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blog results for Ghostcrawler
Showing 1–25 of 26 results
Dev Watercooler: Dissecting Patch 5.4 Class Changes

I wanted to take a moment to provide context for some of the Patch 5.4 class changes that we’ve been...

8 years ago
Dev Watercooler: Mists of Pandaria PvP

Now that Mists of Pandaria has been out a few weeks, we wanted to let you all know what we consider ...

8 years ago
Beheading the Faction Enchants

  Head enchants are gone. We decided that putting head enchants on the various faction vendors wasn...

9 years ago
Bringing Achievements to the Account Level

We recently added account-level changes to achievements in World of Warcraft: Mists of Pandaria, and...

9 years ago
Dev Watercooler - Mists of Pandaria Looting Explained

Hey, how about that landslide of Mists of Pandaria information? It has taken a few days, and will pr...

9 years ago
Mists of Pandaria Buff and Debuff Design

One design that we haven’t focused on much yet is the plan for various group buffs and debuffs. Some...

9 years ago
Dev Watercooler – Mists of Pandaria Stat Changes

Our recent talent calculator changes led to some players asking questions about how character and it...

9 years ago
Dev Watercooler -- The Role of Role

A monsoon is coming. We will soon inundate you with Mists of Pandaria information, starting with the...

9 years ago
Seeing the Forest for the Talent Trees

We’ve gotten a lot of feedback on our crazy, exciting, and scary talent overhaul, for which we are e...

9 years ago
Explanation of 4.3 Balance Changes, Part One

Back in June, I wrote a blog explaining the context behind some of the changes in the upcoming patch...

9 years ago
Dev Watercooler - Rate of Change

A lot of game design is striking a balance, and I use that term not only to mean making sure that al...

9 years ago
Dev Watercooler -- Threat Level Midnight

One of the fun things about working on an MMO is that the game design will evolve over time, and you...

10 years ago
Explanation of 4.2 Balance Changes

We understand that raw patch notes don’t always provide enough context for changes to the game, so w...

10 years ago
Dev Watercooler -- Number of Abilities

How many abilities should a max-level class have? This is something I ponder at least once a day and...

10 years ago
Dev Watercooler -- Critical Hits (And Misses)

‘Dev Watercooler’ is a blog series that provides an inside look into the thoughts and discussions ha...

10 years ago
Dev Watercooler-- Stats on Gear

"Dev Watercooler" is a blog series that provides an inside look into the thoughts and disc...

10 years ago
Dev Watercooler -- Rude Interruptions

A  re spellcast interrupt abilities, such as Kick, too good? It’s easy to make that argument. We thi...

10 years ago
Dev Watercooler: The View From 10,000 Feet

So how is the view from way up here? It’s great actually -- we’re really happy with how Cataclysm is...

10 years ago
Ghostcrawler Developer Blog: Raid Progress

We addressed our views on dungeon difficulty several weeks ago, and in the interim many players have...

10 years ago
Luck of the Draw Buff

In case you aren't already aware, Luck of the Draw is the name of the buff you get for grouping ...

10 years ago
Wow, Dungeons are Hard!

We've seen and heard a lot of discussion about the challenge presented by the Cataclysm Heroic d...

10 years ago
Upcoming Class Changes

We have a lot of players at 85 now doing everything from Heroic dungeons to rated Battlegrounds, and...

10 years ago
Threat Needs to Matter

A tank’s job is to protect the group. A big part of that is controlling the enemy. A big part of con...

10 years ago
Primary vs. Secondary Stats or: What Happened to All the Agi/Spirit Gear?

When we itemize armor and weapons, we nearly always give them a set amount of Stamina and a set amou...

10 years ago
Tanking With a Vengeance

A very nice paladin player asked me recently about Vengeance. She had concerns about the mechanic, w...

10 years ago