant

Unleashes elemental forces of Life, healing a friendly target for 2,319 and increasing the effect of the Shaman's next direct heal by 45%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

56
Spirit Link
Spirit Link
(15 yd range, Instant)
5,176 Mana
15 yd range
Instant

You link yourself and two closest allies within 15 yards together. When linked targets take damage, 35% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 24 sec.

Tidebringer
Tidebringer
(Passive)
Passive

Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Restoration Talents
15
Unleash Life
Unleash Life
(Instant)
200 Mana
Instant

Unleashes elemental forces of Life, healing a friendly target for 2,319 and increasing the effect of the Shaman's next direct heal by 45%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

15
Unleash Life
Unleash Life
(Instant)
200 Mana
Instant

Unleashes elemental forces of Life, healing a friendly target for 2,319 and increasing the effect of the Shaman's next direct heal by 45%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

56
Spirit Link
Spirit Link
(15 yd range, Instant)
5,176 Mana
15 yd range
Instant

You link yourself and two closest allies within 15 yards together. When linked targets take damage, 35% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 24 sec.

Tidebringer
Tidebringer
(Passive)
Passive

Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

56
Spirit Link
Spirit Link
(15 yd range, Instant)
5,176 Mana
15 yd range
Instant

You link yourself and two closest allies within 15 yards together. When linked targets take damage, 35% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 24 sec.

Tidebringer
Tidebringer
(Passive)
Passive

Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

56
Spirit Link
Spirit Link
(15 yd range, Instant)
5,176 Mana
15 yd range
Instant

You link yourself and two closest allies within 15 yards together. When linked targets take damage, 35% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 24 sec.

Tidebringer
Tidebringer
(Passive)
Passive

Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Raid Progression
View Raid History
LFR
7/7
100%
Normal
7/7
100%
Heroic
7/7
100%
Mythic
0/7
0%
The Emerald Nightmare
LFR
7/7
100%
1 xNythendra
1 xElerethe Renferal
1 xIl'gynoth, The Heart of Corruption
1 xUrsoc
1 xDragons of Nightmare
1 xCenarius
1 xXavius
The Emerald Nightmare
Normal
7/7
100%
5 xNythendra
4 xElerethe Renferal
3 xIl'gynoth, The Heart of Corruption
4 xUrsoc
4 xDragons of Nightmare
4 xCenarius
3 xXavius
The Emerald Nightmare
Heroic
7/7
100%
3 xNythendra
3 xElerethe Renferal
3 xIl'gynoth, The Heart of Corruption
3 xUrsoc
3 xDragons of Nightmare
3 xCenarius
3 xXavius
The Emerald Nightmare
Mythic
0/7
0%
0 xNythendra
0 xElerethe Renferal
0 xIl'gynoth, The Heart of Corruption
0 xUrsoc
0 xDragons of Nightmare
0 xCenarius
0 xXavius
LFR
3/3
100%
Normal
0/3
0%
Heroic
0/3
0%
Mythic
0/3
0%
Trial of Valor
LFR
3/3
100%
1 xOdyn
1 xGuarm
1 xHelya
Trial of Valor
Normal
0/3
0%
0 xOdyn
0 xGuarm
0 xHelya
Trial of Valor
Heroic
0/3
0%
0 xOdyn
0 xGuarm
0 xHelya
Trial of Valor
Mythic
0/3
0%
0 xOdyn
0 xGuarm
0 xHelya
Level 110
LFR
10/10
100%
Normal
10/10
100%
Heroic
10/10
100%
Mythic
0/10
0%
The Nighthold
LFR
10/10
100%
1 xSkorpyron
1 xChronomatic Anomaly
1 xTrilliax
1 xSpellblade Aluriel
1 xTichondrius
1 xKrosus
1 xHigh Botanist Tel'arn
1 xStar Augur Etraeus
1 xGrand Magistrix Elisande
1 xGul'dan
The Nighthold
Normal
10/10
100%
3 xSkorpyron
4 xChronomatic Anomaly
4 xTrilliax
4 xSpellblade Aluriel
4 xTichondrius
4 xKrosus
4 xHigh Botanist Tel'arn
4 xStar Augur Etraeus
4 xGrand Magistrix Elisande
4 xGul'dan
The Nighthold
Heroic
10/10
100%
2 xSkorpyron
2 xChronomatic Anomaly
3 xTrilliax
3 xSpellblade Aluriel
4 xTichondrius
4 xKrosus
3 xHigh Botanist Tel'arn
4 xStar Augur Etraeus
2 xGrand Magistrix Elisande
1 xGul'dan
The Nighthold
Mythic
0/10
0%
0 xSkorpyron
0 xChronomatic Anomaly
0 xTrilliax
0 xSpellblade Aluriel
0 xTichondrius
0 xKrosus
0 xHigh Botanist Tel'arn
0 xStar Augur Etraeus
0 xGrand Magistrix Elisande
0 xGul'dan
LFR
9/9
100%
Normal
6/9
67%
Heroic
5/9
56%
Mythic
0/9
0%
Tomb of Sargeras
LFR
9/9
100%
2 xGoroth
2 xDemonic Inquisition
2 xHarjatan
2 xSisters of the Moon
2 xMistress Sassz'ine
2 xThe Desolate Host
2 xMaiden of Vigilance
2 xFallen Avatar
1 xKil'jaeden
Tomb of Sargeras
Normal
6/9
67%
2 xGoroth
3 xDemonic Inquisition
3 xHarjatan
3 xSisters of the Moon
3 xMistress Sassz'ine
2 xThe Desolate Host
0 xMaiden of Vigilance
0 xFallen Avatar
0 xKil'jaeden
Tomb of Sargeras
Heroic
5/9
56%
1 xGoroth
1 xDemonic Inquisition
1 xHarjatan
1 xSisters of the Moon
1 xMistress Sassz'ine
0 xThe Desolate Host
0 xMaiden of Vigilance
0 xFallen Avatar
0 xKil'jaeden
Tomb of Sargeras
Mythic
0/9
0%
0 xGoroth
0 xDemonic Inquisition
0 xHarjatan
0 xSisters of the Moon
0 xMistress Sassz'ine
0 xThe Desolate Host
0 xMaiden of Vigilance
0 xFallen Avatar
0 xKil'jaeden
LFR
11/11
100%
Normal
11/11
100%
Heroic
0/11
0%
Mythic
0/11
0%
Antorus, the Burning Throne
LFR
11/11
100%
3 xGarothi Worldbreaker
3 xFelhounds of Sargeras
3 xAntoran High Command
2 xPortal Keeper Hasabel
4 xThe Defense of Eonar
2 xImonar the Soulhunter
4 xKin'garoth
5 xVarimathras
3 xThe Coven of Shivarra
7 xAggramar
5 xArgus the Unmaker
Antorus, the Burning Throne
Normal
11/11
100%
4 xGarothi Worldbreaker
3 xFelhounds of Sargeras
3 xAntoran High Command
3 xPortal Keeper Hasabel
3 xThe Defense of Eonar
3 xImonar the Soulhunter
1 xKin'garoth
3 xVarimathras
3 xThe Coven of Shivarra
4 xAggramar
1 xArgus the Unmaker
Antorus, the Burning Throne
Heroic
0/11
0%
0 xGarothi Worldbreaker
0 xFelhounds of Sargeras
0 xAntoran High Command
0 xPortal Keeper Hasabel
0 xThe Defense of Eonar
0 xImonar the Soulhunter
0 xKin'garoth
0 xVarimathras
0 xThe Coven of Shivarra
0 xAggramar
0 xArgus the Unmaker
Antorus, the Burning Throne
Mythic
0/11
0%
0 xGarothi Worldbreaker
0 xFelhounds of Sargeras
0 xAntoran High Command
0 xPortal Keeper Hasabel
0 xThe Defense of Eonar
0 xImonar the Soulhunter
0 xKin'garoth
0 xVarimathras
0 xThe Coven of Shivarra
0 xAggramar
0 xArgus the Unmaker
Player vs Player
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