Temple Guardian Helm

  • Item Level 442
  • Binds when picked up
  • Plate Head
  • 67 Armor
  • +33 Strength
  • +50 Stamina
  • +22 Critical Strike
  • +22 Mastery
    • Durability 85 / 85
    • Sell Price: 12 39 18

Pendant of Revenge

  • Item Level 429
  • Binds when picked up
  • Miscellaneous Neck
  • +18 Strength
  • +27 Stamina
  • +10 Versatility
  • +13 Mastery
    • Sell Price: 9 27 29

Bladesworn Shoulders

  • Item Level 450
  • Binds when picked up
  • Plate Shoulder
  • 62 Armor
  • +26 Strength
  • +39 Stamina
  • +14 Critical Strike
  • +19 Mastery
    • Enchanted: +15 Stamina and +5 Dodge
    • Durability 85 / 85
    • Sell Price: 12 8 76

Fleshripper Cape

  • Item Level 429
  • Binds when picked up
  • Back
  • 10 Armor
  • +18 Strength
  • +27 Stamina
  • +12 Versatility
  • +11 Mastery
    • Sell Price: 10 5 2

Bladesworn Chestpiece

  • Item Level 437
  • Binds when picked up
  • Plate Chest
  • 83 Armor
  • +33 Strength
  • +50 Stamina
  • +21 Critical Strike
  • +23 Mastery
    • Enchanted: +18 Stamina
    • Durability 115 / 115
    • Sell Price: 13 55 3
Shirt (empty slot)

Illustrious Guild Tabard

  • Item Level 1
  • Binds to Battle.net account
  • Miscellaneous Tabard
  • Equip: You champion the causes of your guild. All guild reputation gains are increased by 50%.
    • Sell Price: 31 25

Poet-King's Vambraces

  • Item Level 430
  • Binds when picked up
  • Plate Wrists
  • 36 Armor
  • +18 Strength
  • +28 Stamina
  • +13 Critical Strike
  • +11 Mastery
    • Enchanted: +14 Mastery
    • Durability 50 / 50
    • Sell Price: 8 20 54

Gauntlets of Resolute Fury

  • Item Level 435
  • Binds when picked up
  • Plate Hands
  • 52 Armor
  • +25 Strength
  • +37 Stamina
  • +18 Critical Strike
  • +14 Mastery
    • Enchanted: +25 Mastery
    • Durability 50 / 50
    • Requires Level 87
    • Sell Price: 7 77 82

Bladesworn Girdle

  • Item Level 450
  • Binds when picked up
  • Plate Waist
  • 47 Armor
  • +26 Strength
  • +39 Stamina
  • +20 Critical Strike
  • +13 Mastery
    • +16 Mastery
    • Durability 50 / 50
    • Sell Price: 8 83 84

Torik-Ethis' Bloodied Legguards

  • Item Level 440
  • Binds when equipped
  • Plate Legs
  • 73 Armor
  • +33 Strength
  • +50 Stamina
  • +22 Critical Strike
  • +22 Mastery
    • Enchanted: +16 Stamina and +7 Dodge
    • Durability 120 / 120
    • Requires Level 87
    • Sell Price: 22 54 67

Bladesworn Warboots

  • Item Level 450
  • Binds when picked up
  • Plate Feet
  • 57 Armor
  • +26 Strength
  • +39 Stamina
  • +17 Critical Strike
  • +17 Mastery
    • Enchanted: +10 Mastery & Minor Speed Increase
    • Durability 65 / 65
    • Sell Price: 12 40 94

Ring of Norvakess

  • Item Level 442
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +18 Strength
  • +28 Stamina
  • +12 Versatility
  • +12 Mastery
    • Sell Price: 11 45 58

Kor'thik Seal

  • Item Level 429
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +18 Strength
  • +27 Stamina
  • +13 Versatility
  • +10 Mastery
    • Sell Price: 9 27 29

Medallion of the Catacombs

  • Item Level 429
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +31 Mastery
  • Equip: Your melee attacks have a chance to grant 92 parry for 20 sec.
    • Sell Price: 13 97 12

Sigil of Patience

  • Item Level 429
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +31 Versatility
  • Equip: Your melee attacks have a chance to grant 92 mastery for 20 sec.
    • Sell Price: 13 97 12

Bloodseeker's Axe

  • Item Level 437
  • Binds when picked up
  • Axe Two-Hand
  • Speed 3.60 171 - 257 Damage
  • (59.44 damage per second)
  • +33 Strength
  • +50 Stamina
  • +22 Haste
  • +22 Mastery
    • Durability 85 / 85
    • Sell Price: 23 66 43
Off Hand (empty slot)
48,755
Health
100
Runic Power
734
Strength
995
Stamina
11%
Critical Strike
11%
Haste
55%
Mastery
0%
Versatility
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
3
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating