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Blog Articles results for Ghostcrawler
Showing 1–25 of 26 results
Dev Watercooler: Dissecting Patch 5.4 Class Changes

I wanted to take a moment to provide context for some of the Patch 5.4 class changes that we’ve been...

5 years ago
Dev Watercooler: Mists of Pandaria PvP

Now that Mists of Pandaria has been out a few weeks, we wanted to let you all know what we consider ...

6 years ago
Beheading the Faction Enchants

  Head enchants are gone. We decided that putting head enchants on the various faction vendors wasn...

6 years ago
Bringing Achievements to the Account Level

We recently added account-level changes to achievements in World of Warcraft: Mists of Pandaria, and...

6 years ago
Dev Watercooler - Mists of Pandaria Looting Explained

Hey, how about that landslide of Mists of Pandaria information? It has taken a few days, and will pr...

6 years ago
Mists of Pandaria Buff and Debuff Design

One design that we haven’t focused on much yet is the plan for various group buffs and debuffs. Some...

6 years ago
Dev Watercooler – Mists of Pandaria Stat Changes

Our recent talent calculator changes led to some players asking questions about how character and it...

6 years ago
Dev Watercooler -- The Role of Role

A monsoon is coming. We will soon inundate you with Mists of Pandaria information, starting with the...

6 years ago
Seeing the Forest for the Talent Trees

We’ve gotten a lot of feedback on our crazy, exciting, and scary talent overhaul, for which we are e...

7 years ago
Explanation of 4.3 Balance Changes, Part One

Back in June, I wrote a blog explaining the context behind some of the changes in the upcoming patch...

7 years ago
Dev Watercooler - Rate of Change

A lot of game design is striking a balance, and I use that term not only to mean making sure that al...

7 years ago
Dev Watercooler -- Threat Level Midnight

One of the fun things about working on an MMO is that the game design will evolve over time, and you...

7 years ago
Explanation of 4.2 Balance Changes

We understand that raw patch notes don’t always provide enough context for changes to the game, so w...

7 years ago
Dev Watercooler -- Number of Abilities

How many abilities should a max-level class have? This is something I ponder at least once a day and...

7 years ago
Dev Watercooler -- Critical Hits (And Misses)

‘Dev Watercooler’ is a blog series that provides an inside look into the thoughts and discussions ha...

7 years ago
Dev Watercooler-- Stats on Gear

"Dev Watercooler" is a blog series that provides an inside look into the thoughts and disc...

7 years ago
Dev Watercooler -- Rude Interruptions

A  re spellcast interrupt abilities, such as Kick, too good? It’s easy to make that argument. We thi...

7 years ago
Dev Watercooler: The View From 10,000 Feet

So how is the view from way up here? It’s great actually -- we’re really happy with how Cataclysm is...

7 years ago
Ghostcrawler Developer Blog: Raid Progress

We addressed our views on dungeon difficulty several weeks ago, and in the interim many players have...

7 years ago
Luck of the Draw Buff

In case you aren't already aware, Luck of the Draw is the name of the buff you get for grouping ...

7 years ago
Wow, Dungeons are Hard!

We've seen and heard a lot of discussion about the challenge presented by the Cataclysm Heroic d...

8 years ago
Upcoming Class Changes

We have a lot of players at 85 now doing everything from Heroic dungeons to rated Battlegrounds, and...

8 years ago
Threat Needs to Matter

A tank’s job is to protect the group. A big part of that is controlling the enemy. A big part of con...

8 years ago
Primary vs. Secondary Stats or: What Happened to All the Agi/Spirit Gear?

When we itemize armor and weapons, we nearly always give them a set amount of Stamina and a set amou...

8 years ago
Tanking With a Vengeance

A very nice paladin player asked me recently about Vengeance. She had concerns about the mechanic, w...

8 years ago
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