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Blog Articles results for Dev Watercooler
Showing 1–14 of 14 results
Dev Watercooler: World of Warcraft Classic

Take a look behind the scenes as the World of Warcraft Classic team give us an update on how they ar...

8 months ago
Dev Watercooler: Gearing up for Legion PvP

With the upcoming changes to PvP in Legion, we’re also making some big changes to how you gear up fo...

3 years ago
Dev Watercooler – Itemization in 6.2

We’re making some changes to our Raid itemization with the goal of improving the Personal Loot exper...

4 years ago
Dev Watercooler: Raiding Azeroth Part 3—Warlords of Draenor

In the final installment of this Dev Watercooler series, Lead Game Designer Ion “Watcher” Hazzikosta...

5 years ago
Dev Watercooler - Faction Favoritism

One of our earliest design goals with World of Warcraft was to ensure a healthy rivalry between the ...

7 years ago
Dev Watercooler - Rate of Change

A lot of game design is striking a balance, and I use that term not only to mean making sure that al...

7 years ago
Dev Watercooler -- Bloody Mitigation

We recently buffed tank threat significantly and suggested that we would fill in any potential lost ...

7 years ago
Dev Watercooler -- Threat Level Midnight

One of the fun things about working on an MMO is that the game design will evolve over time, and you...

8 years ago
Dev Watercooler: Content for the Casual 85

World of Warcraft has a pretty big footprint: we try to create a world that appeals to casual and ha...

8 years ago
Dev Watercooler--Cataclysm Talent Tree Post-Mortem

You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees them...

8 years ago
Dev Watercooler -- Critical Hits (And Misses)

‘Dev Watercooler’ is a blog series that provides an inside look into the thoughts and discussions ha...

8 years ago
Dev Watercooler-- Stats on Gear

"Dev Watercooler" is a blog series that provides an inside look into the thoughts and disc...

8 years ago
Dev Watercooler -- Rude Interruptions

A  re spellcast interrupt abilities, such as Kick, too good? It’s easy to make that argument. We thi...

8 years ago
Dev Watercooler: The View From 10,000 Feet

So how is the view from way up here? It’s great actually -- we’re really happy with how Cataclysm is...

8 years ago