Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
War Machine
(Passive)
Passive

Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.

Sudden Death
(Passive)
Passive

Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.

Skullsplitter
(Melee Range, Instant, 21 sec cooldown)
Melee Range
Instant
21 sec cooldown

Bash an enemy's skull, dealing 1,778 Physical damage. Generates 20 Rage.

30
Double Time
(Passive)
Passive

Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.

Impending Victory
(Melee Range, Instant, 30 sec cooldown)
10 Rage
Melee Range
Instant
30 sec cooldown

Instantly attack the target, causing 832 damage and healing you for 20% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.

Storm Bolt
(20 yd range, Instant, 30 sec cooldown)
20 yd range
Instant
30 sec cooldown

Hurls your weapon at an enemy, causing 347 Physical damage and stunning for 4 sec.

45
Massacre
(Passive)
Passive

Execute is now usable on targets below 35% health.

Fervor of Battle
(Passive)
Passive

Whirlwind deals 10% increased damage, and Slams your primary target.

Rend
(Melee Range, Instant)
30 Rage
Melee Range
Instant

Wounds the target, causing 491 Physical damage instantly and an additional 2,146 Bleed damage over 12 sec.

60
Second Wind
(Passive)
Passive

Restores 6% health every 1 sec when you have not taken damage for 5 sec.

Bounding Stride
(Passive)
Passive

Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.

Defensive Stance
(Instant, 6 sec cooldown)
Instant
6 sec cooldown

A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled.

75
Collateral Damage
(Passive)
Passive

When your abilities damage a second target due to Sweeping Strikes, they refund 20% of their Rage cost.

Warbreaker
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

Smash the ground and shatter the armor of all enemies within 8 yds, dealing 3,176 Physical damage and increasing damage you deal to them by 30% for 10 sec.

Cleave
(Melee Range, Instant, 9 sec cooldown)
20 Rage
Melee Range
Instant
9 sec cooldown

Strikes all enemies in front of you with a sweeping attack for 953 Physical damage. Hitting 3 or more targets inflicts Deep Wounds.

90
In For The Kill
(Passive)
Passive

Colossus Smash increases your Haste by 10%, or by 20% if the target is below 20% health. Lasts 10 sec.

Avatar
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Generates 20 Rage.

Deadly Calm
(Instant, 1 min cooldown)
Instant
1 min cooldown

Reduces the Rage cost of your abilities by 100% for 6 sec.

100
Anger Management
(Passive)
Passive

Every 20 Rage you spend reduces the remaining cooldown on Colossus Smash and Bladestorm by 1 sec.

Dreadnaught
(Passive)
Passive

Overpower has 2 charges, and it increases the damage of your next Mortal Strike by an additional 10%.

Ravager
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Throws a whirling weapon at the target location that inflicts 6,552 damage to all enemies within 8 yards over 5.6 sec. Generates 7 Rage each time it deals damage.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
War Machine
(Passive)
Passive

Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.

Endless Rage
(Passive)
Passive

Gain 6 Rage whenever you Enrage.

Fresh Meat
(Passive)
Passive

Bloodthirst has a 15% increased chance to trigger Enrage and heals for 20% more.

30
Double Time
(Passive)
Passive

Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.

Impending Victory
(Melee Range, Instant, 30 sec cooldown)
10 Rage
Melee Range
Instant
30 sec cooldown

Instantly attack the target, causing 576 damage and healing you for 20% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.

Storm Bolt
(20 yd range, Instant, 30 sec cooldown)
20 yd range
Instant
30 sec cooldown

Hurls your weapon at an enemy, causing 240 Physical damage and stunning for 4 sec.

45
Inner Rage
(Passive)
Passive

Raging Blow's cooldown is reduced by 1 sec and damage is increased by 20%.

Sudden Death
(Passive)
Passive

Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health.

Furious Slash
(Melee Range, Instant)
Melee Range
Instant

Aggressively strike with your off-hand weapon for 506 Physical damage, and increases your Haste by 2% for 15 sec, stacking up to 3 times. Generates 4 Rage.

60
Furious Charge
(Passive)
Passive

Charge also increases the healing from your next Bloodthirst by 250%.

Bounding Stride
(Passive)
Passive

Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.

Warpaint
(Passive)
Passive

You take 10% reduced damage while Enrage is active.

75
Carnage
(Passive)
Passive

Rampage costs 10 less Rage and deals 15% increased damage.

Massacre
(Passive)
Passive

Execute is now usable on targets below 35% health.

Frothing Berserker
(Passive)
Passive

Rampage now costs 95 Rage and increases your damage done by 10% and Haste by 5% for 6 sec.

90
Meat Cleaver
(Passive)
Passive

Whirlwind has a 10% chance to Enrage you and generates an additional 1 Rage per target hit (up to 3 additional Rage).

Dragon Roar
(Instant, 35 sec cooldown)
Instant
35 sec cooldown

Roar explosively, dealing 2,492 Physical damage to all enemies within 12 yds and reducing their movement speed by 50% for 6 sec. Generates 10 Rage.

Bladestorm
(Instant, 1 min cooldown)
Instant
1 min cooldown

Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for 4,616 Physical damage over 3.2 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks. Generates 25 Rage over the duration.

100
Reckless Abandon
(Passive)
Passive

Recklessness generates 100 Rage and lasts 4 sec longer.

Anger Management
(Passive)
Passive

Every 20 Rage you spend reduces the remaining cooldown on Recklessness by 1 sec.

Siegebreaker
(Melee Range, Instant, 30 sec cooldown)
Melee Range
Instant
30 sec cooldown

Break the enemy's defenses, dealing 1,246 Physical damage, and increasing your damage done to the target by 15% for 10 sec. Generates 10 Rage.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Into the Fray
(Passive)
Passive

You gain 3% Haste for each enemy or ally within 10 yards, up to 15% Haste.

Punish
(Passive)
Passive

Shield Slam deals 20% increased damage, and reduces enemies' damage against you by 3% for 9 sec.

Impending Victory
(Melee Range, Instant, 30 sec cooldown)
10 Rage
Melee Range
Instant
30 sec cooldown

Instantly attack the target, causing 894 damage and healing you for 20% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.

30
Crackling Thunder
(Passive)
Passive

Increases the radius of Thunder Clap by 50%.

Bounding Stride
(Passive)
Passive

Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.

Safeguard
(Passive)
Passive

Intercepting a friendly target now also causes 30% of their damage taken to transfer to you for 6 sec.

45
Best Served Cold
(Passive)
Passive

Revenge deals 5% more damage per target hit, up to 25%.

Unstoppable Force
(Passive)
Passive

Avatar increases the damage of Thunder Clap by 100%, and reduces its cooldown by 50%.

Dragon Roar
(Instant, 35 sec cooldown)
Instant
35 sec cooldown

Roar explosively, dealing 3,865 Physical damage to all enemies within 12 yds and reducing their movement speed by 50% for 6 sec. Generates 10 Rage.

60
Indomitable
(Passive)
Passive

Increases your maximum health by 10%.

Never Surrender
(Passive)
Passive

Ignore Pain will prevent up to 100% more damage, based on your missing health.

Bolster
(Passive)
Passive

Last Stand's cooldown is reduced by 60 sec, and it additionally causes you to block all melee attacks.

75
Menace
(Passive)
Passive

Intimidating Shout disorients enemies for an additional 4 sec, and it causes all enemies to cower in fear instead of fleeing.

Rumbling Earth
(Passive)
Passive

When Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.

Storm Bolt
(20 yd range, Instant, 30 sec cooldown)
20 yd range
Instant
30 sec cooldown

Hurls your weapon at an enemy, causing 372 Physical damage and stunning for 4 sec.

90
Booming Voice
(Passive)
Passive

Demoralizing Shout also generates 40 Rage, and increases damage you deal to affected targets by 15%.

Vengeance
(Passive)
Passive

Ignore Pain reduces the Rage cost of your next Revenge by 33%, and Revenge reduces the Rage cost of your next Ignore Pain by 33%.

Devastator
(Passive)
Passive

Your auto attacks deal an additional 477 Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam.

100
Anger Management
(Passive)
Passive

Every 10 Rage you spend reduces the remaining cooldown on Avatar, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.

Heavy Repercussions
(Passive)
Passive

Shield Slam extends the duration of Shield Block by 1.0 sec, and Shield Block increases the damage of Shield Slam by an additional 30%.

Ravager
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Throws a whirling weapon at the target location that inflicts 777 damage to all enemies within 8 yards over 5.6 sec. Also increases your Parry chance by 35% for 12 sec.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Crusader's Might
(Passive)
Passive

Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.

Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
240 Mana
40 yd range
Instant
12 sec cooldown

Begin mending the wounds of a friendly target, healing them for 2,835 after 5 sec.

Light's Hammer
(40 yd range, Instant, 1 min cooldown)
1,120 Mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer to the ground, dealing 277 Holy damage to nearby enemies and healing up to 6 nearby allies for 236, every 2 sec for 14 sec.

30
Unbreakable Spirit
(Passive)
Passive

Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.

Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.

45
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

Repentance
(30 yd range, 1.7 sec cast, 15 sec cooldown)
400 Mana
30 yd range
1.7 sec cast
15 sec cooldown

Forces an enemy target to meditate, incapacitating them for 1 min. Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.

Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Devotion Aura
(Passive)
Passive

Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.

Aura of Sacrifice
(Passive)
Passive

While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you and reduced by half. While Aura Mastery is active, 30% of damage is redirected and reduced by 75%.

Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 142 health to 3 injured allies within 10 yds every 2 sec. While Aura Mastery is active, heals all allies in the aura and healing is increased by 100%.

75
Judgment of Light
(Passive)
Passive

Judgment now causes the next 25 successful attacks against the target to heal the attacker for 95.

Holy Prism
(40 yd range, Instant, 20 sec cooldown)
680 Mana
40 yd range
Instant
20 sec cooldown

Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals 1,418 Holy damage and radiates 1,036 healing to 5 allies within 15 yards. If the beam is aimed at a friendly target, it heals for 1,890 and radiates 851 Holy damage to 5 enemies within 15 yards.

Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.

90
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.

Avenging Crusader
(Instant, 2 min cooldown)
2,000 Mana
Instant
2 min cooldown

You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30%. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec.

Awakening
(Passive)
Passive

Light of Dawn has a 15% chance to grant you Avenging Wrath for 10 sec.

100
Divine Purpose
(Passive)
Passive

Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.

Beacon of Faith
(60 yd range, Instant)
125 Mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.

Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
400 Mana
40 yd range
Instant
15 sec cooldown

Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. All affected allies will be healed for 40% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also refund 25% of their Mana cost.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Holy Shield
(Passive)
Passive

Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal 226 Holy damage to your attacker.

Redoubt
(Passive)
Passive

Avenger's Shield bounces to 1 additional target and increases your Block by 75% for 8 sec.

Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

Bastion of Light
(Instant, 2 min cooldown)
Instant
2 min cooldown

Immediately grants 3 charges of Shield of the Righteous.

45
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.

Repentance
(30 yd range, 1.7 sec cast, 15 sec cooldown)
400 Mana
30 yd range
1.7 sec cast
15 sec cooldown

Forces an enemy target to meditate, incapacitating them for 1 min. Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.

Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Retribution Aura
(Passive)
Passive

You and your allies within 60 yards are protected by an aura that lashes out against any melee attackers, dealing 28 Holy damage.

Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
600 Mana
40 yd range
Instant
3 min cooldown

Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.

75
Unbreakable Spirit
(Passive)
Passive

Reduces the cooldown of your Divine Shield, Ardent Defender, and Lay on Hands by 30%.

Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.

Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Judgment of Light
(Passive)
Passive

Judgment now causes the next 25 successful attacks against the target to heal the attacker for 112.

Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

Aegis of Light
(Channeled, 3 min cooldown)
Channeled
3 min cooldown

Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%.

100
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.

Righteous Protector
(Passive)
Passive

Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec.

Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 249. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Zeal
(Passive)
Passive

Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional 184 Holy damage.

Righteous Verdict
(Passive)
Passive

Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.

Execution Sentence
(20 yd range, Instant, 30 sec cooldown)
3 Holy Power
20 yd range
Instant
30 sec cooldown

Calls down the Light's punishment upon an enemy target, dealing 4,326 Holy damage and increasing the target's Holy damage taken from your attacks by 20% for 12 sec.

30
Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.

Blade of Wrath
(Passive)
Passive

Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%.

Hammer of Wrath
(30 yd range, Instant, 7.5 sec cooldown)
30 yd range
Instant
7.5 sec cooldown

Hurls a divine hammer that strikes an enemy for 1,990 Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Avenging Wrath. Generates 1 Holy Power.

45
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.

Repentance
(30 yd range, 1.7 sec cast, 15 sec cooldown)
400 Mana
30 yd range
1.7 sec cast
15 sec cooldown

Forces an enemy target to meditate, incapacitating them for 1 min. Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.

Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Divine Judgment
(Passive)
Passive

Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 20%, stacking up to 15 times.

Consecration
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Consecrates the land beneath you, causing 2,541 Holy damage over 6 sec to enemies who enter the area. Generates 1 Holy Power.

Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

Lash out at your enemies, dealing 4,542 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.

75
Unbreakable Spirit
(Passive)
Passive

Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.

Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown

Surround yourself with a bladed bulwark, reducing Physical damage taken by 35% and dealing 407 Physical damage to any melee attackers for 10 sec.

90
Selfless Healer
(Passive)
Passive

Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.

Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

Focuses Holy energy to deliver a powerful weapon strike that deals 3,244 Holy damage, and restores health equal to the damage done. Damage is increased by 50% when used against a stunned target.

Word of Glory
(40 yd range, Instant)
3 Holy Power
40 yd range
Instant

Heals a friendly target and the 2 most injured targets within 30 yards for 8,494.

100
Divine Purpose
(Passive)
Passive

Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 30% increased damage and healing.

Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Call upon the Light and begin a crusade, increasing your damage done and Haste by 3% for 25 sec. Each Holy Power spent during Crusade increases damage done and Haste by an additional 3%. Maximum 10 stacks.

Inquisition
(Instant)
1 to 2 Holy Power
Instant

Consumes up to 3 Holy Power to increase your damage done and Haste by 7%. Lasts 15 sec per Holy Power consumed.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Killer Instinct
(Passive)
Passive

Kill Command deals 50% increased damage against enemies below 35% health.

Animal Companion
(Passive)
Passive

Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities.

Dire Beast
(40 yd range, Instant, 20 sec cooldown)
25 Focus
40 yd range
Instant
20 sec cooldown

Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec.

30
Scent of Blood
(Passive)
Passive

Barbed Shot generates 8 additional Focus over its duration.

One with the Pack
(Passive)
Passive

Wild Call has a 20% increased chance to reset the cooldown of Barbed Shot.

Chimaera Shot
(40 yd range, Instant, 15 sec cooldown)
40 yd range
Instant
15 sec cooldown

A two-headed shot that hits your primary target and another nearby target, dealing 1,237 Nature damage to one and 1,237 Frost damage to the other. Generates 10 Focus for each target hit.

45
Trailblazer
(Passive)
Passive

Your movement speed is increased by 30% anytime you have not attacked for 3 seconds.

Natural Mending
(Passive)
Passive

Every 30 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.

Camouflage
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.

60
Venomous Bite
(Passive)
Passive

Cobra Shot reduces the cooldown of Bestial Wrath by 1 sec.

Thrill of the Hunt
(Passive)
Passive

Barbed Shot increases your critical strike chance by 3% for 8 sec, stacking up to 3 times.

A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown

Summons a flock of crows to attack your target, dealing 11,280 Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.

75
Born To Be Wild
(Passive)
Passive

Reduces the cooldowns of Aspect of the Cheetah and Aspect of the Turtle by 20%.

Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.

Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 sec if they move more than 5 yards from the arrow.

90
Stomp
(Passive)
Passive

When you cast Barbed Shot, your pet stomps the ground, dealing 790 Physical damage to all nearby enemies.

Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.4 sec, dealing an average of 2,220 Physical damage to all enemies in front of you. Usable while moving.

Stampede
(30 yd range, Instant, 3 min cooldown)
30 yd range
Instant
3 min cooldown

Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies for 12 sec.

100
Aspect of the Beast
(Passive)
Passive

Increases the damage of your pet's abilities by 30%. Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.

Killer Cobra
(Passive)
Passive

While Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command.

Spitting Cobra
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Summons a Spitting Cobra for 20 sec that attacks your target for 493 Nature damage every 2 sec. While the Cobra is active you gain 2 Focus every sec.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Master Marksman
(Passive)
Passive

Aimed Shot has a 100% chance to reduce the focus cost of your next Arcane Shot or Multi-Shot by 100%.

Serpent Sting
(40 yd range, Instant)
10 Focus
40 yd range
Instant

Fire a shot that poisons your target, causing them to take 405 Nature damage instantly and an additional 2,039 Nature damage over 12 sec.

A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
20 Focus
40 yd range
Instant
1 min cooldown

Summons a flock of crows to attack your target, dealing 5,968 Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.

30
Careful Aim
(Passive)
Passive

Aimed Shot has a 50% chance to deal 100% bonus damage to targets who are above 80% health or below 20% health.

Volley
(Passive)
Passive

Your auto-shots have a 10% chance to cause a volley of arrows to rain down around the target, dealing 2,026 Physical damage to each enemy within 8 yards.

Explosive Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown

Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to 3,539 Fire damage to all enemies within 8 yds. If you do not detonate Explosive Shot, 10 Focus and some of the cooldown will be refunded.

45
Trailblazer
(Passive)
Passive

Your movement speed is increased by 30% anytime you have not attacked for 3 seconds.

Natural Mending
(Passive)
Passive

Every 20 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.

Camouflage
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.

60
Steady Focus
(Passive)
Passive

Using Steady Shot reduces the cast time of Steady Shot by 20%, stacking up to 2 times. Using any other shot removes this effect.

Streamline
(Passive)
Passive

Rapid Fire now lasts 30% longer.

Hunter's Mark
(60 yd range, Instant)
60 yd range
Instant

Apply Hunter's Mark to the target, increasing all damage you deal to the marked target by 5%. If the target dies while affected by Hunter's Mark, you instantly gain 20 Focus. The target can always be seen and tracked by the Hunter. Only one Hunter's Mark can be applied at a time.

75
Born To Be Wild
(Passive)
Passive

Reduces the cooldowns of Aspect of the Cheetah and Aspect of the Turtle by 20%.

Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.

Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 sec if they move more than 5 yards from the arrow.

90
Lethal Shots
(Passive)
Passive

Steady Shot has a 25% chance to cause your next Aimed Shot or Rapid Fire to be guaranteed critical strikes.

Barrage
(40 yd range, Channeled, 20 sec cooldown)
30 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.4 sec, dealing an average of 3,260 Physical damage to all enemies in front of you. Usable while moving.

Double Tap
(Instant, 1 min cooldown)
Instant
1 min cooldown

Your next Aimed Shot will fire a second time instantly at 100% power without consuming Focus, or your next Rapid Fire will shoot 100% additional shots during its channel.

100
Calling the Shots
(Passive)
Passive

Casting Arcane Shot or Multi-Shot reduces the cooldown of Trueshot by 2.5 sec.

Lock and Load
(Passive)
Passive

Your ranged auto attacks have a 5% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.

Piercing Shot
(40 yd range, Instant, 30 sec cooldown)
35 Focus
40 yd range
Instant
30 sec cooldown

A powerful shot which deals 3,039 Physical damage to the target and up to 1,215 Physical damage to all enemies between you and the target.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Viper's Venom
(Passive)
Passive

Raptor Strike has a chance to make your next Serpent Sting cost no Focus and deal an additional 250% initial damage.

Terms of Engagement
(Passive)
Passive

Harpoon deals 735 Physical damage and generates 20 Focus over 10 sec. Killing an enemy resets the cooldown of Harpoon.

Alpha Predator
(Passive)
Passive

Kill Command now has 2 charges, and deals 30% increased damage.

30
Guerrilla Tactics
(Passive)
Passive

Wildfire Bomb now has 2 charges, and the initial explosion deals 100% increased damage.

Hydra's Bite
(Passive)
Passive

Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 10%.

Butchery
(8 yd range, Instant)
30 Focus
8 yd range
Instant

Strike all nearby enemies in a flurry of strikes, inflicting 2,156 Physical damage to each. Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5.

45
Trailblazer
(Passive)
Passive

Your movement speed is increased by 30% anytime you have not attacked for 3 seconds.

Natural Mending
(Passive)
Passive

Every 20 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.

Camouflage
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.

60
Bloodseeker
(Passive)
Passive

Kill Command causes the target to bleed for 795 damage over 8 sec. You and your pet gain 10% attack speed for every bleeding enemy within 12 yds.

Steel Trap
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for 2,215 damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1.

A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown

Summons a flock of crows to attack your target, dealing 9,920 Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.

75
Born To Be Wild
(Passive)
Passive

Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle by 20%.

Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.

Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 sec if they move more than 5 yards from the arrow.

90
Tip of the Spear
(Passive)
Passive

Kill Command increases the damage of your next Raptor Strike by 20%, stacking up to 3 times.

Mongoose Bite
(Melee Range, Instant)
30 Focus
Melee Range
Instant

A brutal attack that deals 2,426 Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.

Flanking Strike
(15 yd range, Instant, 40 sec cooldown)
15 yd range
Instant
40 sec cooldown

You and your pet leap to the target and strike it as one, dealing a total of 3,134 Physical damage. Generates 30 Focus for you and your pet.

100
Birds of Prey
(Passive)
Passive

Attacking your pet's target with Raptor Strike or Carve extends the duration of Coordinated Assault by 1.5 sec.

Wildfire Infusion
(Passive)
Passive

Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Raptor Strike and Carve to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra explosion against enemies suffering from your Serpent Sting and refreshes your Serpent Stings.

Chakrams
(40 yd range, Instant, 20 sec cooldown)
30 Focus
40 yd range
Instant
20 sec cooldown

Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for 1,078 Physical damage. The chakrams will return to you, damaging enemies again. Your primary target takes 100% increased damage.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Master Poisoner
(Passive)
Passive

Increases the damage done by your weapon poisons by 30% and their non-damaging effects by 20%.

Elaborate Planning
(Passive)
Passive

Your finishing moves grant 10% increased damage done for 4 sec.

Blindside
(Melee Range, Instant)
30 Energy
Melee Range
Instant

Exploits the vulnerability of foes with less than 30% health, dealing 1,167 Physical damage to the target. Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health. Awards 1 combo point.

30
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.

Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth.

Master Assassin
(Passive)
Passive

While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.

45
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.

Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

60
Leeching Poison
(Passive)
Passive

Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, granting you 10% Leech.

Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Internal Bleeding
(Passive)
Passive

Kidney Shot also deals up to 4,127 Bleed damage over 6 sec, based on combo points spent.

Iron Wire
(Passive)
Passive

Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

Prey on the Weak
(Passive)
Passive

Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

90
Venom Rush
(Passive)
Passive

Mutilate refunds 5 Energy when used against a poisoned target.

Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

Exsanguinate
(Melee Range, Instant, 45 sec cooldown)
25 Energy
Melee Range
Instant
45 sec cooldown

Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100% faster.

100
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

Hidden Blades
(Passive)
Passive

Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times.

Crimson Tempest
(Instant)
35 Energy 1 to 4 Combo Points
Instant

Finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point. 1 point : 260 plus 796 over 4 sec 2 points: 390 plus 1,194 over 6 sec 3 points: 520 plus 1,592 over 8 sec 4 points: 650 plus 1,990 over 10 sec 5 points: 780 plus 2,388 over 12 sec

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Weaponmaster
(Passive)
Passive

Sinister Strike has a 10% increased chance to strike an additional time.

Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

Ghostly Strike
(Melee Range, Instant, 35 sec cooldown)
30 Energy
Melee Range
Instant
35 sec cooldown

Strikes an enemy, dealing 1,458 Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec. Awards 1 combo point.

30
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.

Retractable Hook
(Passive)
Passive

Reduce the cooldown of Grappling Hook by 30 sec.

Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.

45
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.

Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

60
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.

Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Dirty Tricks
(Passive)
Passive

Cheap Shot, Gouge, and Sap no longer cost Energy.

Blinding Powder
(Passive)
Passive

Reduces the cooldown of Blind by 30 sec and increases its range by 15 yds.

Prey on the Weak
(Passive)
Passive

Enemies disabled by your Cheap Shot or Between the Eyes take 10% increased damage from all sources for 6 sec.

90
Loaded Dice
(Passive)
Passive

Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.

Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

Slice and Dice
(Instant)
25 Energy 0 Combo Points
Instant

Finishing move that consumes combo points to increase attack speed by 50% and Energy regeneration rate by 15%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds

100
Dancing Steel
(Passive)
Passive

Increases the duration of Blade Flurry by 3 sec and its damage by 5%.

Blade Rush
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Charge to your target with your blades out, dealing 2,188 Physical damage to the target and 1,094 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.

Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking with both weapons for a total of 6,996 Physical damage over 2 sec. While Blade Flurry is active, also hits all nearby enemies for 100% damage.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Weaponmaster
(Passive)
Passive

Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage.

Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

Gloomblade
(Melee Range, Instant)
35 Energy
Melee Range
Instant

Punctures your target with your shadow-infused blade for 924 Shadow damage, bypassing armor. Awards 1 combo point.

30
Nightstalker
(Passive)
Passive

While Stealth or Shadow Dance is active, you move 20% faster and your abilities deal 12% more damage.

Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. Also increases the duration of Shadow Dance by 1 sec.

Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.

Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

60
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active.

Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Shot in the Dark
(Passive)
Passive

After entering Stealth or Shadow Dance, your next Cheap Shot is free.

Night Terrors
(Passive)
Passive

Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.

Prey on the Weak
(Passive)
Passive

Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

90
Dark Shadow
(Passive)
Passive

While Shadow Dance is active, all damage you deal is increased by 25%.

Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

Enveloping Shadows
(Passive)
Passive

Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 sec per combo point spent. Shadow Dance gains 1 additional charge.

100
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.

Secret Technique
(Melee Range, Instant, 45 sec cooldown)
30 Energy 0 Combo Points
Melee Range
Instant
45 sec cooldown

Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : 1,440 total damage 2 points: 2,880 total damage 3 points: 4,320 total damage 4 points: 5,760 total damage 5 points: 7,200 total damage Cooldown is reduced by by 1 sec for every combo point you spend.

Shuriken Tornado
(Instant, 1 min cooldown)
60 Energy
Instant
1 min cooldown

Focus intently, then release a Shuriken Storm every sec for the next 4 sec.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.

Twist of Fate
(Passive)
Passive

After healing a target below 35% health, you deal 20% increased damage and 20% increased healing for 10 sec.

Schism
(40 yd range, 1.5 sec cast, 24 sec cooldown)
100 Mana
40 yd range
1.5 sec cast
24 sec cooldown

Attack the enemy's soul with a surge of Shadow energy, dealing 2,234 Shadow damage and increasing damage that you deal to the target by 40% for 9 sec.

30
Body and Soul
(Passive)
Passive

Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec. Can occur once every 6 sec.

Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.

Angelic Feather
(40 yd range, Instant)
40 yd range
Instant

Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.

45
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed, you restore 0.5% of your maximum mana.

Mindbender
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Summons a Mindbender to attack the target for 12 sec. You regenerate 0.5% of maximum mana each time the Mindbender attacks.

Power Word: Solace
(40 yd range, Instant, 12 sec cooldown)
40 yd range
Instant
12 sec cooldown

Strikes an enemy with heavenly power, dealing 1,595 Holy damage and restoring 1% of your maximum mana.

60
Psychic Voice
(Passive)
Passive

Reduces the cooldown of Psychic Scream by 30 sec.

Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.

Shining Force
(40 yd range, Instant, 45 sec cooldown)
500 Mana
40 yd range
Instant
45 sec cooldown

Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.

75
Sins of the Many
(Passive)
Passive

Your damage is increased by up to 12%, diminishing for each ally affected by your Atonement.

Contrition
(Passive)
Passive

When you heal with Penance, everyone with your Atonement is healed for 268.

Shadow Covenant
(40 yd range, Instant, 12 sec cooldown)
560 Mana
40 yd range
Instant
12 sec cooldown

Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for 3,015, but leaves a shell on them that absorbs the next 1,507 healing they receive within 6 sec.

90
Purge the Wicked
(40 yd range, Instant)
360 Mana
40 yd range
Instant

Cleanses the target with fire, causing 479 Fire damage and an additional 3,203 Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.

Divine Star
(30 yd range, Instant, 15 sec cooldown)
400 Mana
30 yd range
Instant
15 sec cooldown

Throw a Divine Star forward 24 yds, healing allies in its path for 1,117 and dealing 638 Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.

Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
540 Mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 2,457 and dealing 1,755 Holy damage to enemies.

100
Lenience
(Passive)
Passive

Atonement reduces damage taken by 3%.

Luminous Barrier
(40 yd range, Instant, 3 min cooldown)
800 Mana
40 yd range
Instant
3 min cooldown

Create a shield on all allies within 40 yards, absorbing 4,467 damage on each of them for 10 sec.

Evangelism
(Instant, 1.3 min cooldown)
Instant
1.3 min cooldown

Extends the duration of all of your active Atonements by 6 sec.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Enlightenment
(Passive)
Passive

You regenerate mana 10% faster.

Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.

Enduring Renewal
(Passive)
Passive

Your single-target healing spells refresh the duration of your Renew on the target.

30
Angel's Mercy
(Passive)
Passive

Damage you take reduces the cooldown of Desperate Prayer, based on the amount of damage taken.

Perseverance
(Passive)
Passive

When you cast Renew on yourself, it reduces all damage you take by 10%.

Angelic Feather
(40 yd range, Instant)
40 yd range
Instant

Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.

45
Cosmic Ripple
(Passive)
Passive

When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for 670.

Guardian Angel
(Passive)
Passive

When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 seconds.

Afterlife
(Passive)
Passive

Increases the duration of Spirit of Redemption by 50%.

60
Psychic Voice
(Passive)
Passive

Reduces the cooldown of Psychic Scream by 30 sec.

Censure
(Passive)
Passive

Holy Word: Chastise stuns the target for 4 sec and is not broken by damage.

Shining Force
(40 yd range, Instant, 45 sec cooldown)
500 Mana
40 yd range
Instant
45 sec cooldown

Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.

75
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.

Binding Heal
(40 yd range, 1.5 sec cast)
480 Mana
40 yd range
1.5 sec cast

Heals you, your target, and another friendly target within 20 yards for 1,675. Reduces the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec

Circle of Healing
(40 yd range, Instant, 15 sec cooldown)
500 Mana
40 yd range
Instant
15 sec cooldown

Heals the target and 4 injured allies within 30 yards of the target for 1,675.

90
Benediction
(Passive)
Passive

Your Prayer of Mending has a 30% chance to leave a Renew on each target it heals.

Divine Star
(30 yd range, Instant, 15 sec cooldown)
400 Mana
30 yd range
Instant
15 sec cooldown

Throw a Divine Star forward 24 yds, healing allies in its path for 1,117 and dealing 798 Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.

Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
540 Mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 2,457 and dealing 2,194 Holy damage to enemies.

100
Light of the Naaru
(Passive)
Passive

The cooldowns of your Holy Words are reduced by an additional 33% when you cast the relevant spells.

Apotheosis
(Instant, 2 min cooldown)
Instant
2 min cooldown

Enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 300% and reducing their cost by 100%.

Holy Word: Salvation
(40 yd range, 2.5 sec cast, 12 min cooldown)
1,200 Mana
40 yd range
2.5 sec cast
12 min cooldown

Heals all allies within 40 yards for 3,350, and applies Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Fortress of the Mind
(Passive)
Passive

Mind Flay and Mind Blast deal 10% more damage and generate 20% more Insanity.

Shadowy Insight
(Passive)
Passive

Shadow Word: Pain periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.

Shadow Word: Void
(40 yd range, 1.5 sec cast)
40 yd range
1.5 sec cast

Blasts the target with a word of void for 2,336 Shadow damage. Generates 15 Insanity.

30
Body and Soul
(Passive)
Passive

Power Word: Shield increases your target's movement speed by 40% for 3 sec.

San'layn
(Passive)
Passive

Reduces the cooldown of Vampiric Embrace by 45 sec and increases its healing done by 25%.

Mania
(Passive)
Passive

Increases your movement speed by up to 35% based on your current Insanity.

45
Twist of Fate
(Passive)
Passive

After damaging a target below 35% health, you gain 10% increased damage and healing for 8 sec.

Misery
(Passive)
Passive

Vampiric Touch also applies Shadow Word: Pain to the target.

Dark Void
(40 yd range, 2 sec cast, 30 sec cooldown)
40 yd range
2 sec cast
30 sec cooldown

Unleashes an explosion of dark energy around the target, dealing 1,133 Shadow damage and applying Shadow Word: Pain to all nearby enemies. Generates 30 Insanity.

60
Last Word
(Passive)
Passive

Reduces the cooldown of Silence by 15 sec.

Mind Bomb
(30 yd range, Instant, 30 sec cooldown)
30 yd range
Instant
30 sec cooldown

Inflicts the target with a Mind Bomb. After 2 sec or if the target dies, it unleashes a psychic explosion, disorienting all enemies within 8 yds of the target for 5 sec.

Psychic Horror
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Terrifies the target in place, stunning them for 4 sec.

75
Auspicious Spirits
(Passive)
Passive

Your Shadowy Apparitions now deal 100% increased damage and generate 2 Insanity.

Shadow Word: Death
(40 yd range, Instant)
40 yd range
Instant

A word of dark binding that inflicts 2,124 Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 15 Insanity, or 30 Insanity if the target dies.

Shadow Crash
(40 yd range, Instant, 20 sec cooldown)
40 yd range
Instant
20 sec cooldown

Hurl a bolt of slow-moving Shadow energy at the destination, dealing 1,416 Shadow damage to all targets within 8 yards. Generates 20 Insanity.

90
Lingering Insanity
(Passive)
Passive

When Voidform ends, its Haste bonus fades by 1% every 2 sec, instead of ending immediately.

Mindbender
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Summons a Mindbender to attack the target for 15 sec. Generates 6 Insanity each time the Mindbender attacks.

Void Torrent
(Channeled, 45 sec cooldown)
Channeled
45 sec cooldown

Channel a torrent of void energy into the target, dealing 4,961 Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform.

100
Legacy of the Void
(Passive)
Passive

Void Eruption's cast time is reduced by 40% and may be cast anytime your Insanity level is 60 or higher.

Dark Ascension
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Immediately activates a new Voidform, then releases an explosive blast of pure void energy, causing 3,414 Shadow damage to all enemies within 10 yds of your target. Generates 50 Insanity.

Surrender to Madness
(Instant, 4 min cooldown)
Instant
4 min cooldown

All your Insanity-generating abilities generate 100% more Insanity and you can cast while moving for 1 min. Then, you take damage equal to 90% of your maximum health and cannot generate Insanity for 30 sec.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
56
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.

Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

Rune Strike
(Melee Range, Instant)
Melee Range
Instant

Strike the target for 1,835 Physical damage. Cooldown reduced by 1 sec for every Rune you spend. Generates 1 Rune.

57
Rapid Decomposition
(Passive)
Passive

Your Blood Plague and Death and Decay deal damage 15% more often.

Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

Consumption
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Strikes all enemies in front of you with a hungering attack that deals 1,223 Physical damage and heals you for 100% of that damage.

58
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 1%.

Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

Tombstone
(Instant, 1 min cooldown)
Instant
1 min cooldown

Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.

60
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

Anti-Magic Barrier
(Passive)
Passive

Reduces the cooldown of Anti-Magic Shell by 15 sec and increases its duration and amount absorbed by 30%.

Rune Tap
(Instant, 1.5 sec cooldown)
1 Rune
Instant
1.5 sec cooldown

Reduces all damage taken by 30% for 4 sec.

75
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec.

Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Voracious
(Passive)
Passive

Death Strike grants you 15% Leech for 6 sec.

Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

Mark of Blood
(15 yd range, Instant, 6 sec cooldown)
30 Runic Power
15 yd range
Instant
6 sec cooldown

Places a Mark of Blood on an enemy for 15 sec. The enemy's damaging auto attacks will also heal their victim for 2% of the victim's maximum health.

100
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.

Red Thirst
(Passive)
Passive

Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power spent.

Bonestorm
(Instant, 1 min cooldown)
0 Runic Power
Instant
1 min cooldown

A whirl of bone and gore batters nearby enemies, dealing 466 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
56
Inexorable Assault
(Passive)
Passive

Gain Inexorable Assault every 8 sec, stacking up to 5 times. Obliterate consumes a stack to deal an additional 633 Frost damage.

Icy Talons
(Passive)
Passive

Your Runic Power spending abilities increase your melee attack speed by 5% for 6 sec, stacking up to 3 times.

Cold Heart
(Passive)
Passive

Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal 317 Frost damage. Stacks up to 20 times.

57
Runic Attenuation
(Passive)
Passive

Auto attacks have a chance to generate 3 Runic Power.

Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.

Horn of Winter
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

Blow the Horn of Winter, gaining 2 Runes and generating 25 Runic Power.

58
Death's Reach
(Passive)
Passive

Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.

60
Avalanche
(Passive)
Passive

Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing 506 Frost damage.

Frozen Pulse
(Passive)
Passive

While you have fewer than 3 full Runes, your auto attacks radiate intense cold, inflicting 142 Frost damage on all nearby enemies.

Frostscythe
(8 yd range, Instant)
1 Rune
8 yd range
Instant

A sweeping attack that strikes all enemies in front of you for 443 Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.

75
Permafrost
(Passive)
Passive

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

Death Pact
(Instant, 2 min cooldown)
Instant
2 min cooldown

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

90
Gathering Storm
(Passive)
Passive

Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.

Glacial Advance
(Instant, 6 sec cooldown)
30 Runic Power
Instant
6 sec cooldown

Summon glacial spikes from the ground that advance forward, each dealing 1,329 Frost damage and applying Razorice to enemies near their eruption point.

Frostwyrm's Fury
(Instant, 3 min cooldown)
Instant
3 min cooldown

Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 9,401 Frost damage and slowing movement speed by 50% for 10 sec.

100
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1 sec.

Obliteration
(Passive)
Passive

While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.

Breath of Sindragosa
(Instant, 2 min cooldown)
15 Runic Power per sec
Instant
2 min cooldown

Continuously deal 1,836 Frost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
56
Infected Claws
(Passive)
Passive

Your ghoul's Claw attack has a 30% chance to cause a Festering Wound on the target.

All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion.

Clawing Shadows
(30 yd range, Instant)
1 Rune
30 yd range
Instant

Deals 1,232 Shadow damage and causes 1 Festering Wound to burst.

57
Bursting Sores
(Passive)
Passive

Festering Wounds deal 25% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer 616 Shadow damage.

Ebon Fever
(Passive)
Passive

Virulent Plague deals 15% more damage over time in half the duration.

Unholy Blight
(Instant, 45 sec cooldown)
1 Rune
Instant
45 sec cooldown

Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with an unholy disease that deals 3,017 damage over 14 sec.

58
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

Death's Reach
(Passive)
Passive

Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Pestilent Pustules
(Passive)
Passive

Bursting a Festering Wound has a 10% chance to grant you Runic Corruption.

Harbinger of Doom
(Passive)
Passive

Sudden Doom triggers 15% more often and can accumulate up to 2 charges.

Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Rip out an enemy's soul, dealing 2,772 Shadow damage over 8 sec. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, you gain 10% Haste for 8 sec. Generates 2 Runes.

75
Spell Eater
(Passive)
Passive

Anti-Magic Shell absorbs 30% more magic damage and lasts 5 sec longer.

Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

Death Pact
(Instant, 2 min cooldown)
Instant
2 min cooldown

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

90
Pestilence
(Passive)
Passive

Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy.

Defile
(30 yd range, Instant, 20 sec cooldown)
1 Rune
30 yd range
Instant
20 sec cooldown

Defile the targeted ground, dealing 1,694 Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Scourge Strike will hit all enemies near the target. If any enemies are standing in the Defile, it grows in size every sec.

Epidemic
(Instant)
30 Runic Power
Instant

Causes each of your Virulent Plagues to flare up, dealing 616 Shadow damage to the infected enemy, and an additional 246 Shadow damage to all other enemies near them.

100
Army of the Damned
(Passive)
Passive

Death Coil reduces the cooldown of Apocalypse by 1 sec and Army of the Dead by 5 sec.

Unholy Frenzy
(Instant, 1.3 min cooldown)
Instant
1.3 min cooldown

Incites you into a killing frenzy for 12 sec, increasing Haste by 20% and causing your auto attacks to infect the target with a Festering Wound.

Summon Gargoyle
(30 yd range, Instant, 3 min cooldown)
30 yd range
Instant
3 min cooldown

Summon a Gargoyle into the area to bombard the target for 30 sec. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

Echo of the Elements
(Passive)
Passive

Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Aftershock
(Passive)
Passive

Your spells have a 25% chance to refund the Maelstrom spent on them.

Master of the Elements
(Passive, 2 min cooldown)
Passive
2 min cooldown

Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%.

Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 828 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

Storm Elemental
(40 yd range, Instant, 2.5 min cooldown)
40 yd range
Instant
2.5 min cooldown

Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 20 times.

Liquid Magma Totem
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 0.8 sec, dealing 221 Fire damage to all enemies within 8 yards.

75
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

Ancestral Guidance
(Instant, 2 min cooldown)
Instant
2 min cooldown

For the next 10 sec, 25% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.

Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

Icefury
(40 yd range, 2 sec cast, 30 sec cooldown)
40 yd range
2 sec cast
30 sec cooldown

Hurls frigid ice at the target, dealing 812 Frost damage and causing your next 4 Frost Shocks to deal 100% increased damage. Generates 15 Maelstom.

100
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Stormkeeper
(1.5 sec cast, 1 min cooldown)
1.5 sec cast
1 min cooldown

Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.

Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

Hot Hand
(Passive)
Passive

Melee attacks with Flametongue active have a chance to make your next Lava Lash cost no Maelstrom and deal 100% increased damage.

Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Landslide
(Passive)
Passive

Rockbiter has a 20% chance to increase the damage of your next Stormstrike by 100%.

Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 10%. Tailwind Totem Increases your chance to trigger Windfury by 2%.

45
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 738 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

Hailstorm
(Passive)
Passive

Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal 52 Frost damage.

Overcharge
(Passive)
Passive

Lightning Bolt now consumes up to 40 Maelstrom for up to 1,200% increased damage, but has a 10.2 sec cooldown.

75
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Crashing Storm
(Passive)
Passive

Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 329 Nature damage over 6 sec.

Fury of Air
(Instant)
3 Maelstrom, plus 3 per sec
Instant

Creates a vortex of wind 8 yards around you, dealing 92 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.

Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Elemental Spirits
(Passive)
Passive

Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.

Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into an Air Ascendant for 15 sec, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

Unleash Life
(Instant)
200 Mana
Instant

Unleashes elemental forces of Life, healing a friendly target for 2,319 and increasing the effect of the Shaman's next direct heal by 45%.

30
Echo of the Elements
(Passive)
Passive

Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Effects that reset their remaining cooldown will instead grant 1 charge.

Deluge
(Passive)
Passive

Chain Heal heals for an additional 20% on targets within your Healing Rain or affected by your Riptide.

Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

Earthgrab Totem
(35 yd range, Instant, 30 sec cooldown)
400 Mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

Ancestral Protection Totem
(40 yd range, Instant, 5 min cooldown)
440 Mana
40 yd range
Instant
5 min cooldown

Summons a totem at the target location for 30 sec. All allies within 20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana. Cannot reincarnate an ally who dies to massive damage.

75
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active.

Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Flash Flood
(Passive)
Passive

When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.

Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

Cloudburst Totem
(Instant, 1 sec cooldown)
344 Mana
Instant
1 sec cooldown

Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 30% of all healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing.

100
High Tide
(Passive)
Passive

Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half.

Wellspring
(30 yd range, 1.5 sec cast, 20 sec cooldown)
800 Mana
30 yd range
1.5 sec cast
20 sec cooldown

Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for 2,372.

Ascendance
(Instant, 3 min cooldown)