Take a look behind the scenes as the World of Warcraft Classic team give us an update on how they ar...
With the upcoming changes to PvP in Legion, we’re also making some big changes to how you gear up fo...
We’re making some changes to our Raid itemization with the goal of improving the Personal Loot exper...
In the final installment of this Dev Watercooler series, Lead Game Designer Ion “Watcher” Hazzikosta...
One of our earliest design goals with World of Warcraft was to ensure a healthy rivalry between the ...
A lot of game design is striking a balance, and I use that term not only to mean making sure that al...
We recently buffed tank threat significantly and suggested that we would fill in any potential lost ...
One of the fun things about working on an MMO is that the game design will evolve over time, and you...
World of Warcraft has a pretty big footprint: we try to create a world that appeals to casual and ha...
You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees them...
‘Dev Watercooler’ is a blog series that provides an inside look into the thoughts and discussions ha...
"Dev Watercooler" is a blog series that provides an inside look into the thoughts and disc...