Talent Calculator
 
Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Dauntless
(Passive)
Passive

Your abilities cost 20% less Rage.

Overpower
(Melee Range, Instant)
10 Rage
Melee Range
Instant

Overpowers the enemy, causing 75,758 Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike.

All your melee attacks have a chance to activate Overpower.

Sweeping Strikes
(Passive)
Passive

Mortal Strike and Execute hit 2 additional nearby targets.

30
Shockwave
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Sends a wave of force in a frontal cone, causing 9,404 damage and stunning all enemies within 10 yards for 3 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.

Storm Bolt
(20 yd range, Instant, 30 sec cooldown)
20 yd range
Instant
30 sec cooldown

Hurls your weapon at an enemy, causing 19,798 Physical damage and stunning for 4 sec.

Double Time
(Passive)
Passive

Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.

45
Fervor of Battle
(Passive)
Passive

Whirlwind deals 45% increased damage to your primary target.

Rend
(Melee Range, Instant)
10 Rage
Melee Range
Instant

Wounds the target, causing 21,382 Bleed damage instantly and an additional 110,675 over 15 sec.

Avatar
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.

60
Second Wind
(Passive)
Passive

Restores 7% health every 1 sec when you have not taken damage for 5 sec.

Bounding Stride
(Passive)
Passive

Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.

Defensive Stance
(Instant, 10 sec cooldown)
Instant
10 sec cooldown

A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled.

75
In For The Kill
(Passive)
Passive

Mortal Strike refunds 30 Rage when used against targets that are below 20% health.

Mortal Combo
(Passive)
Passive

Mortal Strike now has a maximum of 2 charges.

Focused Rage
(Melee Range, Instant, 1.5 sec cooldown)
15 Rage
Melee Range
Instant
1.5 sec cooldown

Focus your rage on your next Mortal Strike, increasing its damage by 30%, stacking up to 3 times. Unaffected by the global cooldown

90
Deadly Calm
(Passive)
Passive

Battle Cry also reduces the Rage cost of your abilities by 100% for the duration.

Trauma
(Passive)
Passive

Slam and Whirlwind now cause the target to bleed for 25% additional damage over 6 sec. Multiple uses accumulate increased damage.

Titanic Might
(Passive)
Passive

Increases the duration of Colossus Smash by 16 sec.

100
Anger Management
(Passive)
Passive

Every 10 Rage you spend reduces the remaining cooldown on Battle Cry, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.

Opportunity Strikes
(Passive)
Passive

Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 32,323 Physical damage.

Ravager
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Throws a whirling weapon at the target location that inflicts 467,733 damage to all enemies within 8 yards over 6.8 sec.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
War Machine
(Passive)
Passive

Killing a target grants you 30% Haste and 30% movement speed for 15 sec.

Endless Rage
(Passive)
Passive

Your auto attack generates 30% additional Rage.

Fresh Meat
(Passive)
Passive

Bloodthirst has a 60% increased critical strike chance against targets above 80% health.

30
Shockwave
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Sends a wave of force in a frontal cone, causing 9,404 damage and stunning all enemies within 10 yards for 3 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.

Storm Bolt
(20 yd range, Instant, 30 sec cooldown)
20 yd range
Instant
30 sec cooldown

Hurls your weapon at an enemy, causing 19,798 Physical damage and stunning for 4 sec.

Double Time
(Passive)
Passive

Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.

45
Wrecking Ball
(Passive)
Passive

Your attacks have a chance to make your next Whirlwind deal 250% increased damage.

Outburst
(Passive)
Passive

Berserker Rage now causes Enrage, and its cooldown is reduced by 15 sec.

Avatar
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.

60
Furious Charge
(Passive)
Passive

Charge also increases the healing from your next Bloodthirst by 300%.

Bounding Stride
(Passive)
Passive

Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.

Warpaint
(Passive)
Passive

You now take only 15% increased damage from Enrage.

75
Massacre
(Passive)
Passive

Execute critical strikes reduce the Rage cost of your next Rampage by 100%.

Frothing Berserker
(Passive)
Passive

When you reach 100 Rage, your damage is increased by 15% and your movement speed by 30% for 6 sec.

Carnage
(Passive)
Passive

Reduces the cost of Rampage by 15 Rage.

90
Bloodbath
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

For 10 sec, your melee attacks and abilities cause the target to bleed for 40% additional damage over 6 sec.

Frenzy
(Passive)
Passive

Furious Slash increases your Haste by 5% for 10 sec, stacking up to 3 times.

Inner Rage
(Passive)
Passive

Raging Blow no longer requires Enrage and deals 150% increased damage, but has a 4.5 sec cooldown.

100
Bladestorm
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Become an unstoppable storm of destructive force, striking all targets within 8 yards for 222,024 Physical damage over 5.8 sec.

You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.

Reckless Abandon
(Passive)
Passive

Battle Cry lasts 2 sec longer and generates 100 Rage.

Dragon Roar
(Instant, 25 sec cooldown)
Instant
25 sec cooldown

Roar explosively, dealing 32,073 damage to all enemies within 8 yards and increasing all damage you deal by 16% for 6 sec. Dragon Roar ignores all armor and always critically strikes.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Shockwave
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Sends a wave of force in a frontal cone, causing 9,404 damage and stunning all enemies within 10 yards for 3 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.

Storm Bolt
(20 yd range, Instant, 30 sec cooldown)
20 yd range
Instant
30 sec cooldown

Hurls your weapon at an enemy, causing 19,798 Physical damage and stunning for 4 sec.

Warbringer
(Passive)
Passive

Charge now deals 21,382 damage to all enemies within 5 yds of the target, and stuns them for until cancelled.

30
Impending Victory
(Melee Range, Instant, 30 sec cooldown)
10 Rage
Melee Range
Instant
30 sec cooldown

Instantly attack the target, causing 47,516 damage and healing you for 15% of your maximum health.

Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.

Inspiring Presence
(Passive)
Passive

You inspire your party or raid members within 60 yards, causing them to be healed for 3% of all damage they deal.

Safeguard
(Passive)
Passive

Intercepting a friendly target now also causes 30% of their damage taken to transfer to you for 6 sec.

45
Renewed Fury
(Passive)
Passive

Ignore Pain also enrages you, increasing all damage you deal by 10% for 6 sec.

Best Served Cold
(Passive)
Passive

Revenge deals 5% more damage per target hit, up to 5.

Avatar
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.

60
Warlord's Challenge
(Passive)
Passive

Reduces the cooldown on Berserker Rage by 15 sec, and while Berserker Rage is active you may use Taunt with no cooldown and Taunted enemies move 50% faster towards you.

Bounding Stride
(Passive)
Passive

Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.

Crackling Thunder
(Passive)
Passive

Increases the radius of Thunder Clap by 50%.

75
Devastator
(Passive)
Passive

Your auto attacks deal an additional 56,165 Physical damage, generate 5 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam.

Never Surrender
(Passive)
Passive

Ignore Pain will ignore up to 100% more damage, based on your missing health.

Indomitable
(Passive)
Passive

Increases your maximum health by 25%, and the maximum effect of Ignore Pain by 25%.

90
Vengeance
(Passive)
Passive

Ignore Pain reduces the Rage cost of your next Revenge by 35%, and Revenge reduces the Rage cost of your next Ignore Pain by 35%.

Into the Fray
(Passive)
Passive

You gain 3% Haste for each enemy within 15 yards, up to 5 enemies.

Booming Voice
(Passive)
Passive

Demoralizing Shout also generates 60 Rage, and increases damage you deal to affected targets by 25%.

100
Anger Management
(Passive)
Passive

Every 10 Rage you spend reduces the remaining cooldown on Battle Cry, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.

Heavy Repercussions
(Passive)
Passive

Shield Slam extends the duration of Shield Block by 1.0 sec, and Shield Block increases the damage of Shield Slam by an additional 30%.

Ravager
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Throws a whirling weapon at the target location that inflicts 467,733 damage to all enemies within 8 yards over 6.8 sec.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
6% of base mana
40 yd range
Instant
12 sec cooldown

Infuse a friendly target with faith for 5 sec, healing them for 42,331 at the end.

Light's Hammer
(40 yd range, Instant, 1 min cooldown)
35% of base mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals 7,283 Holy damage to enemies and heals up to 6 allies for 3,527.

Crusader's Might
(Passive)
Passive

Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.

30
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

Unbreakable Spirit
(Passive)
Passive

Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.

Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.

45
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

Repentance
(30 yd range, 1.7 sec cast, 15 sec cooldown)
10% of base mana
30 yd range
1.7 sec cast
15 sec cooldown

Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.

Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 19,050 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.

Aura of Sacrifice
(Passive)
Passive

While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you.

While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.

Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 1,058 health to 3 injured allies within 10 yds every 1 sec.

While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.

75
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.

Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.

Holy Prism
(40 yd range, Instant, 20 sec cooldown)
17% of base mana
40 yd range
Instant
20 sec cooldown

A beam of light turns the target into a Holy Prism.

An enemy target takes 21,167 Holy damage and radiates 14,110 healing to 5 nearby allies within 15 yards.

A friendly target is healed for 28,220 and radiates 15,874 Holy damage to 5 nearby enemies within 15 yards.

90
Fervent Martyr
(Passive)
Passive

Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%, stacking.

Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.

Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,411. This effect can only occur once per 1 sec on each target.

100
Beacon of Faith
(60 yd range, Instant)
3.12% of base mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.

Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.

Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
10% of base mana
40 yd range
Instant
15 sec cooldown

Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.

Your heals will heal all of them for 40% of the amount healed.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Holy Shield
(Passive)
Passive

Increases your block chance by 15%, allows you to block spells, and your successful blocks deal 14,850 Holy damage to your attacker.

Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 11,364 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.

Consecrated Hammer
(Passive)
Passive

Hammer of the Righteous has no cooldown.

30
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

Bastion of Light
(Instant, 2 min cooldown)
Instant
2 min cooldown

Immediately grants 3 charges of Shield of the Righteous.

Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

45
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

Repentance
(30 yd range, 1.7 sec cast, 15 sec cooldown)
10% of base mana
30 yd range
1.7 sec cast
15 sec cooldown

Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.

Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 19,050 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
15% of base mana
40 yd range
Instant
3 min cooldown

Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.

Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 891 Holy damage when melee attacked.

75
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 35% of the target's missing health.

Knight Templar
(Passive)
Passive

Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%.

Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.

90
Aegis of Light
(Channeled, 3 min cooldown)
Channeled
3 min cooldown

Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%.

Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 586 healing every 1.0 sec, and enemies within your Consecration have 50% reduced movement speed.

Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,411. This effect can only occur once per 1 sec on each target.

100
Righteous Protector
(Passive)
Passive

Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec.

Seraphim
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.

Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.

Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.

Execution Sentence
(20 yd range, Instant, 20 sec cooldown)
3 Holy Power
20 yd range
Instant
20 sec cooldown

A hammer slowly falls from the sky, dealing 336,565 Holy damage after 6.8 sec.

Consecration
(Instant, 12 sec cooldown)
Instant
12 sec cooldown

Consecrates the land beneath you, causing 68,945 Holy damage over 11.6 sec to enemies who enter the area.

30
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.

Zeal
(Melee Range, Instant)
Melee Range
Instant

Strike the target for 64,647 Physical damage. Maximum 2 charges.

Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.

Generates 1 Holy Power.

Greater Judgment
(Passive)
Passive

Your Judgment ability hits 2 additional nearby enemies, and always deals a critical strike against targets above 50% health.

45
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.

Repentance
(30 yd range, 1.7 sec cast, 15 sec cooldown)
10% of base mana
30 yd range
1.7 sec cast
15 sec cooldown

Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.

Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 19,050 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.

Blade of Wrath
(Passive)
Passive

Your auto attacks have a chance to reset the cooldown of Blade of Justice.

Divine Hammer
(Instant, 12 sec cooldown)
Instant
12 sec cooldown

Divine Hammers spin around you, damaging enemies within 8 yds for 18,182 Holy damage instantly and every 1.9 sec for 11.6 sec.

Generates 2 Holy Power.

75
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 158,384 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.

Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown

Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 34,344 Physical damage. Lasts 10 sec.

Word of Glory
(Instant)
3 Holy Power
Instant

Heal yourself and up to 5 friendly targets within 15 yards for 84,662. Maximum 2 charges.

90
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.

Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,411. This effect can only occur once per 1 sec on each target.

100
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.

Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Increases your damage and haste by 3.5% for 20 sec.

Each Holy Power spent during Crusade increases damage and haste by an additional 3.5%.

Maximum 15 stacks.

Holy Wrath
(Instant, 3 min cooldown)
Instant
3 min cooldown

Deals 200% of your missing health in Holy damage to 4 nearby enemies, up to 120% of your maximum health.

Deals 35% of missing health against enemy players.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Big Game Hunter
(Passive)
Passive

Increases the critical strike chance of your auto shot and Cobra Shot by 60% on targets who are above 80% health.

Way of the Cobra
(Passive)
Passive

Cobra Shot deals 10% increased damage for every pet or guardian you have active.

Dire Stable
(Passive)
Passive

Dire Beast generates 12 additional Focus over its duration.

30
Stomp
(Passive)
Passive

When your Dire Beasts charge in, they will stomp the ground, dealing 108,341 Physical damage to all nearby enemies.

Dire Frenzy
(Instant)
Instant

Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.

Generates 25 Focus.

Chimaera Shot
(40 yd range, Instant, 9 sec cooldown)
40 yd range
Instant
9 sec cooldown

A two-headed shot that hits your primary target and another nearby target, dealing 54,924 Nature damage to one and 54,924 Frost damage to the other. Generates 10 Focus for every target hit.

45
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.

Farstrider
(Passive)
Passive

Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.

Trailblazer
(Passive)
Passive

Your movement speed is increased by 30% anytime you have not attacked for 3 seconds.

60
One with the Pack
(Passive)
Passive

Grants Wild Call 30% increased chance to reset the cooldown on Dire Beast.

Bestial Fury
(Passive)
Passive

Increase the damage bonus of Bestial Wrath by 15%.

Blink Strikes
(100 yd range, Passive)
100 yd range
Passive

Your pet's Basic Attack deals 100% increased damage, can now be used from 30 yards away, and will instantly teleport your pet behind its target. Your pet can teleport only once per 20 sec.

75
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow.

Wyvern Sting
(40 yd range, 1.5 sec cast, 45 sec cooldown)
40 yd range
1.5 sec cast
45 sec cooldown

A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.

Intimidation
(Instant, 1 min cooldown)
Instant
1 min cooldown

Commands your pet to intimidate the target, stunning it for 5 sec.

90
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown

Summons a flock of crows to attack your target, dealing 713,408 Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.

Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.9 sec, dealing an average of 173,198 Physical damage to all enemies in front of you. Usable while moving.

Volley
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

While active, your auto attacks spend 3 Focus to also launch a volley of shots that hit the target and all other nearby enemies, dealing 27,522 additional Physical damage.

100
Stampede
(30 yd range, Instant, 3 min cooldown)
30 yd range
Instant
3 min cooldown

Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies for 12 sec.

Killer Cobra
(Passive)
Passive

While Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command.

Aspect of the Beast
(Passive)
Passive

Kill Command and Flanking Strike cause an additional effect, based on your pet's Specialization.

Ferocity
The target also bleeds for 53,457 Physical damage over 6 sec.

Tenacity
Your pet also takes 30% reduced damage for 6 sec.

Cunning
The target's movement speed is also reduced by 50% for 4 sec.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Lone Wolf
(Passive)
Passive

Increases your damage by 18%, but you can no longer use Call Pet.

Steady Focus
(Passive)
Passive

Using Arcane Shot or Multi-Shot two times in a row increases your Focus Regeneration by 25% for 12 sec.

Careful Aim
(Passive)
Passive

Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 30% damage over 8 sec.

30
Lock and Load
(Passive)
Passive

Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.

Black Arrow
(40 yd range, Instant, 15 sec cooldown)
10 Focus
40 yd range
Instant
15 sec cooldown

Fires a Black Arrow at the target, dealing 143,124 Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.

When you kill an enemy, the remaining cooldown on Black Arrow will reset.

True Aim
(Passive)
Passive

Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 10 times. Limit 1 target.

45
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.

Farstrider
(Passive)
Passive

Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.

Trailblazer
(Passive)
Passive

Your movement speed is increased by 30% anytime you have not attacked for 3 seconds.

60
Explosive Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown

Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to 275,222 Fire damage to all enemies within 8 yds, damage based on proximity.

Sentinel
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Your Sentinel watches over the target area for 20 sec, applying Hunter's Mark to all enemies every 10 sec.

Patient Sniper
(Passive)
Passive

Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 15% every 1 sec.

75
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow.

Wyvern Sting
(40 yd range, 1.5 sec cast, 45 sec cooldown)
40 yd range
1.5 sec cast
45 sec cooldown

A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.

Camouflage
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% every 1 secs.

90
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown

Summons a flock of crows to attack your target, dealing 713,408 Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.

Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.9 sec, dealing an average of 173,198 Physical damage to all enemies in front of you. Usable while moving.

Volley
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

While active, your auto attacks spend 3 Focus to also launch a volley of shots that hit the target and all other nearby enemies, dealing 27,522 additional Physical damage.

100
Sidewinders
(40 yd range, Instant)
40 yd range
Instant

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 65,333 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.

Generates 40 Focus.

Also replaces Multi-Shot.

Piercing Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown

A powerful shot which deals up to 265,117 Physical damage to the target and up to 132,558 Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.

Trick Shot
(Passive)
Passive

Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.

If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Animal Instincts
(Passive)
Passive

Flanking Strike also reduces the remaining cooldown by 2.9 sec of a random one of the following abilities:

Flanking Strike
Mongoose Bite
Aspect of the Eagle
Harpoon

Throwing Axes
(30 yd range, Instant)
15 Focus
30 yd range
Instant

Tosses 3 axes at an enemy, each dealing 61,869 Physical damage.

Way of the Mok'Nathal
(Passive)
Passive

Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.

30
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown

Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.

Mortal Wounds
(Passive)
Passive

Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite.

Snake Hunter
(Instant, 2 min cooldown)
Instant
2 min cooldown

Instantly grants you 3 charges of Mongoose Bite.

45
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.

Disengage
(Instant, 1 sec cooldown)
Instant
1 sec cooldown

Leap backwards.

Trailblazer
(Passive)
Passive

Your movement speed is increased by 30% anytime you have not attacked for 3 seconds.

60
Caltrops
(40 yd range, Instant, 15 sec cooldown)
40 yd range
Instant
15 sec cooldown

Scatters Caltrops in an area for 15 sec. Enemies who step on Caltrops will take 9,899 Bleed damage every 1 sec, and have 70% reduced movement speed for 6 sec.

Guerrilla Tactics
(Passive)
Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:

Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.

Steel Trap
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals 296,970 bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 1 min.

Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat.

75
Sticky Bomb
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Hurls a concussive grenade at your target which sticks to them and explodes after 2 sec, knocking back all nearby enemies.

Ranger's Net
(40 yd range, Instant, 1 sec cooldown)
30 Focus
40 yd range
Instant
1 sec cooldown

Hurls a net at the enemy, rooting the target for 3 sec and reducing movement speed by 50% for 15 sec. Damage may break the effect.

Camouflage
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% every 1 secs.

90
Butchery
(8 yd range, Instant)
40 Focus
8 yd range
Instant

Strike all nearby enemies in a flurry of strikes, inflicting 125,305 Physical damage to each.

Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 253,410 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

Serpent Sting
(Passive)
Passive

Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing 142,545 Nature damage over 15 sec.

100
Spitting Cobra
(Instant, 1 min cooldown)
Instant
1 min cooldown

Summons a Spitting Cobra for 30 sec that attacks your target for 19,799 Nature damage every 2 sec. While the Cobra is active you gain an extra 3 Focus every 1 sec.

Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all neaby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 98,990 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.

Aspect of the Beast
(Passive)
Passive

Kill Command and Flanking Strike cause an additional effect, based on your pet's Specialization.

Ferocity
The target also bleeds for 53,457 Physical damage over 6 sec.

Tenacity
Your pet also takes 30% reduced damage for 6 sec.

Cunning
The target's movement speed is also reduced by 50% for 4 sec.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Master Poisoner
(Passive)
Passive

Increases the damage done by your poisons by 30% and their non-damaging effects by 20%.

Elaborate Planning
(Passive)
Passive

Your finishing moves grant 12% increased damage done for 5 sec.

Hemorrhage
(Melee Range, Instant)
30 Energy
Melee Range
Instant

Rips a gushing wound in the target, dealing 20,202 Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 sec.

Awards 1 combo point.

30
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.

Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.

Shadow Focus
(Passive)
Passive

Abilities cost 75% less Energy while Stealth is active.

45
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.

Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.

Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Leeching Poison
(1.5 sec cast)
1.5 sec cast

Coats your weapons with a Non-Lethal Poison that lasts for 1 hour, granting you 10% Leech.

Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

75
Thuggee
(Passive)
Passive

Resets the remaining cooldown on Garrote when a target dies with your Garrote active.

Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.

Internal Bleeding
(Passive)
Passive

Kidney Shot also deals 28,512 Bleed damage per combo point over 12 sec.

90
Agonizing Poison
(1.5 sec cast)
1.5 sec cast

Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 4.0%, stacking up to 5 times.

Damage bonus increased by Mastery: Potent Poisons.

Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.

Exsanguinate
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100% faster.

100
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.

Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 87,112 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Ghostly Strike
(Melee Range, Instant)
30 Energy
Melee Range
Instant

Strikes an enemy with your cursed weapon, dealing 39,194 Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.

Awards 1 combo point.

Swordmaster
(Passive)
Passive

Saber Slash has a 10% increased chance to strike an additional time.

Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.

30
Grappling Hook
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Launch a grappling hook and pull yourself to the target location.

Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.

Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.

45
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.

Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.

Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.

Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

75
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.

Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.

Dirty Tricks
(Passive)
Passive

Gouge, Blind, Cheap Shot, and Sap no longer cost Energy.

90
Cannonball Barrage
(35 yd range, Instant, 1 min cooldown)
35 yd range
Instant
1 min cooldown

Command a ghost ship crew to barrage the target area with cannonballs doing 178,188 Physical damage over 2 sec and slowing enemies by 50% for 1.5 sec.

Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.

Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for 52,526 Physical damage with your main-hand and 14,708 Physical damage with your off-hand.

While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.

100
Slice and Dice
(Instant)
25 Energy
Instant

Finishing move that consumes combo points to increase attack speed by 100% and Energy regeneration rate by 15%. Lasts longer per combo point.
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
5 points: 36 seconds

Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 87,112 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.

Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.

Gloomblade
(Melee Range, Instant)
35 Energy
Melee Range
Instant

Punctures your target with your shadow-infused blade for 106,099 Shadow damage, bypassing armor.

Awards 1 combo point.

30
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.

Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.

Shadow Focus
(Passive)
Passive

Abilities cost 75% less Energy while Stealth is active.

45
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.

Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.

Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum life every 1 sec while Stealth is active.

Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

75
Strike from the Shadows
(Passive)
Passive

Shadowstrike also stuns your target for 2 sec. Players are Dazed for 5 sec instead.

Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.

Tangled Shadow
(Passive)
Passive

Nightblade now decreases the target's movement speed by an additional 20%.

90
Premeditation
(Passive)
Passive

Cheap Shot and Shadowstrike generate 1 additional combo point.

Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.

Enveloping Shadows
(Instant)
30 Energy
Instant

Finishing move that generates 1 combo point every 3 sec. Lasts longer per combo point spent.
1 point : 6 seconds
2 points: 12 seconds
3 points: 18 seconds
4 points: 24 seconds
5 points: 30 seconds

100
Master of Shadows
(Passive)
Passive

You immediately gain 25 Energy when you enter Stealth or activate Shadow Dance.

Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 87,112 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
The Penitent
(Passive)
Passive

Penance may be cast on a friendly target, healing them for 63,495 over 1.9 sec.

Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.

Schism
(40 yd range, 1.5 sec cast, 6 sec cooldown)
2.5% of base mana
40 yd range
1.5 sec cast
6 sec cooldown

Attack the enemy's soul with a surge of Shadow energy, dealing 29,984 Shadow damage and increasing damage that you deal to the target by 30% for 6 sec.

30
Angelic Feather
(40 yd range, Instant)
40 yd range
Instant

Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. Maximum 3 charges.

Body and Soul
(Passive)
Passive

Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.

Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.

45
Shining Force
(40 yd range, Instant, 45 sec cooldown)
2.5% of base mana
40 yd range
Instant
45 sec cooldown

Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.

Psychic Voice
(Passive)
Passive

Reduces the cooldown of Psychic Scream by 30 sec.

Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.

60
Power Word: Solace
(40 yd range, Instant, 12 sec cooldown)
40 yd range
Instant
12 sec cooldown

Strikes an enemy with heavenly power, dealing 21,165 Holy damage and restoring 1.00% of your maximum mana.

Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.

Mindbender
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Summons a Mindbender to attack the target for 12 sec. You regenerate 0.50% of maximum mana each time the Mindbender attacks.

75
Contrition
(Passive)
Passive

Increases Atonement duration by 3 sec.

Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.

Twist of Fate
(Passive)
Passive

After healing a target below 35% health, you deal 20% increased damage and 20% increased healing for 10 sec.

90
Clarity of Will
(40 yd range, 2 sec cast)
2.79% of base mana
40 yd range
2 sec cast

Shields the target with a protective ward for 20 sec, absorbing 63,495 damage.

Divine Star
(30 yd range, Instant, 15 sec cooldown)
2.5% of base mana
30 yd range
Instant
15 sec cooldown

Throw a Divine Star forward 24 yds, healing allies in its path for 6,351 and dealing 10,231 Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.

Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 20,276 and dealing 30,414 Holy damage to enemies.

100
Purge the Wicked
(40 yd range, Instant)
2% of base mana
40 yd range
Instant

Cleanses the target with fire, causing 7,055 Fire damage and an additional 35,015 Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.

Grace
(Passive)
Passive

Increases your non-Atonement healing and absorption by 30% on targets with Atonement.

Shadow Covenant
(40 yd range, Instant)
5% of base mana
40 yd range
Instant

Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for 31,748, but leaves a shell on them that absorbs the next 15,874 healing they receive within 6 sec.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.

Enduring Renewal
(Passive)
Passive

Your single-target healing spells refresh the duration of your Renew on the target.

Enlightenment
(Passive)
Passive

You regenerate mana 10% faster.

30
Angelic Feather
(40 yd range, Instant)
40 yd range
Instant

Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. Maximum 3 charges.

Body and Mind
(40 yd range, Instant, 10 sec cooldown)
40 yd range
Instant
10 sec cooldown

Heals the target for 4,233 every 1 sec and increases their movement speed by 40% for 4 sec.

Perseverance
(Passive)
Passive

When you cast Renew on yourself, it reduces all damage you take by 10%.

45
Shining Force
(40 yd range, Instant, 45 sec cooldown)
2.5% of base mana
40 yd range
Instant
45 sec cooldown

Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.

Censure
(Passive)
Passive

Holy Word: Chastise stuns the target for 5 sec and is not broken by damage.

Afterlife
(Passive)
Passive

Increases the duration of Spirit of Redemption by 50%.

60
Light of the Naaru
(Passive)
Passive

Serendipity reduces the remaining cooldown on the appropriate Holy Word by an additional 2 sec.

Guardian Angel
(Passive)
Passive

When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 90 seconds.

Symbol of Hope
(40 yd range, Instant, 6 min cooldown)
40 yd range
Instant
6 min cooldown

Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for 12 sec.

75
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.

Binding Heal
(40 yd range, 1.5 sec cast)
2.5% of base mana
40 yd range
1.5 sec cast

Heals you, another friendly target, and a third friendly target within 20 yards for 21,165.

Triggers Serendipity, reducing the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec.

Piety
(Passive)
Passive

Prayer of Mending's cooldown is reduced by 2 sec, and it now triggers Serendipity, reducing the remaining cooldown on Holy Word: Sanctify.

90
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.

Divine Star
(30 yd range, Instant, 15 sec cooldown)
2.5% of base mana
30 yd range
Instant
15 sec cooldown

Throw a Divine Star forward 24 yds, healing allies in its path for 6,351 and dealing 10,231 Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.

Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 20,276 and dealing 30,414 Holy damage to enemies.

100
Apotheosis
(Instant, 3 min cooldown)
Instant
3 min cooldown

Enter a pure Holy form for 30 sec, increasing the effects of Serendipity by 200% and reducing the cost of your Holy Words by 100%.

Benediction
(Passive)
Passive

Your Prayer of Mending has a 40% chance to leave a Renew on each target it heals.

Circle of Healing
(40 yd range, Instant, 15 sec cooldown)
5% of base mana
40 yd range
Instant
15 sec cooldown

Heals up to 5 injured allies within 30 yards of the target for 18,343.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Twist of Fate
(Passive)
Passive

After healing a target below 35% health, you deal 20% increased damage and 20% increased healing for 10 sec.

Fortress of the Mind
(Passive)
Passive

Mind Flay and Mind Blast deal 10% more damage.

Shadow Word: Void
(40 yd range, 1.5 sec cast)
40 yd range
1.5 sec cast

Blasts the target's mind for 15,522 Shadow damage.

30
Mania
(Passive)
Passive

You move 1% faster for every 3 Insanity you have.

Body and Soul
(Passive)
Passive

Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.

Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.

45
Mind Bomb
(30 yd range, Instant, 30 sec cooldown)
30 yd range
Instant
30 sec cooldown

Inflicts the target with a Mind Bomb.

After 2 sec, or if the target dies, it unleashes a psychic explosion, stunning all enemies within 8 yds of the target for 4 sec.

Psychic Voice
(Passive)
Passive

Reduces the cooldown of Psychic Scream by 30 sec.

Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.

60
Lingering Insanity
(Passive)
Passive

When Voidform ends, its haste bonus fades by 2% every second, instead of ending immediately.

Reaper of Souls
(Passive)
Passive

Shadow Word: Death is now castable on targets below 35% health, and always generates Insanity as though it killed the target.

Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.

75
San'layn
(Passive)
Passive

Increases the damage of your Vampiric Touch by 20%, and the healing of your Vampiric Embrace by 20%.

Auspicious Spirits
(Passive)
Passive

Your Shadowy Apparitions now deal 100% increased damage and generate 3 Insanity.

Shadowy Insight
(Passive)
Passive

Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.

90
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.

Misery
(Passive)
Passive

Vampiric Touch also applies Shadow Word: Pain to the target.

Mindbender
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Summons a Mindbender to attack the target for 15 sec.

Generates 4 Insanity each time the Mindbender attacks.

100
Legacy of the Void
(Passive)
Passive

Void Eruption may be cast anytime your Insanity level is 65 or higher.

Shadow Crash
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurl a bolt of slow-moving Shadow energy at the destination, dealing 67,729 Shadow damage to all targets within 8 yards.

Generates 15 Insanity.

Surrender to Madness
(Instant, 10 min cooldown)
Instant
10 min cooldown

All your Insanity-generating abilities generate 100% more Insanity, and you can cast while moving, until you exit Voidform.

Then you die. Horribly.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
56
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.

Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.

Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 614,208 health from the target over 3 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.

Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 20,055 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.

Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.

58
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.

Blood Tap
(Instant)
Instant

Consume shadowy essence.

Generates 1 Rune.

Maximum 2 charges. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.

Anti-Magic Barrier
(Passive)
Passive

Anti-Magic Shell also increases your maximum health by 25% for 10 sec.

60
Mark of Blood
(15 yd range, Instant)
15 yd range
Instant

Places a Mark of Blood on an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.

Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.

Tombstone
(Instant, 1 min cooldown)
Instant
1 min cooldown

Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.

75
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.

Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.

March of the Damned
(Passive)
Passive

Wraith Walk lasts 100% longer and breaks stun, snare, and root effects when cast.

90
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.

Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.

100
Bonestorm
(Instant, 1 min cooldown)
20 Runic Power
Instant
1 min cooldown

A whirl of bone and gore batters nearby enemies every 1 sec, dealing 22,946 Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.

Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.

Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
56
Shattering Strikes
(Passive)
Passive

If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal 40% additional damage.

Icy Talons
(Passive)
Passive

Frost Strike also increases your melee attack speed by 10% for 6 sec, stacking up to 3 times.

Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 65% chance to cause you to gain 1 Rune.

57
Freezing Fog
(Passive)
Passive

Howling Blast and Frost Fever deal 30% increased damage.

Frozen Pulse
(Passive)
Passive

While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting 13,068 Frost damage on all nearby enemies.

Horn of Winter
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

Blow the Horn of Winter, gaining 2 runes and generating 20 Runic Power.

58
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec.

Hungering Rune Weapon
(Instant, 1 sec cooldown)
Instant
1 sec cooldown

Empower your rune weapon, gaining 1 Rune and 5 Runic Power instantly and every 1.5 sec for 15 sec.

Avalanche
(Passive)
Passive

While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing 9,899 Frost damage.

60
Abomination's Might
(Passive)
Passive

Obliterate critical strikes have a 20% chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead.

Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.

Winter is Coming
(Passive)
Passive

Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned for 4 sec.

75
Volatile Shielding
(Passive)
Passive

Your Anti-Magic Shell turns your enemies' magic against them, absorbing 35% more damage, but generating no Runic Power.

When it expires, 25% of all damage absorbed is dealt as Shadow damage divided among nearby enemies.

Permafrost
(Passive)
Passive

When you deal damage with auto attacks, gain an absorb shield equal to 30% of the damage dealt.

White Walker
(Passive)
Passive

You take 30% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 70% for 3 sec.

90
Frostscythe
(8 yd range, Instant)
8 yd range
Instant

A sweeping attack that strikes all enemies in front of you for 27,273 Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.

Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.

Gathering Storm
(Passive)
Passive

Each Rune spent during Remorseless Winter increases its damage by 15%, and extends its duration by 0.5 sec.

100
Obliteration
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

For the next 8 sec, every Frost Strike hit triggers Killing Machine, and Obliterate costs 1 less Rune.

Breath of Sindragosa
(Instant, 2 min cooldown)
Instant
2 min cooldown

Continuously deal 56,920 Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.

Glacial Advance
(Instant, 15 sec cooldown)
Instant
15 sec cooldown

Summon glacial spikes from the ground that advance forward, each dealing 74,242 Frost damage to enemies near their eruption point.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
56
All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion, and its cooldown is removed.

Bursting Sores
(Passive)
Passive

Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer 17,818 Shadow damage.

Ebon Fever
(Passive)
Passive

Virulent Plague deals 20% more damage over time in half the duration.

57
Epidemic
(Instant)
Instant

Causes each of your Virulent Plagues within 100 yds to flare up, dealing 29,697 Shadow damage to the infected enemy, and an additional 5,444 Shadow damage to all other enemies near them.

Pestilent Pustules
(Passive)
Passive

Every 8 Festering Wounds you burst, you gain 1 Rune.

Blighted Rune Weapon
(Instant, 1 min cooldown)
Instant
1 min cooldown

Your next 5 auto attacks infect your target with 2 Festering Wounds.

58
Unholy Frenzy
(Passive)
Passive

When a Festering Wound bursts, you gain 100% increased attack speed for 2.5 sec.

Castigator
(Passive)
Passive

Each Festering Strike critical strike applies 2 additional Festering Wounds.

Each Scourge Strike critical strike bursts 1 additional Festering Wound.

Clawing Shadows
(30 yd range, Instant)
1 Death
30 yd range
Instant

Deals 31,517 Shadow damage and causes 1 Festering Wound to burst.

60
Sludge Belcher
(Passive)
Passive

Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.

Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.

Debilitating Infestation
(Passive)
Passive

Outbreak reduces the movement speed of all affected enemies by 50% for 3 sec.

75
Spell Eater
(Passive)
Passive

Your Anti-Magic Shell is 20% larger and lasts 5 sec longer.

Corpse Shield
(Instant, 1 min cooldown)
Instant
1 min cooldown

For the next 10 sec, 90% of all damage you take is transferred to your ghoul.

If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds.

Lingering Apparition
(Passive)
Passive

You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec.

90
Shadow Infusion
(Passive)
Passive

While your ghoul is not transformed, Death Coil will also reduce the remaining cooldown of Dark Transformation by 5 sec.

Necrosis
(Passive)
Passive

Dealing damage with Death Coil causes your next Scourge Strike to deal 40% increased damage.

Infected Claws
(Passive)
Passive

Your ghoul's Claw attack has a 35% chance to cause a Festering Wound on the target.

100
Dark Arbiter
(30 yd range, Instant, 2 min cooldown)
30 yd range
Instant
2 min cooldown

Summon a Val'kyr to attack the target for 15 sec. The Val'kyr will gain 1% increased damage for every 1 Runic Power you spend.

Defile
(30 yd range, Instant, 30 sec cooldown)
10 Runic Power
30 yd range
Instant
30 sec cooldown

Defile the targeted ground, dealing 104,544 Shadowfrost damage to all enemies over 10 sec.

Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 300, stacking up to 10 times.

While you remain within your Defile, your Scourge Strike will hit all enemies near the target.

Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
1 Unholy
Melee Range
Instant
45 sec cooldown

Strike an enemy's soul for 70,708 Shadow damage, afflicting them with Soul Reaper for 5 sec.

Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 times.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Path of Flame
(Passive)
Passive

Lava Burst deals 10% more damage and causes Flame Shock to spread from the target to a nearby enemy.

Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 3,880 Nature damage to your most recently attacked target.

Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min.

Resonance Totem
Generates 1 Maelstrom every 1 sec.

Storm Totem
Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10%.

Ember Totem
Increases Flame Shock damage over time by 10%.

Tailwind Totem
Increases your haste by 2%.

30
Gust of Wind
(Instant, 15 sec cooldown)
Instant
15 sec cooldown

A gust of wind hurls you forward.

Ancestral Guidance
(Instant, 2 min cooldown)
Instant
2 min cooldown

For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.

Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

45
Lightning Surge Totem
(35 yd range, Instant, 45 sec cooldown)
10% of base mana
35 yd range
Instant
45 sec cooldown

Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 5 sec.

Earthgrab Totem
(35 yd range, Instant, 30 sec cooldown)
10% of base mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

Voodoo Totem
(35 yd range, Instant, 30 sec cooldown)
10% of base mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.

60
Aftershock
(Passive)
Passive

Your spells refund 30% of all Maelstrom spent on them.

Ancestral Swiftness
(Passive)
Passive

Increases haste by 6%.

Elemental Mastery
(Instant, 2 min cooldown)
Instant
2 min cooldown

Elemental forces empower you with 20% haste for 20 sec.

75
Elemental Fusion
(Passive)
Passive

Flame Shock has a 5% increased chance to trigger Lava Surge.

Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 47,975 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 2,400 for 10 sec.

90
Liquid Magma Totem
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1.0 sec, dealing 7,762 Fire damage to all enemies within 8 yards.

Storm Elemental
(Instant, 2.5 min cooldown)
Instant
2.5 min cooldown

Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 30 sec.

Echo of the Elements
(Passive)
Passive

Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Other effects that reset their remaining cooldown will instead grant 1 charge.

100
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.

Lightning Rod
(Passive)
Passive

Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. Lightning Rods take 40% of all damage you deal with Lightning Bolt and Chain Lightning.

Icefury
(40 yd range, 2 sec cast, 30 sec cooldown)
40 yd range
2 sec cast
30 sec cooldown

Hurls frigid ice at the target, dealing 63,497 Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.

Generates 24 Maelstom.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Windsong
(10 yd range, Instant, 45 sec cooldown)
10 yd range
Instant
45 sec cooldown

Lashes your enemy for 28,222 Nature damage, and enhances your weapons with wind, increasing your attack speed by 35% for 20 sec.

Hot Hand
(Passive)
Passive

Melee attacks with Flametongue active have a chance to make your next Lava Lash cost no Maelstrom and deal 100% increased damage.

Boulderfist
(10 yd range, Instant)
10 yd range
Instant

Slams your target with the power of stone, dealing 49,496 Nature damage and enhancing your weapons for 10 sec, increasing all damage you deal by 5%.

Generates 25 Maelstrom.

30
Rainfall
(40 yd range, Instant, 10 sec cooldown)
40 yd range
Instant
10 sec cooldown

Blankets the target area in healing rain, restoring 36,478 health to up to 6 allies over 10 sec. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec.

Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 39,596 Physical damage.

Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

45
Lightning Surge Totem
(35 yd range, Instant, 45 sec cooldown)
10% of base mana
35 yd range
Instant
45 sec cooldown

Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 5 sec.

Earthgrab Totem
(35 yd range, Instant, 30 sec cooldown)
10% of base mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

Voodoo Totem
(35 yd range, Instant, 30 sec cooldown)
10% of base mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.

60
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lighting for 1 hour which has a chance to deal 11,879 Nature damage when you deal or take melee damage.

Ancestral Swiftness
(Passive)
Passive

Increases haste by 6%.

Hailstorm
(Passive)
Passive

Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal 4,242 Frost damage.

75
Tempest
(Passive)
Passive

Stormbringer now affects the next 2 Stormstrikes.

Overcharge
(Passive)
Passive

Lightning Bolt now consumes up to 40 Maelstrom for up to 1,500% increased damage, but has a 11.6 sec cooldown.

Empowered Stormlash
(Passive)
Passive

Stormlash now spreads to 1 additional target and deals 50% additional damage.

90
Crashing Storm
(Passive)
Passive

Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 19,014 Nature damage over 6 sec.

Fury of Air
(Instant)
3 Maelstrom
Instant

Creates a vortex of wind 8 yards around you, dealing 7,919 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.

Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 257,375 Physical damage and knocking enemies to the side.

100
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into an Air Ascendant for 15 sec, generating 12 Maelstrom per second, and transforming your auto attack and Stormstrike into Wind attacks, which bypass armor and have a 30 yd range.

Landslide
(Passive)
Passive

Rockbiter now also enhances your weapon, increasing your Agility by 8% for 10 sec.

Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 217,777 Physical damage and increasing Physical and Nature damage you deal to the target by 15% for 10 sec.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

Unleash Life
(Instant)
5% of base mana
Instant

Unleashes elemental forces of Life, healing a friendly target for 24,693 and increasing the effect of the Shaman's next direct heal by 45%.

Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Gust of Wind
(Instant, 15 sec cooldown)
Instant
15 sec cooldown

A gust of wind hurls you forward.

Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active, and increases your movement speed in Ghost Wolf by an additional 10%.

Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

45
Lightning Surge Totem
(35 yd range, Instant, 45 sec cooldown)
10% of base mana
35 yd range
Instant
45 sec cooldown

Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 5 sec.

Earthgrab Totem
(35 yd range, Instant, 30 sec cooldown)
10% of base mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

Voodoo Totem
(35 yd range, Instant, 30 sec cooldown)
10% of base mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.

60
Crashing Waves
(Passive)
Passive

Riptide grants an additional stack of Tidal Waves.

Ancestral Guidance
(Instant, 2 min cooldown)
Instant
2 min cooldown

For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.

Deluge
(Passive)
Passive

Chain Heal heals for an additional 20% on targets within your Healing Rain or affected by your Riptide.

75
Ancestral Protection Totem
(40 yd range, Instant, 5 min cooldown)
11% of base mana
40 yd range
Instant
5 min cooldown

Summons a totem at the target location for 30 sec. All allies within 20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana.

Cannot reincarnate an ally who dies to massive damage.

Earthen Shield Totem
(40 yd range, Instant, 1 min cooldown)
11% of base mana
40 yd range
Instant
1 min cooldown

Summons a totem with 1,489,620 health for 15 sec. 6,006 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

90
Bottomless Depths
(Passive)
Passive

Resurgence always triggers when you heal a target below 60% health.

Cloudburst Totem
(Instant, 30 sec cooldown)
8.6% of base mana
Instant
30 sec cooldown

Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all healing done while it was active, divided evenly among targets.

Casting this spell a second time recalls the totem and releases the healing.

Echo of the Elements
(Passive)
Passive

Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Other effects that reset their remaining cooldown will instead grant 1 charge.

100
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Wellspring
(30 yd range, 1.5 sec cast, 20 sec cooldown)
35% of base mana
30 yd range
1.5 sec cast
20 sec cooldown

Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for 31,748.

High Tide
(Passive)
Passive

Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Arcane Familiar
(Instant, 10 sec cooldown)
Instant
10 sec cooldown

Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts 1 hour.

Amplification
(Passive)
Passive

Arcane Missiles deals an additional 15% damage per Arcane Charge.

Words of Power
(Passive)
Passive

Grants 1% increased chance to trigger Arcane Missiles per 20% of your mana you have unspent.

30
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Max 2 charges.

Slipstream
(Passive)
Passive

Arcane Missiles and Evocation may be channeled while moving.

Mana Shield
(Passive)
Passive

Prismatic Barrier has no cooldown, but your mana is drained by 20% of the damage it absorbs.

45
Mirror Image
(Instant, 2 min cooldown)
2% of base mana
Instant
2 min cooldown

Creates 3 copies of you nearby, which cast spells and attack your enemies. Lasts 40 sec.

Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.

Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Supernova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Pulses arcane energy around the target enemy or ally, dealing 11,994 Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.

Charged Up
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Immediately grants 4 Arcane Charges.

Resonance
(Passive)
Passive

Arcane Barrage deals 25% increased damage per target it hits.

75
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 30% and increases your movement speed by 30% for 8 sec.

Ring of Frost
(30 yd range, 2 sec cast, 45 sec cooldown)
2% of base mana
30 yd range
2 sec cast
45 sec cooldown

Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets.

Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.

90
Nether Tempest
(40 yd range, Instant)
1.5% of base mana
40 yd range
Instant

Places a Nether Tempest on the target which deals 4,132 Arcane damage over 12 sec to the target and 4,132 to all enemies within 10 yards. Limit 1 target.

Damage increased by 60% per Arcane Charge.

Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.

Erosion
(40 yd range, Passive, 1 min cooldown)
40 yd range
Passive
1 min cooldown

Your attacks erode the target's resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.

100
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 70% and reduces mana costs by 70%.

Temporal Flux
(Passive)
Passive

Arcane Blast's cast time is reduced by 5% for each Arcane Charge.

Arcane Orb
(40 yd range, Instant, 20 sec cooldown)
1% of base mana
40 yd range
Instant
20 sec cooldown

Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing 35,275 Arcane damage to enemies it passes through.

Grants 1 Arcane Charge when cast and every time it deals damage.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Pyromaniac
(Passive)
Passive

Casting Pyroblast or Flamestrike while Hot Streak is active has a 8% chance to instantly reactivate Hot Streak.

Conflagration
(Passive)
Passive

Fireball also applies Conflagration to the target, dealing an additional 1,412 Fire damage over 8 sec.

Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 3,176 Fire damage to nearby enemies.

Firestarter
(Passive)
Passive

Your Fireball and Pyroblast spells always deals a critical strike when the target is above 90% health.

30
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Max 2 charges.

Blast Wave
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Causes an explosion around yourself, dealing 7,056 Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for 4 sec.

Blazing Soul
(Passive)
Passive

Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.

45
Mirror Image
(Instant, 2 min cooldown)
2% of base mana
Instant
2 min cooldown

Creates 3 copies of you nearby, which cast spells and attack your enemies. Lasts 40 sec.

Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.

Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Alexstrasza's Fury
(Passive, 45 sec cooldown)
Passive
45 sec cooldown

Dragon's Breath always critically strikes and contributes to Hot Streak.

Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.

Controlled Burn
(Passive)
Passive

When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.

75
Frenetic Speed
(Passive)
Passive

Casting Scorch increases your movement speed by 30% for 3 sec.

Ring of Frost
(30 yd range, 2 sec cast, 45 sec cooldown)
2% of base mana
30 yd range
2 sec cast
45 sec cooldown

Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets.

Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.

90
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 7,060 Fire damage over 3.9 sec, and then exploding to deal an additional 5,645 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.

Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.

Flame Patch
(Passive)
Passive

Flamestrike leaves behind a patch of flames which burns enemies within it for 28,232 Fire damage over 8 sec.

100
Kindling
(Passive)
Passive

Your Fireball, Pyroblast, and Fire Blast critical strikes reduce the remaining cooldown on Combustion by 1 sec.

Cinderstorm
(40 yd range, 1.5 sec cast, 9 sec cooldown)
1% of base mana
40 yd range
1.5 sec cast
9 sec cooldown

Throws a spread of 6 cinders that travel in an arc, each dealing 4,586 Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.

Meteor
(40 yd range, Instant, 45 sec cooldown)
1% of base mana
40 yd range
Instant
45 sec cooldown

Calls down a meteor which lands at the target location after 3 sec, dealing 77,607 Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 19,752 Fire damage over 8 sec to all enemies in the area.

Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Ray of Frost
(40 yd range, Channeled, 1 min cooldown)
40 yd range
Channeled
1 min cooldown

For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing 14,463 Frost damage every 1.0 sec. Each time Ray of Frost deals damage, its damage increases by 20%.

Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.

Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing all Frost damage you deal by 0.5% for 8 sec, stacking up to 12 times.

30
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Max 2 charges.

Ice Floes
(Instant)
Instant

Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. Max 3 charges.

Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.

45
Mirror Image
(Instant, 2 min cooldown)
2% of base mana
Instant
2 min cooldown

Creates 3 copies of you nearby, which cast spells and attack your enemies. Lasts 40 sec.

Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.

Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Ice Nova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Causes a whirl of icy wind around the target enemy or ally, dealing 31,749 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.

Frozen Touch
(Passive, 30 sec cooldown)
Passive
30 sec cooldown

Increases your chance to generate Fingers of Frost charges by 40%.

Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.

75
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.

Ring of Frost
(30 yd range, 2 sec cast, 45 sec cooldown)
2% of base mana
30 yd range
2 sec cast
45 sec cooldown

Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets.

Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.

90
Frost Bomb
(40 yd range, 1.5 sec cast)
1.25% of base mana
40 yd range
1.5 sec cast

Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing 11,112 Frost damage to the target and 6,942 Frost damage to all other enemies within 10 yards.

Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.

Arctic Gale
(Passive)
Passive

Increases Blizzard's damage by 30% and its area of effect by 20%.

100
Thermal Void
(Passive)
Passive

Your Ice Lances against frozen targets extend your Icy Veins by 2 sec.

Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 70,551 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.

Comet Storm
(40 yd range, Instant, 30 sec cooldown)
1% of base mana
40 yd range
Instant
30 sec cooldown

Calls down a series of 7 icy comets on and around the target, each of which deals 7,409 Frost damage to all enemies within 4 yards of its impact.

Choose a Specialization
Available at level 10
Choose Talents
Select one talent per tier. Some talent options may vary depending on your specialization.
15
Haunt
(40 yd range, 1.5 sec cast, 30 sec cooldown)
5% of base mana
40 yd range
1.5 sec cast
30 sec cooldown

A ghostly soul haunts the target, dealing 56,795 Shadow damage and increasing your damage dealt to the target by 30% for 15 sec. If the target dies, Haunt's cooldown is reset.

Writhe in Agony
(Passive)
Passive

Agony's damage may now ramp up twice as high.

Malefic Grasp
(Passive)
Passive

While channeling Drain Soul, your damage over time effects deal 80% increased damage to the target.

30
Contagion
(Passive)
Passive

You deal 18% increased damage to targets affected by your Unstable Affliction.

Absolute Corruption
(Passive)
Passive

Corruption is now permanent and deals 25% increased damage. Duration reduced to 40 sec against players.

Empowered Life Tap
(Passive)
Passive

Life Tap increases your damage dealt by 10% for 20 sec.

45
Demonic Circle
(0.5 sec cast)
5% of base mana
0.5 sec cast

Summons a Demonic Circle for 15 min, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1.

Mortal Coil
(20 yd range, Instant, 45 sec cooldown)
6% of base mana
20 yd range
Instant
45 sec cooldown

Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.

Howl of Terror
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.

60
Siphon Life
(40 yd range, Instant)
40 yd range
Instant

Siphons the target's life essence, dealing 21,085 damage over 15 sec and healing you for 100% of the damage it deals.

Sow the Seeds
(Passive)
Passive

Seed of Corruption will now embed a demon seed in 2 additional nearby enemies.

Soul Harvest
(Instant, 2 min cooldown)
Instant
2 min cooldown

Increases your damage and your pets' damage by 20%. Lasts 15 sec, increased by 2 sec for each target afflicted by your , up to a maximum of 35 sec.

75
Demon Skin
(Passive)
Passive

Your Soul Leech absorption now passively recharges at a rate of 1% of maximum health every 1 sec, and may now absorb up to 20% of maximum health.

Burning Rush
(Instant)
Instant

Increases your movement speed by 50%, but also damages you for 5% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled.

Dark Pact
(Instant, 1 min cooldown)
Instant
1 min cooldown

Sacrifices 20% of your demon's current health to shield you for 400% of the sacrificed health for 20 sec. If you have no demon, your health is sacrificed instead. Usable while suffering from control impairing effects.

90
Grimoire of Supremacy
(Passive)
Passive

You are able to maintain control over even greater demons indefinitely, allowing you to summon a Doomguard or Infernal as a permanent pet.

Grimoire of Service
(Passive, 1.5 min cooldown)
Passive
1.5 min cooldown

Summons a second demon which fights for you for 25 sec and deals 100% increased damage. 1.5 min cooldown. The demon will immmediately use one of its special abilities when summoned:

Grimoire: Imp: Cleanses 1 harmful Magic effect from you.
Grimoire: Voidwalker Taunts its target.
Grimoire: Succubus Seduces its target.
Grimoire: Felhunter Interrupts its target.
Grimoire: Felguard Stuns its target.

Grimoire of Sacrifice
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

Sacrifice your demon to gain Demonic Power, causing your spells to sometimes also deal 5,291 Shadow damage to the target and other enemies within 8 yds. Lasts 1 hour or until you summon a demon.

100
Soul Effigy
(40 yd range, 1.5 sec cast)
40 yd range
1.5 sec cast

Creates a Soul Effigy bound to the target, which is attackable only by you. 35% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min.

Phantom Singularity
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Places a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing 98,152 damage over 15.5 sec, healing you for 30% of the damage done.

Soul Conduit
(Passive)
Passive

Every Soul Shard you spend has a 20% chance to be refunded.