Legion Dungeon Previews: Eye of Azshara and Neltharion’s Lair

August 10th by Blizzard Entertainment

Many challenges await the heroes of Azeroth in Legion, and among the most dangerous are the dungeons found in and around the Broken Isles. In this preview, we take a look at two more of the expansion’s new dungeons: Eye of Azshara and Neltharion’s Lair.

Eye of Azshara

Minimum Level: 98
Location: Azsuna
Bosses: 5

Amidst outlying shoals off the coast of Azsuna, an ancient source of power lies beneath the waves. Long ago, the power of Queen Azshara extended throughout these lands, and the naga seeking the Tidestone of Gloganneth still act at her behest. As clouds roll in and the air crackles with the energy of an approaching storm, Azshara’s followers prepare to summon an incarnation of her wrath to lay waste to the land.

Developer Insights: This large outdoor dungeon, which serves as a capstone to the Azsuna storyline, was one of the first to enter development. With such a wide-open space to work with, we resolved from the start to embrace non-linearity. Though most groups will navigate the dungeon either clockwise or counter-clockwise, the first four bosses can be fought in any order. As players defeat the different bosses around the Eye, the ritual being performed at the center of the Eye progresses, causing the weather to intensify. These effects are not merely cosmetic, but include changes like periodic lightning strikes, or gusts of wind that buffet the party about. Some of these effects may interact with specific boss encounter mechanics in a way that might influence a group’s choice of boss order.

The Eye of Azshara is an outdoor dungeon with five bosses located along its coastal area:

Serpentrix:The naga camped at the Eye of Azshara keep a healthy distance from its northern reaches. An ancient scaled beast makes its home in the shallows there, occasionally bursting forth with one of its many snakelike necks to devour nearby prey.

King Deepbeard: Sailors tell of a behemoth that strides the ocean floor, surging from the deptsh to tear vessels apart with his bare hands. They say he wears the intact prow of a ship as a pauldron — as a trophy. Most listeners dismiss these reports as fools’ tales, the product of too much grog.

Warlord Parjesh: This fierce commander oversees the military might of the naga that have overrun Azsuna in search of the Tidestone of Golgonnath. He is second only to Athissa among the Hatecoil, and commands obedience with an equal measure of fear and respect.

Lady Hatecoil: This naga sea witch hails from a long line of Hatecoil nobility, favored by Queen Azshara herself. The waves and the skies heed her call, as she harnesses their power to crush any who would oppose the Hatecoils.

Wrath of Azshara: One of Azshara’s most loyal handmaidens offered herself willingly to her Queen to serve as the instrument of her vengeance. Summoned by Hatecoil channelers as a last resort after Parjesh’s failure, the terrifying Wrath of Azshara exists to wash away all landwalkers who would stand against her.

Neltharion’s Lair

Minimum Level: 98
Location: Highmountain
Bosses: 4

Located within Highmountain Neltharion’s Lair takes you into the craggy depths of what was once Deathwing’s lair.

Developer Insights: When setting out to build this dungeon, our brainstorming revolved around two pillars: this massive cavern complex used to be the home of the Earth Warder Neltharion, and thus needed a truly massive scale; we also wanted to showcase the culture of the drogbar, the primary antagonists in Highmountain, hinting at a sprawling civilization with far more sophistication than players might have realized. These twin goals led us to include vast amounts of unplayable space along the outskirts of the main player path through the dungeon, with dwellings carved into the cavern walls and massive waterwheels harnessing the power of the rapids that churn their way through the Lair. Speaking of which, those rapids also provided a natural solution to the question of how to move players quickly through the vast space we’d created!

Rokmora: Ularogg Cragshaper’s unfinished masterpiece, Rokmora,is a massive crystal fury constructed to annihilate all who stand against the Underking. The wild magic used to create this behemoth has yet to take hold imbuing any piece of Rokmora, attached or not, with Ularogg’s malevolent will to crush his enemies.

Ularogg Cragshaper: Ularogg Cragshaper, is an ancient drogbar who has committed his life to the pursuit of power. Through violence and deception, Ularogg rose to become the Underking’s trusted advisor. He detests Navarogg for bringing “intruders” into their home and will take pleasure in bringing about their violent end.

Naraxas: Naraxas, mother of monsters, has been worshipped by the drogbar since the Age of Neltharion. Constant sacrifices are made to this creature so she can nurture the generations of horrors the drogbar use against their enemies. One way or another, you must make it past this beast and strike at the Underking before this terror is unleased on Highmountain.

Dargrul the Underking: Dargrul is the most powerful Underking since the age of Neltharion. Certain that only he has the right to wield the power of Khaz’goroth, Dargul murdered High Chieftain Ulan and seized the artifact from the Highmountain tauren. Now, he uses the Hammer’s power to devastate the region and any who oppose him.