Hotfixes: December 19

December 20th by Blizzard Entertainment

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

December 19


Hotfixes

Dungeons and Raids

(All dungeon and raid hotfixes will take effect with realm restarts in each region.)

Trial of Valor

Odyn

  • Reduced the damage of Shatter by 25% on all difficulties.
  • Reduced the damage of Stormforged Spear's tank hit by 25% on all difficulties.
  • Reduced Odyn's health by 10% on all difficulties.
  • Reduced Hyrja and Hymdall's health by 20% on all difficulties.
  • Hymdall and Hyrja now once again leave the arena at 85% on Heroic difficulty during Stage 2.

Guarm

  • Reduced Health by 10% on all difficulties.
  • Reduced damage dealt by Headlong Charge by 10% on all difficulties. This change does not apply to Trample.
  • Reduced damage dealt by Flame Lick on impact on Mythic difficulty by 5%.

Helya

  • Reduced the health of Bilewater Slime, Night Watch Mariner, and Helya by 10% and Grimelord by 15% in the Helya encounter in Trial of Valor on all difficulties.
  • Reduced the number of Taint of the Sea debuffs applied to players on Mythic difficulty by 1.
  • Reduced the damage of Tainted Explosion on all difficulties.

PvP

Hunter

  • Marksmanship
    • Aimed Shot now deals full damage against player targets, up from 80%.

Paladin

  • Retribution
    • Retribution Paladin's template Strength has been reduced by 15%, down from 10%.
    • Justicar's Vengeance deals an additional 25% to stunned player targets, down from an additional 50%.

Priest

  • Shadow
    • Shadow Priest's template Intellect is now reduced by 5%.

Rogue

  • Subtlety
    • Nightblade is now undispellable.
    • Night Terrors is now Magic dispellable.

Holiday Updates

  • The Feast of Winter Veil Achievement "BB King" now only requires players to pelt three faction leaders to complete.

December 13


Hotfixes

Dungeons and Raids

Trial of Valor

Helya

  • Resolved an issue where Helya's Taint of the Sea on Mythic difficulty would sometimes cast at incorrect times in Stage One.

Player versus Player

  • Players can now reach Prestige level 8.

Rogue

  • (Assasination) Agility increased by 5%.
  • (Outlaw) Agility increased by 5%.

Warlock

  • (Affliction) Intellect decreased by 5%.

Death Knight

  • (Frost) Stamina reduced by 10%.

Monk

  • (Windwalker) Strike of the Windlord now deals 60% damage in PvP.
  • (Windwalker) Fists of Fury now deals 85% damage in PvP.

Priest

  • Atonement effect increased by 10% in PvP.

Druid

  • (Restoration) Fortified Bark (Honor Talent) now increases the damage reduction of Ironbark by 15% (was 30%).

December 6


Hotfixes

Class

Demon Hunter

  • Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended.

Hunter

  • Freezing Trap will no longer cause the target's next cast to fail in certain cases.

Mage

  • Ice Block's cooldown will correctly reset at the end of an encounter.

Priest

  • You can now activate and deactivate Shadowform while mounted.

Class Halls

  • Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.

Dungeons and Raids

  • Players in a dungeon during a server shutdown should no longer receive the Deserter debuff.

Throne of Tides

  • Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable.

Trial of Valor

  • The Patient Zero achievement should now be obtainable, as intended.

Guarm

  • Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty.
  • Decreased Guarm's health by 5% on Mythic difficulty.

Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.

Helya

  • The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players.
  • Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties.
  • Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties.
  • On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty.

Odyn

  • Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.

Items

  • Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.

Player versus Player

  • Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.

Quests

  • Havi's message when a player completes "Now That's Just Clawful" will no longer be displayed to all players in the area.
  • World Quest map markers for Kirin Tor World Quests should now function correctly.
  • During “Barrels o’ Fun”, a swirling holy light now radiates from the barrel that needs to be tracked.
  • Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner".

November 29


Hotfixes

Class

Druid

  • Lifebloom should no longer lose its final instant heal effect after having its duration extended by Swiftmend while using the legendary wrist item Edraith, Bonds of Aglaya.

Priest

  • Fixed an issue where Dispersion, Void Torrent, and Swirling Void Potion were not always pausing Insanity generation.

Shaman

  • Corrected an issue that could cause Elemental Shamans to experience an indefinite visual alert when they have maximum Maelstrom.

Dungeons

Darkheart Thicket

  • Shade of Xavius
    • Induced Paranoia and Nightmare Bolt now ignore line of sight.
    • Nightmare Bolt now deals 25% less damage.

Items

  • Wild Imps can now receive the Sin’dorei Spite benefit, increasing their damage by 30%.

Player versus Player

  • Many different kinds of feasts can be placed and used inside of PvP instances.

Paladin

  • Pure of Heart will no longer trigger the Cleanse Toxins cooldown.
  • Pure of Heart can no longer be triggered on periodic heal ticks, only the periodic heal’s initial cast.
  • Pure of Heart no longer triggers of Aura of Mercy.

Quests

  • On the afternoon of Sunday, November 27, to alleviate an issue where too few Kirin Tor World Quests were available to allow for reliable completion of the Kirin Tor Emissary quest, we hotfixed that Emissary quest to autocomplete on login. This was a stopgap measure while we work on a proper fix to the underlying issue; we intend for future occurrences of the Kirin Tor Emissary quest to work as expected, like other Emissary quests.
  • The door leading to Furog the Elfbreaker's chamber in the Withered Army Training scenario should now open more reliably.

November 22


Hotfixes

Class

Death Knight

  • Purgatory should now work in the Withered Army Training scenario.

Hunter

  • Bursting Shot's disorient effect should no longer hit targets out of line of sight.

Paladin

  • Divine Hammer’s cooldown, global cooldown, period, and duration are all correctly modified by Haste.

Dungeons and Raids

Trial of Valor

  • Non-boss enemies should now Death Grip less frequently.
    • Helya
    • Resolved an issue which caused chain and cleave effects to not target enemies that were near Helya.
    • Resolved an issue that could cause the Fury of the Maw movement effect to apply to players even after the wave has passed over them.
    • Helya will now instantly perform her breath attacks if its target dies during the cast, rather than failing to use the ability.
    • (Mythic Difficulty) Resolved an issue where Corrupted Breath would target the highest threat tank as opposed to player who is currently tanking the boss.

Items

  • Soul Inhaler and Gin-Ji Knife Set may no longer be used in raid instances.

NPCs

  • Gobo the Angler Mangler should now respawn and mangle anglers more frequently.
  • The Soultakers should no longer spawn one at a time. They should now always spawn as a group, and should now properly share health.

Pet Battles

  • Fixed a crash that could sometimes occur when starting a pet battle with Algalon the Observer.

Player versus Player

  • Seaforium Bomb and Huge Seaforium Bomb can be placed and deal siege damage in Isle of Conquest, as intended.
  • The chance of receiving multiple cloaks from PvP has been reduced.
  • Warlock
    • Rot and Decay now works correctly with Drain Soul and Drain Life.

Professions

  • Trial of Valor Vantus Rune buffs are no longer removed when the player zones into a PvP or Timewalking instance.

Quests

  • Demon Hunters that perform a faction change immediately after exiting Mardum will now have their next quest granted to them on login.
  • Players are now able to complete “Survey the City”.
  • There should be more Withered to wrangle in Ambervale for “Withered Wrangling: Ambervale”.

November 16


Hotfixes

Class

Mage

  • Displacement should now work for mages who know Arcane Momentum.

Rogue

  • Weaponmaster no longer causes Goremaw's Bite to deal excessive damage when it activates.

Shaman

  • Pristine Proto-Scale Girdle buffs are no longer shared among multiple Shaman.

Dungeons

Return to Karazhan

  • Grouped players can now loot Little Red's Cape for "High Stress Hiatus".

Trial of Valor

  • There is now a portal to return to the start of the instance in Haustvald, and Odyn will teleport players out of the instance after Helya is defeated.
    • Helya
    • The difficulty of several aspects of the Helya encounter have been decreased on Raid Finder difficulty.
    • Resolved an issue where sometimes Bilewater Breath would cast while Helya is submerging.

Quests

  • Warriors on "Capturing the Gateway" who aren’t seeing the required missions should return to their Class Hall, abandon the quest, and then re-accept it from Odyn. You will receive credit for missions you already completed and the remaining missions will now be available.
  • The Burning Crusade quest "Blessing of Incineratus" can now be completed.

November 15


Hotfixes

Class

Priest

  • Borrowed Time and Muze’s Unwavering Will (legendary wrist item) now properly reduce the global cooldown of Smite, in addition to Smite’s cast time.

Warlock

  • The Warlock Glyph of the Observer should now summon an Observer that knows Devour Magic.

Dungeons

  • The weekly Grand Challenger’s Bounty now contains Item Level 885+ rewards for players who cleared a Mythic Keystone Level 12 or higher dungeon the prior week.

Return to Karazhan

  • Burning Bones should no longer sometimes inflict damage to the tank instead of the player with the debuff.

Player versus Player

  • End-of-match rewards from Rated Arenas and Rated Battlegrounds now get increased item level based on your current rating in that bracket, instead of your current item level.
    • Developers’ Notes: While the Weekly Quests for each bracket were giving rewards based on rating, the rewards given at the conclusion of a Rated Arena or Rated Battleground weren’t aligned with the challenge involved in earning a high rating. This change makes winning high-rated Arena or Rated Battleground matches more analogous to running repeated high-level Mythic Keystone dungeons.
  • Rated Battleground wins no longer have a guaranteed chance to reward an item.
    • Developers’ Notes: RBG wins would’ve been far too lucrative. We’re lowering the base chance of receiving an item, but also applying some aggressive bad luck protection. While you won’t earn an item from every single RBG win any more, they’ll still be very common, and far more valuable at higher ratings.

November 14


Hotfixes

Class

Death Knight

  • (Blood) The Hungering Maw now increases the player's Armor by 10%, then increases by 1% for every additional point put into the Infinite Progression Artifact Trait.

Druid

  • (Restoration) The legendary item Aman'Thul's Wisdom should now work correctly with Rejuvenation and Germination when cast on other players.

Hunter

  • (Beast Mastery) Spiritbound now increases the player's damage, Hati's damage, and the player's pet damage by 5%, then increases by 0.5% for every additional point put into the Infinite Progression Artifact Trait.

Paladin

  • The damage from Greater Blessing of Might will no longer be increased twice by some debuffs on the target.

Priest

  • (Discipline) Forbidden Flame now increases the player's damage and healing by 4%, then increases by 0.4% for every additional point into the Infinite Progression Artifact Trait.
  • Shadow: Voidform’s Insanity drain now begins at 8 Insanity per second (down from 9), but will increase at a 10% faster rate
    • Developers’ Notes: We want to reduce the maximum amount of time that Surrender to Madness can be maintained, without significantly impacting Shadow otherwise.  Our intent in this hotfix is that it’s still effective to use Surrender similarly to how it is currently used, but that its maximum potential in ideal situations is slightly less extreme.

Warlock

  • Sweet Souls should no longer completely heal the Warlock when an ally uses a healthstone.

Dungeons

  • Hellfire Citadel
    • LFR Queuing for Archimonde’s Fall at the Black Gate now has Anetheron, Azgalor, Kaz’rogal, and Archimonde spawned once the queue pops.
  • Return to Karazhan
    • Fixed an issue which could cause Galindre to not reset properly on a failed attempt.
  • Trial of Valor
    • Helya
    • Anchor Slam should now inflict less damage to secondary targets on Normal difficulty.
    • Resolved an issue where Fury of the Maw would do drastically more damage than intended on targets recently wounded by an Orb of Corrosion.

Items

  • All Legion Legendary items have had their item level increased by 15. This change will be applied retroactively.
  • All items from the Trial of Valor have had their base item level increased by 5. This change will be applied retroactively.
  • The damage from the equip effect of Choker of Barbed Reins should scale down in Timewalking dungeons.

Player versus Player

The following PvP adjustments will take place with the next realm maintenance.

Death Knight

  • (Frost) Strength reduced by 10%.
  • (Blood) Blood Boil now deals full damage in PvP (was reduced).
    • Developers’ Notes: Frost Death Knight damage continues to be higher than we’d like following the changes in Patch 7.1. For Blood, we no longer feel the damage reduction on Blood Boil is necessary. We plan to make a broader set of changes for them (and other tanks) in Patch 7.1.5.

Druid

  • (Feral) Rake now deals 20% less damage to players.
    • Developers’ Notes: We like that Feral Druids can apply a lot of spread pressure through their bleeds, but Rake’s damage feels out of line.

Mage

  • (Fire) Intellect increased by 10%.
    • Developers’ Notes: Fire Mages have simply fallen behind in terms of damage output, and we felt they needed an increase.

Paladin

  • (Holy) Mana regeneration has been reduced.
  • (Holy) Avenging Crusader now costs 110,000 mana.
    • Developers’ Notes: Holy Paladins are too mana efficient in current PvP gameplay. We’re reducing their overall regeneration, as well as adding a mana cost to Avenging Crusader, since it was essentially mana-free healing.

Rogue

  • Feint reduces damage taken from player cast area-of-effect spells by 30% (was 50%).
  • (All specs) Stamina has been increased by 5%.
    • Developers’ Notes: Feint’s AoE damage reduction is intended to protect Rogues during dungeon and raid encounters, but many class abilities that feel like single target spells in PvP are treated as AoE effects (e.g. Lunar Strike, Ice Nova). This makes Rogues unintentionally resistant to those abilities. We’re reducing Feint’s AoE damage reduction in PvP, but increasing Stamina to compensate.

Shaman

  • (Elemental) Stormkeeper now increases damage of Lightning Bolt, Chain Lightning, and Lava Beam by 100% against players (was 200%)
  • (Elemental) Intellect increased by 5%.
    • Developers' Notes: Stormkeeper is at the center of a combination of cooldowns and procs that can cause extraordinarily high damage in a very short time. We're reducing its impact but increasing Elemental's damage overall to compensate.

Warlock

  • (Affliction) Unstable Affliction's dispel damage has been doubled.
  • (Destruction) Chaos Bolt now deal an additional 35% damage against players (was 20%).
    • Developers’ Notes: Patch 7.1 changed the design of Unstable Affliction, and our initial tuning on the dispel damage was simply too low. For Destruction, we want spending Soul Shards on Chaos Bolt to feel rewarding when weighed against the alternatives.

Quests

  • The weekly event quest “The Very Best” should no longer be cleared from the quest log when logging in on a low-level character.
  • Kirin Tor world quests can now appear when the Kirin Tor emissary is not active.

Sound

  • Players no longer receive any sound following the Quick Join notifications when friends or guild members queue.

November 8


Hotfixes

Class

Hunter

  • Bursting Shot should no longer hit enemies far above or below the player when used with Magnetized Blasting Cap Launcher.

Priest

  • The Holy Priest artifact trait Say Your Prayers should now function correctly, and gives Prayer of a Mending a 6% chance per rank to not consume a count when it jumps.

Warlock

  • Wild Imps summoned by Improved Dreadstalkers will now properly, continuously cast Fel Bolt.

Dungeons

  • Completing a Mythic Keystone dungeon on level 11 or higher will now reward base item level 870 loot at the end of the run (was 865).

Pet Battles

  • Players will no longer lose their Celestial Invitation upon starting the quest "A Celestial Invitation."

PvP

  • Additional vendor food and drink items have been re-enabled for use in battlegrounds and Ashran.
  • The Patron of War achievement should once again show properly.

Battlegrounds

  • Artifact Power rewards for the losing side have been increased.

Quests

  • The quest rewards from "Soul Prism of the Illidari" and "The Once and Future Lord of Shadows", now have a base 870 item level.
  • Resolved an issue where “WANTED: Nameless King” and “WANTED: Kiranys Duskwhisper” would sometimes not grant quest credit.
  • Rockback Gnashers are no longer despawned by “Neltharion’s Lair: Mother of Stone”.
  • When using the Leave Vehicle button during “The Day that Deathwing Came: The Real Story”, the player is returned to their normal size.
  • The Fal'dorei Silkwitch in the “Building an Army” Withered Scenario should now more reliably open the door to the next room when it dies.
  • Resolved an issue in which “WANTED: Dreadbog” and “DANGER: Ealdis” would not properly grant the World Quest if the quest NPCs were near each other.
  • Resolved an issue in which “WANTED: Warbringer Mox'na” and “DANGER: Stormfeather” would not properly grant the World Quest if the quest NPCs were near each other.
  • Archaeology: Highborne Archaeology Fragments can now be looted for the quest "Explosive Results".

Travel

  • (IN TESTING) Underwater-only mounts now move faster.

November 3


Hotfixes

Dungeons

  • Experience rewarded from queuing for "Random Legion Dungeon" (Normal difficulty) has been increased by 150%.

Maw of Souls

  • On Mythic Keystone difficulty, the portal to Stormheim should no longer be covered up by the Challenger's Cache.

Return to Karazhan

  • Players who may have missed the final turn-in to Khadgar inside of the Return to Karazhan dungeon are now able to turn in “Fragments of the Past” and “In the Eye of the Beholder” to Khadgar outside of Karazhan.
  • "In the Eye of the Beholder" and "The Tower of Power" should no longer fail to give players credit when defeating the final boss.
  • (REQUIRES RESTARTS) When returning to a partially-cleared Karazhan, the bosses and associated minions that had previously been defeated by the party leader should now properly be absent, and other players with different boss lockouts should be able to join without issue.

Items

  • Players can now see and track their weekly and maximum cap of Lingering Soul Fragments in the Currency pane.
  • Hidden Artifact appearances that drop from World Bosses should now be guaranteed on a kill, when all preceding requirements are met.

Pet Battles

  • The Creeping Tentacle battle pet will now correctly drop on all difficulties of the Yogg-Saron encounter.
  • "Clone"-type abilities on Blood Boil, Bloodgazer Hatchling, and the 2016 BlizzCon pets have been exchanged for other abilities.

Professions

Alchemy

  • Recipe: Potion of Prolonged Power (Rank 1) no longer drops after you learn Rank 2.

PvP

  • Players who activate the Ivory Talon buff for the Talon’s Vengeance faction are no longer Friendly to other players and NPCs while inside the Black Rook Arena.
  • Class Adjustments
    • Druid
      • Fortified Bark no longer grants critical strike reduction.
      • Nourish now allows Healing Touch to apply Rejuvenation (Germination) if Germination is learned in addition to other heal-over-time spells.
    • Mage
      • Ice Form now has a 60 second cooldown.

Quests

  • Some unintentionally hidden World Quests in Suramar have been re-activated, including World Quests that are new to Patch 7.1.
  • Lingering Soul Fragments for the quest "Soul Prism of the Illidari" should now be guaranteed to drop from Heroic dungeon end bosses.

November 1


Hotfixes

Classes

Paladin

  • Silencing an enemy with Avenger’s Shield now activates Sephuz’s Secret.

Rogue

  • Insignia of Ravenholdt should no longer damage enemies who are out of the Rogue’s line of sight.
  • Insignia of Ravenholdt should no longer damage enemies who are vertically much higher or lower than the Rogue.

Class Halls

  • You should no longer see a new dungeon mission if you are currently on a mission-related quest to clear a dungeon.  This does not apply to the Karazhan mission.

Dungeons and Raids

  • Maw of Souls.
    • Resolved an issue where Kvaldir Cage would remain stuck on a player.

Items

  • Prydaz, Xavaric's Magnum Opus should no longer reset the swing timer.

Player versus Player

  • Class Adjustments
    • Death Knight
      • (Frost) Strength in PvP has been reduced by 10%.
        • Developers’ Notes: A number of bug fixes and class tuning adjustments have pushed Frost damage too high.
      • (Unholy) Apocalypse damage is no longer reduced in PvP.
        • Developers’ Notes: We no longer feel that a reduction is necessary.
    • Demon Hunter
      • (Havoc) Agility increased by 5%.
      • (Havoc) Stamina increased by 10%.
        • Developers’ Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.
    • Hunter
      • (Survival) Stamina has been increased by 15%.
    • Mage
      • (Frost) Intellect has been reduced by 10%.
    • Monk
      • (Windwalker) Agility has been reduced by 10%.
      • (Windwalker) Heavy-Handed Strikes now causes Fists of Fury to only stun when cast (was with each tick of Fists of Fury).
      • (Windwalker) Serenity now increases damage by 25% with the Spiritual Focus artifact trait (was +30%).
        • Developers’ Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that’s so difficult to get away from.
    • Shaman
      • Forked Lightning will no longer ignore line of sight.
      • Forked Lightning will no longer strike dead targets.
      • Lava Burst now deals full damage in PvP (was doing 80% of normal damage).
      • (Elemental) Control of Lava now deals an additional 100% damage (was an additional 150%).
    • Warrior
      • Hamstring damage has been increased considerably, and now lasts for 12 seconds in PvP.
      • (Arms) Strength and Stamina increased by 10%.
      • (Fury) Strength and Stamina increased by 10%.
        • Developers’ Notes: Patch 7.1 put Hamstring back on the global cooldown, and while we still feel that that’s the correct choice for that ability, we understand that this change had a major impact on PvP Warriors’ damage rotation, as well as Hamstring’s overall uptime. To compensate, we’ve increased Hamstring’s duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use.
    • Warlock
      • (Destruction) Entrenched in Flame duration reduced to 3 seconds (was 4 seconds).
      • (Destruction) Focused Chaos now increases Chaos Bolt damage by an additional 100% (was 150%).
      • (Destruction) Shadowburn now deals 20% less damage in PvP.
        • Developers’ Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaos Bolt. These talents were overtuned initially, but we want to keep Chaos Bolt as the best damage value for a Soul Shard.

October 28


Hotfixes

Classes

Death Knight

  • Icecap is no longer activated by auto-attacks.

Demon Hunter

  • Nemesis is no longer on the global cooldown.

Druid

  • Casting an affected spell now removes only one stack of Predatory Swiftness with the legendary Ailuro Pouncers.
  • (Balance) Celestial Downpour now increases Starfall's duration by 20% (was 100%).

Hunter

  • Killer Cobra now triggers when Cobra Shot is cast (was when spell hit).
  • Survival Hunters' Mastery will correctly be activated by pet auto-attacks.
  • Bursting Shot will no longer clear damage-over-time effects from targets in PvE.

Mage

  • The legendary Belo'vir's Final Stand will now activate when a character has learned Arcane Momentum.

Monk

  • The legendary Ovyd’s Winter Wrap no longer activates Gust of Mists when the overheal effect is applied.
  • The damage of the Cinidaria the Symbiote legendary will no longer be reduced while the Monk has Storm, Earth, and Fire active.

Rogue

  • Outlaw Rogues should now be able to apply the Glyph of Blackout to Sap.

Warrior

  • Players who have unlocked the Sul'thraze the Lasher appearance should get credit for the Achievement that grants the appearances of the two weapons used to make it.

Dungeons and Raids

  • Players at the weekly cap for Lingering Soul Fragments should no longer be mailed extras or receive an error.
  • Halls of Valor
    • The damage reduced by standing within Hyrja's Eye of the Storm now properly scales with increasing Mythic Keystone levels.

Holiday

  • The Hallow's End Crooked Tree Curse is successfully removed from players when they leave the area.

Items

  • Using the Flight Master's Whistle should no longer close your map or prevent you from chatting.
  • You can no longer have the effects of multiple combat potions at the same time.
  • Bacon should no longer remove Omelette buffs. Of course.

PvP

  • Artifact Power for Arena and Skirmish victories after your first of the day reward have been increased.
  • Fixed a bug where several items from Ashran, Tol Barad, and battlegrounds were not usable.
  • Class Adjustments
    • Death Knight
      • Both Empowered Rune Weapons and Hungering Rune Weapons now have a 1 minute cooldown when the Overpowered Rune Weapons PvP talent is taken.
    • Shaman
      • Counterstrike Totem (honor talent) now obeys line of sight.

Quests

  • Players are no longer able to start the quest chain that starts with "Fate of the Guard" and leads to the quest "Last Stand of the Moon Guard" until after completing "Shal'Aran".
  • The kill requirement for "Cry More Thunder!" has been reduced to 50 (was 150).
  • The “Power of Corruption” quest item Essence of Wyrmtongue no longer allows players to attack members of their own faction. Tricksy demons!

 World

  • The Battle for Shattrath is working again.
  • Golden Eaglets, Tiny Apparitions, and Rose Taipans now spawn more frequently.
  • Wildlife have migrated away from the Ashamane's Fall graveyard in Val'sharah.
  • The portals in the Underbelly should now be visible.

October 26


Hotfixes

Classes

Death Knight

  • Fixed a bug that caused Dark Transformation to not trigger some additional effects, and not correctly transform abominations into flesh golems.

Druid

  • Fixed a bug where Shred could sometimes fail to deal damage or generate combo points.
  • Full Moon is again in the Arcane school.

Hunter

  • Bestial Fury will correctly increase Bestial Wrath's damage bonus to your pet and Hati.

Warlock

  • Enslave Demon can correctly target enemies up to one level above the caster.

Class Halls

  • Missions will be less likely to offer follower armor set items to players that have maxed out the item level of all their champions.

Items

  • The legendary Rogue ring Insignia of Ravenholdt should now be able to hit creatures with large hitboxes.
  • The legendary Warlock belt Power Cord of Lethtendris should no longer incorrectly have a chance to be activated by targets that already have Unstable Affliction.

PvP

Honor Talents

Druid

  • Thorns now has a 1 second cooldown between procs.

Quests

  • Killing the Waking Nightmare first during quest, "Waking Nightmares" will no longer prevent players from seeing Slumbering Nightmare.

October 25


Hotfixes

Bonus Event

  • Completing a dungeon on any Mythic Keystone difficulty will now count towards progress on the weekly Bonus Event quest, "Emissary of War".

Classes

Druid

  • Luffa Wrappings should once again function correctly for non-Feral Druids.
  • Prowl should once again have the correct stealth effectiveness.
  • Mass Entanglement should now reliably chain to nearby targets.

Paladin

  • (Retribution) Fixed a bug preventing the Sword of Light passive from being fully calculated into baseline damage.

Shaman

  • (Restoration) Lava Burst should correctly deal a critical strike against targets with Flame Shock, at level 20 or higher.

Warrior

  • (Arms) Fixed a bug preventing the Seasoned Soldier passive from being fully calculated into baseline damage.

Dungeons and Raids

  • Quest Items related to Karazhan attunement now drop in Mythic Keystone dungeons in addition to Mythic difficulty dungeons.

Game Client

  • (Work in progress) Sheathing and unsheathing a weapon should no longer cause the game to crash.

PvP

  • Warden Towers temporarily rewarded 150 Honor. They have been convinced to once again reward 300 Honor.
  • Honor rewards from Tol Barad have been reduced by 50%.
  • Class Adjustments
    • Relentless reduces crowd control duration by 20% (was 25%).
      • Developers’ Notes: We feel Relentless is over-represented in a lot of situations, so we’re slightly reducing its effect.
    • Demon Hunter
      • Fixed a bug that was preventing Imprison modified by Detainment from being removed by Divine Shield and Ice Block.
      • Fury of the Illidari no longer causes reduced damage in PvP.
    • Mage
      • (Fire) Stamina reduced by 10% in PvP.
      • (Frost) Stamina reduced by 10% in PvP
        • Developers’ Notes: Fire and Frost Mages have felt a bit too tanky.
      • (Frost) Deep Shatter increases the damage of Frostbolt by 150% (was 200%).
    • Monk
      • (Mistweaver) Surge of Mist now causes Enveloping Mist to incur an 8 second cooldown (was 6 seconds).
        • Developers’ Notes: Mistweavers Monks have often relied on Soothing Mist to do most of their healing. Now, when choosing Surge of Mist, you may have to cast another healing spell during the Enveloping Mists cooldown.
      • (Mistweaver) Counteract magic increases the healing of Renewing Mist by 125% (was 150%).
        • Developers’ Notes: Counteract Magic has felt a bit too strong against damage-over-time compositions.
    • Paladin
      • Avenging Crusader now properly increases the cooldown recovery rate of Judgment and Crusader Strike.
      • Avenging Crusader no longer increases the cooldown recovery rate of Tyr's Deliverance.
    • Priest
      • (Discipline) Searing Light increases the damage of Smite by 15%, down from 30%.
        • Developers’ Notes: The Discipline Priest is intended to be an offensive healer, but we feel they were over-performing in 2v2 Arena.
    • Rogue
      • Agility reduced by 10% in PvP.
      • Stamina reduced by 5% in PvP.
        • Developers’ Notes: Rogues are intended to be strong, yet vulnerable to focused-fire. We feel they have too much survivability while dealing too much damage with both utility and survivability, so we’re toning them down.
      • (Assassination) System Shock duration reduced to 2 seconds (was 4 seconds).
      • (Subtlety) Stamina reduced by 5% in PvP.
      • (Assassination, Outlaw) Stamina reduced by 15% in PvP.
    • Shaman
      • (Enhancement) Agility reduced by 10%.
    • Warlock
      • (Demonology) Doom, Doubled now increases the damage of Doom by 33% in PvP situations.
      • (Demonology) Grimoire of Synergy increases the Warlock's and Pet's damage by 30% in PvP situations.
      • (Demonology) Implosion damage reduced by 20% in PvP situations.
    • Warrior
      • Bladestorm now deals full damage in PvP situations.
        • Developers’ Notes: Bladestorm is intended to be a strong damage cooldown for the Arms Warrior. In Legion Beta testing, Arms Warriors felt too strong, so we reduced the damage Bladestorm did in PvP. We feel we’re back to a place where returning it to full damage makes sense.
      • Execute now deals 15% more damage in PvP situations.
        • Developers’ Notes: Execute is designed to be a signature strength of the Warrior, and should always be the right choice on targets within Execute range in PvP. We’ve found that there are some situations where that wasn’t true, so we’re increasing the damage of Execute to make it always the right choice.

Quests

  • Players should no longer fail to get credit for completing world boss World Quests.
  • Players with a full inventory should now be able to complete “Edict of the God-King” and accept “Unwanted Evidence” after defeating God-King Skovald in Halls of Valor.
  • The quest drops for “Uncovering Orders” should now come from the final boss in each of the three named dungeons, Assault on Violet Hold, Black Rook Hold, and Vault of the Wardens.

World

  • Bloodgazer Falcosaurs should now respawn more quickly.

October 19


Hotfixes

Classes

Demon Hunter

  • Demon Hunters should now receive a cache (or mount when lucky) from Pandaria world bosses who previously had no items for Demon Hunters.

Paladin

  • Blessing of Sanctuary now has a 30 second cooldown.

Dungeons and Raids

Emerald Nightmare

                Cenarius

  • Damage immunity such as Divine Shield or Blessing of Protection now prevents damage dealt by Spear of Nightmares.

Il’gynoth

  • Rogues will no longer end up inside Il’gynoth’s core when attacking it with Shadowstrike or Killing Spree.

Items

  • The effects from Jewelcrafting neck pieces should now scale properly when Timewalking.

Professions

Archaeology

  • It should now be easier to obtain Jewels of Aellis for the quest "Sifting Through the Rubble". Angry Highborne Spirits should now have a 100% chance to drop a jewel.

PvP

  • Warden Tower captains no longer have a limit on the number of eligible players who can simultaneously tap them.

Quests

  • Alliance players are now able to complete "Full Circle" in Vashj'ir.

October 13


Hotfixes

Bonus Events

  • Entering a Timewalking Dungeon will no longer clear any planted plants from the Druid Evergreen upgrade.
  • The fireballs from the cooking buff "Pepper Breath" should now scale properly in Timewalking.
  • Class Hall Set 6-piece and 8-piece bonuses should now scale properly in Timewalking.

Classes

Druid

  • Ironfur no longer incorrectly multiplies Bonus Armor effects from temporary buffs.
  • (Balance) New Moon, Half Moon, and Full Moon are now in the Arcane spell school.

Items

  • Spirit Cauldrons no longer have collision.

Player versus Player

Reminder: These changes are only active while in PvP combat situations and do not affect PvE. Many more Honor Talent changes are coming with Patch 7.1, including changes to Destruction Warlocks, Windwalker Monks, Death Knights, Balance Druids, and Restoration Druids.

Mage

Frost

  • Ice Form now has a 60 second cooldown (was 45 seconds).
  • Ice Form can no longer be cast while stunned.
  • Ice Form will now cause the Mage to be immune to only stuns, instead of other unintended crowd-control effects, such as Paralysis.
  • Frostbolt no longer deals increased damage in PvP (was a multiplier of +10%).
    • Developers’ Notes: Frost Mages are intended to create burst windows with Shatter and Glacial Spike, but have been reaching unintended levels of damage. By reducing Frostbolt damage, we’re reducing the potential size of Icicles and Glacial Spike burst. The Ice Form fixes should reduce its uptime, which was too high.

Hunter

Beast Mastery

  • Beast Mastery Agility reduced by 10% in PvP.
    • Developers’ Notes: We’ve found Beast Mastery damage to be too high, but we don’t feel that it’s due to any specific ability or mechanic, so we’re reducing the overall PvP template.

Monk

Mistweaver

  • Mistwalk can no longer be cast while silenced.
  • Soothing Mist healing reduced by 10% in PvP. (Soothing Mist version of Ancient Mistweaver Arts is unaffected.)
  • Soothing Mist healing cast by Summon Jade Serpent Statue reduced by 10% in PvP.
    • Developers’ Notes: Mistweavers been one of our strongest healers. We feel Soothing Mist is doing too much healing per second on its own, making it so that the Mistweaver doesn’t have to use cast-time healing spells as much as other healers, even when their target is taking high amounts of damage. We’re reducing Soothing Mist slightly to address this. Mistwalk was never intended to be used while the Mistweaver was silenced or locked out of Nature, so we’ve fixed that as a bug.

Paladin

  • Pure of Heart no longer causes Cleanse to incur a cooldown when it removes poisons and diseases.
  • Pure of Heart no longer triggers when healed by a periodic heal effect, but will trigger when a spell such as Rejuvenation is initially cast.
    • Developers’ Notes: Retribution Paladins are designed to be a formidable damage dealer and also have a protective, counter-control kit for their allies. Pure of Heart is intended to “soft-counter” poisons and diseases, but we feel it’s too strong currently when the Paladin is paired with a healing-over-time healer. Pure of Heart will now only trigger when a healing spell is applied, but not periodically during the spell.

Retribution

  • Blessing of Sanctuary now has a 30 second cooldown, up from 25 seconds.
    • Developers’ Notes: Blessing of Sanctuary has proven to be a strong, signature Honor Talent, but we feel its cooldown is too short.

Rogue

Assassination

  • System Shock now properly requires an Envenom cast with 5 or more combo points.
  • System Shock’s damage has been reduced by 20%.
  • Assassination’s Agility has been reduced by 5% in PvP.
    • Developers’ Notes: The Assassination Rogue is intended to be a strong, persistent damage dealer that pressures targets but lacks the utility that Outlaw excels in or the mobility that Subtlety provides. We’ve been monitoring their damage and feel its higher than intended, and we’ve found some bugs with System Shock contributed to this. We’ve also altered their PvP template to effectively reduce their damage.

Outlaw

  • Control is King will no longer stack Adrenaline Rush above a 3 second duration.
    • Developers’ Notes: Control is King is intended to be an attractive choice for the Outlaw Rogue when within a control oriented team composition. This has worked out a bit too well. Now, subsequent procs of Control of King will no longer add to the duration, and instead will just refresh itself.

Shaman

Enhancement

  • Stormstrike’s damage is reduced by 15% in PvP.
  • Heroism and Bloodlust now have a 60 second cooldown when modified by Shamanism (was 45 seconds).
    • Developers’ Notes: The Enhancement Shaman is intended to be a formidable damage dealer who also provides offensive group utility through totems and buffs. Shamanism has been a popular choice for the Enhancement Shaman, allowing them to use Bloodlust/Heroism frequently and also in Arena combat. We like the utility this gives the Shaman, but feel its uptime is too high. Further, we feel the Enhancement Shaman’s burst damage with Stormstrike has been reaching unintended levels.

October 12


Hotfixes

Class Halls

  • General and LocalDefense chat channels are now functioning properly in the Shaman Class Hall.

Dungeons and Raids

  • In Mythic Keystone dungeons, Shadow Priests who die due to Surrender to Madness expiring should no longer incur a 5 second time penalty.
  • Emerald Nightmare
    •  Heart of Corruption
      • On Mythic difficulty, the Corruptor Tentacle that previously spawned at 225 seconds into the fight now spawns at 235 seconds, and the Deathglare Tentacle that previously spawned at 240 seconds into the fight now spawns at 250 seconds.

Items

  • Items rewarded from emissary bags now more closely match the quality of World Quest rewards.
  • The Spear of Rethu polearm now scales properly from character level 1 to 100, now properly appears in the heirloom list, and is now correctly a 2-handed weapon.

Quests

  •  Oculeth no longer disappears after completing the quest "Arcan'dor, Gift of the Ancient Magi."

October 6


Hotfixes

Classes

  • Warlock
    • (Destruction) Dimensional Rift will no longer spawn portals that are out of range to do damage to your target.

Mythic Keystone Dungeons

  • The amount of Artifact Power rewarded from end-of-run Mythic Keystone chests now increases with the Level of the Mythic Keystone Dungeon.
  • When beating a Mythic Keystone timer by a margin so significant that your Keystone is upgraded by more than one step, you will earn multiple loot chests as before, however, the additional chests beyond the first will no longer contain Artifact Power.
    • Developers’ Notes: These changes are aimed at aligning the efficiency of the different tiers of difficulty, so that a well-geared group of dungeon experts is rewarded more for tackling a high-level Mythic dungeon, rather than incentivized to stomp an entry-level dungeon.

Items

  • The Archaeology World Quest heirloom reward Spear of Rethu should now be item level 700, as intended (was item level 605).

October 5


Hotfixes

Classes

  • Druid
    • Moonkin Aura can no longer stack on targets.
  • Paladin
    • Steed of Glory now properly makes the Paladin immune to stun effects.
  • Shaman
    • Spirit Link Totem should no longer be damaged by Druids’ Rage of the Sleeper or Brambles.
  • Warrior
    • (Protection) Fixed a bug where Vengeance could cause Ignore Pain to consume less Rage than intended, but absorb for more.

Class Halls

  • The cooldown for all Class Hall abilities which allow you to instantly complete a World Quest has been reduced from 3 days to 18 hours, and the time taken to complete the work order for the item used by these abilities has been reduced to 10 minutes.
  • Fixed an issue that sometimes hid the barrier blocking the Feralas Portal in the Emerald Dreamway for Druids who have previously sealed it.
  • Priest dungeon quests from missions will now be turned in to Moira Thaurissan, rather than Alonus Faol, who sometimes has other things to do.

Dungeons and Raids

  • The Arcway
    • Forgotten Spirits will no longer respawn in The Arcway.
    • Timeless Wraiths will no longer attack players before they've been Banished In Time.
  • Halls of Valor
    • When Olmyr the Enlightened or Solsten are engaged, the door to Hyrja's room will shut while they are in combat.

PvP

  • Druid
    • Fury of Elune can no longer be cast during Arena and Battleground preparation.
  • Demon Hunter
    • Demon Hunters now start arenas with 0 Pain and Fury.
  • Rogue
    • Shadowy Duel now prevents you from assaulting bases in Domination battlegrounds such as Arathi Basin.
  • Shaman
    • Fury of Air can no longer be cast during Arena and Battleground preparation.

Quests

  • High-level players should now be eligible for the "Trial of Faith" scenario during the Garrison Campaign.
  • In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
  • Enigmatic puzzles should no longer become non-responsive when a large number of players try to do the same Enigmatic World Quest puzzle.

October 3


Hotfixes

Classes

  • Mage
    • Splitting Ice should now cause Glacial Spike to damage the secondary target for 80% of the damage dealt to the primary target, as intended.
  • Monk
    • Stagger now delays 40% of damage taken (was 35%), and now quickly fades after leaving combat.
  • Shaman
    • (Restoration) The Artifact trait Tidal Pools will now correctly heal all areas when multiple Tidal Pools are active at once.
  • Warlock
    • Shadowflame's damage over time can now critically strike.
  • Warrior
    • Shield Slam now generates 20 Rage (was 10).
    • Ignore Pain’s maximum absorption has been reduced by 33%.
    • Inspiring Presence no longer stacks on players who have multiple Warriors present.

Dungeons and Raids

(All dungeon and raid hotfixes will take effect with realm restarts in each region.)

  • Black Rook Hold
    • Mythic Keystone target time increased to 38 minutes (was 35 minutes).
  • Eye of Azshara
    • Mythic Keystone target time decreased to 35 minutes (was 36 minutes).
  • Maw of Souls
    • Mythic Keystone target time decreased to 24 minutes (was 25 minutes).
  • Neltharion’s Lair
    • Mythic Keystone target time decreased to 33 minutes (was 35 minutes).
  • Emerald Nightmare
    • Vantus Runes can now be used in Mythic Emerald Nightmare.
    • Il’gynoth
      • On Mythic difficulty, Il’gynoth’s health has been increased by 200%, but loses one-third of that value each time the Eye of Il’gynoth is defeated.
      • On Mythic difficulty, each Nightmare Explosion now deals 20% more damage to the Eye of Il’gynoth.
        • Developers’ Notes: A common strategy for Mythic Il’gynoth involved using raid compositions that focus on maximizing burst damage to complete the encounter in a single phase. This approach removes huge portions of the encounter and can overly favor a specific set of classes and specializations, causing negative social pressures in groups that have yet to reach this encounter. These changes ensure that raid groups must enter Il’gynoth’s core twice in order to complete the encounter on Mythic difficulty, but offset that change by speeding up the process of destroying the Eye to shorten the overall length of the encounter.

Professions

  • Enchanting
    • Crafted items that upgrade to epic quality should now disenchant into Leylight Shards or Chaos Crystals.

PvP

  • Shaman Totems will no longer take unintended extra damage from players.

Quests

  • Players are now able to turn in "Ritual Ruination" to Calydus in Dreadscar Rift if they don’t take the portal out of the scenario.

For more details on World of Warcraft: Legion, head over to the Legion website.