Felflame Hood

  • Item Level 550
  • Binds when picked up
  • Cloth Head
  • 32 Armor
  • +79 Intellect
  • +119 Stamina
  • +53 Haste
  • +53 Versatility
    • Durability 85 / 85
    • Requires Level 92
    • Sell Price: 24 3 34

Utrophis-Soaked Spiritstone

  • Item Level 544
  • Binds when picked up
  • Miscellaneous Neck
  • +42 Intellect
  • +63 Stamina
  • +27 Haste
  • +28 Mastery
    • Sell Price: 6 99 23

Mantle of Arcane Mystery

  • Item Level 550
  • Binds when picked up
  • Cloth Shoulder
  • 29 Armor
  • +59 Intellect
  • +89 Stamina
  • +40 Critical Strike
  • +39 Haste
    • Durability 85 / 85
    • Requires Level 92
    • Sell Price: 24 46 34

Felblood-Starched Cloak

  • Item Level 543
  • Binds when picked up
  • Back
  • 18 Armor
  • +42 Intellect
  • +62 Stamina
  • +23 Haste
  • +30 Versatility
    • Sell Price: 15 47 97

Frost-Touched Robes

  • Item Level 530
  • Binds when picked up
  • Cloth Chest
  • 30 Armor
  • +66 Intellect
  • +99 Stamina
  • +44 Critical Strike
  • +43 Versatility
    • Durability 140 / 140
    • Requires Level 90
    • Sell Price: 31 75 91
Shirt (empty slot)
Tabard (empty slot)

Bracers of Swirling Light

  • Item Level 550
  • Binds when picked up
  • Cloth Wrists
  • 17 Armor
  • +45 Intellect
  • +67 Stamina
  • +26 Versatility
  • +32 Mastery
    • Durability 50 / 50
    • Requires Level 92
    • Sell Price: 15 66 57

Hexweave Gloves of the Feverflare

  • Stage 1 of 6
  • Item Level 640
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Cloth Hands
  • 59 Armor
  • +138 Intellect
  • +207 Stamina
  • +87 Haste
  • +95 Mastery
    • Durability 55 / 55
    • Requires Level 91
    • Sell Price: 18 38 31

Cord of Arcane Mystery

  • Item Level 550
  • Binds when picked up
  • Cloth Waist
  • 22 Armor
  • +59 Intellect
  • +89 Stamina
  • +34 Critical Strike
  • +43 Haste
    • Durability 50 / 50
    • Requires Level 92
    • Sell Price: 14 92 16

Ritual Leggings of Mur'og

  • Item Level 516
  • Binds when picked up
  • Cloth Legs
  • 22 Armor
  • +58 Intellect
  • +87 Stamina
  • +38 Haste
  • +39 Mastery
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 24 77 57

Frostwolf Wind-Talker Treads

  • Item Level 522
  • Binds when picked up
  • Cloth Feet
  • 19 Armor
  • +46 Intellect
  • +69 Stamina
  • +31 Critical Strike
  • +30 Versatility
    • Durability 65 / 65
    • Sell Price: 11 90 72

Signet of Shifting Magics

  • Item Level 550
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +45 Intellect
  • +67 Stamina
  • +23 Versatility
  • +34 Mastery
    • Requires Level 92
    • Sell Price: 16 5 10

Darkflame Loop

  • Item Level 530
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +37 Intellect
  • +55 Stamina
  • +23 Haste
  • +25 Mastery
    • Requires Level 90
    • Sell Price: 16 5 27

Pulsating Brain of No'losh

  • Item Level 558
  • Binds when picked up
  • Miscellaneous Trinket
  • +81 Versatility
  • Equip: When your spells deal critical damage, you have a chance to gain 401 Intellect for 10 sec. (Approximately 0.99 procs per minute)
    • Requires Level 94
    • Sell Price: 23 64 44

Draenic Philosopher's Stone

  • Item Level 620
  • Binds when picked up
  • Unique-Equipped: Alchemist Stone (1)
  • Miscellaneous Trinket
  • +97 Mastery
  • Equip: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by 771 for 15 sec. Your highest stat is always chosen.
  • Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
  • "Can be used for transmutations in place of a Philosopher's Stone."
    • Requires Level 91
    • Requires Alchemy (500)
    • Sell Price: 25 31 47

Crystalfire Spellstaff of the Feverflare

  • Stage 1 of 6
  • Item Level 630
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Staff Two-Hand
  • Speed 3.30 396 - 595 Damage
  • (150.15 damage per second)
  • +1079 Intellect
  • +251 Stamina
  • +115 Haste
  • +106 Mastery
    • Durability 100 / 100
    • Requires Level 91
    • Sell Price: 45 41 79
Off Hand (empty slot)
118,560
Health
Health
118,560
120,000
Mana
Mana
120,000
1,731
Intellect
Intellect1,731
1,976
Stamina
Stamina1,976
8%
Critical Strike
Critical Strike8.14%
Total Rating:109
16%
Haste
Haste15.53%
Total Rating:415
51%
Mastery
Mastery50.98%
Total Rating:424
5%
Versatility
Versatility4.77%
Total Rating:286
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Clarity of Will
Clarity of Will
(40 yd range, 2 sec cast)
2.79% of base mana
40 yd range
2 sec cast

Shields the target with a protective ward for 20 sec, absorbing 63,464 damage.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 25%.
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Clarity of Will
Clarity of Will
(40 yd range, 2 sec cast)
2.79% of base mana
40 yd range
2 sec cast

Shields the target with a protective ward for 20 sec, absorbing 63,464 damage.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 25%.
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Clarity of Will
Clarity of Will
(40 yd range, 2 sec cast)
2.79% of base mana
40 yd range
2 sec cast

Shields the target with a protective ward for 20 sec, absorbing 63,464 damage.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 25%.
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Legion Raid Progression
View Raid History