blog results for Class Design
Showing 1–4 of 4 results
Shadowlands Class Updates

As Azeroth’s champions prepare to traverse into the Shadowlands, they will gain powers both new and forgotten to take on horrors that reside in the realms of death. Here’s a first look at Class changes to come.

a year ago
Dev Watercooler: Building Healthy Gameplay

Last week, we talked about squishing stats and pruning unnecessary complexity as part of our design goals for World of Warcraft: Warlords of Draenor. This time, we'll look at a few topics all related to one vital element: health.

7 years ago
Dev Watercooler: Pruning the Garden of War

Development on World of Warcraft: Warlords of Draenor is progressing well, and we'll soon be ready to enter the first phases of public testing. To help prep you for battle, let’s break down some of the changes we’re making to stats, abilities, and crowd control for the expansion.

7 years ago
Patch 4.1 Public Test Realm Notes - April 12

That's right, folks. Development on the first post-Cataclysm content update for World of Warcraft is well underway! We've opened up the Public Test Realms to bring players a healthy dose of the dungeons, class changes, and other features we've been working on for patch 4.1. "What will we find on the test realms?" you ask? (You did ask that, right?) Well, jump in to learn more!

10 years ago