Conqueror's Circlet of Sanctification

Symbol of Redemption

  • Item Level 219
  • Binds when picked up
  • Miscellaneous Neck
  • +13 Intellect
  • +12 Stamina
  • +4 Critical Strike
  • +12 Versatility
    • +4 Intellect and +4 PvP Power
    • Socket Bonus: +2 Intellect
    • Requires Level 80
    • Sell Price: 7 56 23

Mantle of Tattered Feathers

  • Item Level 219
  • Binds when picked up
  • Cloth Shoulder
  • 14 Armor
  • +22 Intellect
  • +31 Stamina
  • +14 Critical Strike
  • +14 Versatility
    • Enchanted: +10 Spell Power and +4 Critical Strike
    • Durability 100 / 100
    • Requires Level 80
    • Sell Price: 1 12 10

Kurisu's Indecision

  • Item Level 219
  • Binds when picked up
  • Back
  • 9 Armor
  • +16 Intellect
  • +24 Stamina
  • +9 Critical Strike
  • +12 Haste
    • Requires Level 80
    • Sell Price: 11 20 89

Embrace of Madness

  • Item Level 219
  • Binds when picked up
  • Cloth Chest
  • 19 Armor
  • +29 Intellect
  • +13 Stamina
  • +13 Critical Strike
  • +12 Versatility
    • Enchanted: +8 All Stats
    • +10 Intellect
    • +10 Intellect
    • Socket Bonus: +3 Intellect
    • Durability 165 / 165
    • Requires Level 80
    • Sell Price: 15 30 14
Shirt (empty slot)

Gilneas Tabard

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Tabard
  • Equip: You champion the cause of Gilneas. All reputation gains while in dungeons will be applied to your standing with them.
    • Sell Price: 2 50

Wraps of the Astral Traveler

  • Item Level 213
  • Binds when equipped
  • Cloth Wrists
  • 8 Armor
  • +16 Intellect
  • +24 Stamina
  • +12 Critical Strike
  • +8 Haste
    • Enchanted: +10 Intellect
    • Durability 55 / 55
    • Requires Level 80
    • Sell Price: 1

Touch of the Occult

  • Item Level 226
  • Binds when picked up
  • Cloth Hands
  • 12 Armor
  • +22 Intellect
  • +31 Stamina
  • +12 Haste
  • +15 Versatility
    • Enchanted: +12 Spell Power
    • Durability 55 / 55
    • Requires Level 80
    • Sell Price: 1

Cord of the White Dawn

  • Item Level 226
  • Binds when equipped
  • Cloth Waist
  • 10 Armor
  • +18 Intellect
  • +32 Stamina
  • +12 Critical Strike
  • +12 Versatility
    • +10 Intellect
    • +5 Intellect and +10 Haste
    • Socket Bonus: +4 Spell Power
    • Durability 55 / 55
    • Requires Level 80
    • Sell Price: 7 49 71

Legwraps of the Master Conjurer

  • Item Level 226
  • Binds when picked up
  • Cloth Legs
  • 16 Armor
  • +25 Intellect
  • +42 Stamina
  • +17 Critical Strike
  • +17 Versatility
    • Enchanted: +9 Intellect and +9 Stamina
    • +5 Intellect and +10 Haste
    • +5 Intellect and +10 Versatility
    • Socket Bonus: +4 Spell Power
    • Durability 120 / 120
    • Requires Level 80
    • Sell Price: 1

Savior's Slippers

  • Item Level 226
  • Binds when equipped
  • Cloth Feet
  • 13 Armor
  • +18 Intellect
  • +31 Stamina
  • +10 Critical Strike
  • +15 Versatility
    • +10 Intellect
    • +5 Intellect and +10 Versatility
    • Socket Bonus: +4 Spell Power
    • Durability 80 / 80
    • Requires Level 80
    • Sell Price: 11 84 69

Renewal of Life

  • Item Level 213
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +16 Intellect
  • +24 Stamina
  • +8 Critical Strike
  • +12 Versatility
    • Requires Level 80

Band of Channeled Magic

  • Item Level 213
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +16 Intellect
  • +23 Stamina
  • +12 Haste
  • +9 Versatility
    • Requires Level 80

Forge Ember

  • Item Level 200
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +26 Critical Strike
  • Equip: Your damaging and healing spells have a chance to increase your spell power by 180 for 10 sec.
    • Requires Level 80
    • Sell Price: 8 5 7

Spark of Life

  • Item Level 200
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +26 Haste
  • Equip: Each time you cast a damaging or healing spell, there is a chance you will gain up to 155 Versatility for 15 sec.
    • Requires Level 80
    • Sell Price: 8 5 7

Bone Golem Scapula

  • Item Level 219
  • Binds when picked up
  • Mace One-Hand
  • Speed 1.80 25 - 48 Damage
  • (20.28 damage per second)
  • +154 Intellect
  • +26 Stamina
  • +10 Haste
  • +5 Versatility
    • Durability 110 / 110
    • Requires Level 80
    • Sell Price: 20 68 59

Frostbridge Orb

  • Item Level 200
  • Binds when equipped
  • Miscellaneous Held in Off-Hand
  • +15 Intellect
  • +21 Stamina
  • +15 Versatility
    • Requires Level 80
    • Sell Price: 8 78 59
25,585
Health
24,400
Mana
599
Intellect
595
Stamina
16%
Critical Strike
8%
Haste
13%
Mastery
0%
Versatility
Talents
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Choose a Specialization
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
249
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating