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Blog Articles results for Ghostcrawler
Showing 26–50 of 64 results
Seeing the Forest for the Talent Trees

We’ve gotten a lot of feedback on our crazy, exciting, and scary talent overhaul, for which we are e...

7 years ago
Patch 4.3: Hour of Twilight Now Live

World of Warcraft Patch 4.3: Hour of Twilight has arrived, and with it, Deathwing’s reign of terror ...

7 years ago
Explanation of 4.3 Balance Changes, Part Two

Don’t take this as an announcement that the release of patch 4.3 is imminent. While we have complete...

7 years ago
CoverItLive Q&A: Class Design & Balance Transcript

Topic: World of Warcraft Class Design & Balance Hosts: Community Managers Bashiok and Zarhym P...

7 years ago
Dev Watercooler - The Great Item Squish (or Not) of Pandaria

The lead designers were originally going to talk about this topic at BlizzCon, but it didn’t really ...

7 years ago
Blizzard Insider #42 -- Meet the Pandaren Monk

With the launch of the next World of Warcraft® expansion, the Mists of Pandaria™ will lift to reveal...

7 years ago
Mists of Pandaria Developer Q&A Transcript

Topic: World of Warcraft: Mists of Pandaria Content & Features Time: 5:00 p.m. - 6:00 p.m. PDT ...

7 years ago
Live Mists of Pandaria Developer Q&A Thursday

This Thursday, October 27, we’ll be hosting a one-hour live online developer Q&A with Lead Conte...

7 years ago
Explanation of 4.3 Balance Changes, Part One

Back in June, I wrote a blog explaining the context behind some of the changes in the upcoming patch...

7 years ago
Explorers' League Journal

Welcome to the Explorers' League Journal, our weekly recap of news and events from around Azerot...

7 years ago
Dev Watercooler - Rate of Change

A lot of game design is striking a balance, and I use that term not only to mean making sure that al...

7 years ago
Dev Watercooler -- Bloody Mitigation

We recently buffed tank threat significantly and suggested that we would fill in any potential lost ...

7 years ago
Dev Watercooler -- Threat Level Midnight

One of the fun things about working on an MMO is that the game design will evolve over time, and you...

7 years ago
Patch 4.2: Rage of the Firelands Now Live

World of Warcraft Patch 4.2, Rage of the Firelands is here! With a new raid, a legendary questline, ...

7 years ago
Explanation of 4.2 Balance Changes

We understand that raw patch notes don’t always provide enough context for changes to the game, so w...

7 years ago
Dev Watercooler--Cataclysm Talent Tree Post-Mortem

You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees them...

7 years ago
Explorers' League Journal: We Didn't Start the Fire

Welcome to the Explorers' League Journal, our weekly recap of news and events from around Azerot...

8 years ago
Dev Watercooler -- Number of Abilities

How many abilities should a max-level class have? This is something I ponder at least once a day and...

8 years ago
Dev Watercooler -- Critical Hits (And Misses)

‘Dev Watercooler’ is a blog series that provides an inside look into the thoughts and discussions ha...

8 years ago
Dev Watercooler-- Stats on Gear

"Dev Watercooler" is a blog series that provides an inside look into the thoughts and disc...

8 years ago
Explorer’s League Journal: Stuck in the Middle With You

Welcome to the Explorers' League Journal, our weekly recap of news and events from around Azerot...

8 years ago
Dev Watercooler -- Rude Interruptions

A  re spellcast interrupt abilities, such as Kick, too good? It’s easy to make that argument. We thi...

8 years ago
Explorers’ League Journal: There is Only Zul

Welcome to the Explorers' League Journal, our weekly recap of news and events from around Azerot...

8 years ago
Dev Watercooler: The View From 10,000 Feet

So how is the view from way up here? It’s great actually -- we’re really happy with how Cataclysm is...

8 years ago
Ghostcrawler Developer Blog: Raid Progress

We addressed our views on dungeon difficulty several weeks ago, and in the interim many players have...

8 years ago