Tauren

Horde

Honorable Conservationists

The peaceful tauren—known in their own tongue as the shu’halo—have long dwelled in Kalimdor, striving to preserve the balance of nature at the behest of their goddess, the Earth Mother. Until recently, the tauren lived as nomads scattered throughout the Barrens, hunting the great kodo beasts native to the arid region.

Tauren History

During the Third War, the mighty tauren chieftain Cairne Bloodhoof had a chance encounter with the orcish Horde that explored Kalimdor. After befriending Warchief Thrall, Cairne and his tribe were able to fend off their enemies while they made a new home in Mulgore; the city of Thunder Bluff. Owing a debt to the orcs for their assistance, the tauren joined Thrall on Mount Hyjal to defend Kalimdor from the demons of the Burning Legion.

For years the tauren flourished throughout Mulgore, but tragedy befell them following the campaign against the Lich King in Northrend. Believing that the reckless new warchief, Garrosh Hellscream, would lead the Horde to ruin, Cairne challenged the young orc to a duel. The tauren chieftain clearly had the upper hand...

However, unbeknownst to either of the duel’s combatants, Magatha Grimtotem, a tauren matriarch who harbored great contempt for Cairne, had poisoned Garrosh’s blade. The poison paralyzed Cairne, and Garrosh was able to slay him.

Magatha’s followers then stormed Thunder Bluff in an attempt to seize it. However, Baine, Cairne’s son, managed to launch a counterattack and retake the tauren capital, banishing Magatha and her followers from tauren lands. Despite the deadly encounter between Cairne and Garrosh, the tauren have not abandoned the Horde. Baine bravely took up the mantle of tauren leadership, and the Highmountain tauren have established a foothold on the growing Legion corruption near the Broken Isles.

Home Zone

Mulgore

After settling in the grasslands of Mulgore, the mighty tauren established the stunning capital of Thunder Bluff. For years afterward the tauren lived amid central Kalimdor’s serene plains, tending to the well-being of their beloved new home. Yet the recent Cataclysm has had disastrous effects on Mulgore. Driven from their dens south of Thunder Bluff, the barbaric quilboar have swarmed across Red Cloud Mesa, encroaching on Camp Narache. Apart from taking numerous tauren captive, the quilboar have caused giant thorned roots to burst from the ground, choking all life from the once-verdant plains. In light of this, the tauren have vowed to drive away the savage creatures and heal the wounds inflicted upon the land before the damage becomes irreparable.

Tauren Racial Traits

Brawn
Tauren are large, able-bodied warriors and gain a bonus to critical strikes.
Cultivation
Tauren receive a skill bonus to herbalism, and they gather herbs faster than most herbalists.
Endurance
Their exceptional constitution grants the tauren a bonus to their base health.
Nature Resistance
Tauren are resistant to Nature magic.
War Stomp
Shaking the ground with a mighty stomp of their hooves, tauren can briefly stun enemies.

Available Classes

Warrior
Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Paladin
Paladin
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world.
Hunter
Hunter
From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters.
Priest
Priest
Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.
Shaman
Shaman
Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes.
Monk
Monk
Bare-knuckle brawlers whose no-weapon styles were born in ancient Pandaria, monks are as diverse as the energy that surrounds them. They can shoulder deadly attacks through the haze of their brews, heal broken chi flows, and beat their enemies with wind-quick fists and feet.
Druid
Druid
Druids harness the vast powers of nature to preserve balance and protect life. As master shapeshifters, druids can take on the forms of a variety of beasts, each focused on a specific combat role.
Death Knight
Death Knight
When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command.

Tauren History

During the Third War, the mighty tauren chieftain Cairne Bloodhoof had a chance encounter with the orcish Horde that explored Kalimdor. After befriending Warchief Thrall, Cairne and his tribe were able to fend off their enemies while they made a new home in Mulgore; the city of Thunder Bluff. Owing a debt to the orcs for their assistance, the tauren joined Thrall on Mount Hyjal to defend Kalimdor from the demons of the Burning Legion.

For years the tauren flourished throughout Mulgore, but tragedy befell them following the campaign against the Lich King in Northrend. Believing that the reckless new warchief, Garrosh Hellscream, would lead the Horde to ruin, Cairne challenged the young orc to a duel. The tauren chieftain clearly had the upper hand...

However, unbeknownst to either of the duel’s combatants, Magatha Grimtotem, a tauren matriarch who harbored great contempt for Cairne, had poisoned Garrosh’s blade. The poison paralyzed Cairne, and Garrosh was able to slay him.

Magatha’s followers then stormed Thunder Bluff in an attempt to seize it. However, Baine, Cairne’s son, managed to launch a counterattack and retake the tauren capital, banishing Magatha and her followers from tauren lands. Despite the deadly encounter between Cairne and Garrosh, the tauren have not abandoned the Horde. Baine bravely took up the mantle of tauren leadership, and the Highmountain tauren have established a foothold on the growing Legion corruption near the Broken Isles.

Home Zone

Mulgore

After settling in the grasslands of Mulgore, the mighty tauren established the stunning capital of Thunder Bluff. For years afterward the tauren lived amid central Kalimdor’s serene plains, tending to the well-being of their beloved new home. Yet the recent Cataclysm has had disastrous effects on Mulgore. Driven from their dens south of Thunder Bluff, the barbaric quilboar have swarmed across Red Cloud Mesa, encroaching on Camp Narache. Apart from taking numerous tauren captive, the quilboar have caused giant thorned roots to burst from the ground, choking all life from the once-verdant plains. In light of this, the tauren have vowed to drive away the savage creatures and heal the wounds inflicted upon the land before the damage becomes irreparable.

Home City

Thunder Bluff

Established by the wise chieftain Cairne Bloodhoof and his stalwart tribe, Thunder Bluff overlooks the verdant land of Mulgore from atop a series of windswept mesas. Prior to the construction of the capital, the tauren had lived as nomads for countless generations, often under attack by marauding bands of centaur. With Thunder Bluff’s founding, however, the proud and good-spirited race was finally granted a permanent home.

Following Cairne’s death in a duel with Warchief Garrosh Hellscream, Thunder Bluff was briefly seized in a coup by Magatha Grimtotem and elements of her tribe. In retaliation, Cairne’s son, Baine, launched a brilliant counterattack using a fleet of zeppelins. After he strategically divided Magatha’s forces, Baine recaptured Thunder Bluff and assumed his role as the high chieftain of the tauren. Having recovered from the recent unrest, the capital is once again a bastion of peace and security for Kalimdor’s tauren.

Racial Mount

Kodo

Tauren legends abound regarding the great horned kodos of Kalimdor’s Barrens. Some myths tell of rare kodos that are bound to the spirits of the sky and storm, thus allowing the colossal beasts to harness the powers of lightning itself. While kodos are generally considered gentle by nature, they are fierce opponents when threatened and have occasionally been known to devour their enemies whole.

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