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blog results for Tanking
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Dev Watercooler -- Bloody Mitigation

We recently buffed tank threat significantly and suggested that we would fill in any potential lost gameplay with new gameplay. What I meant by that was that if tanks don’t need to hit their buttons to generate threat, they may realize they don’t need to hit most of their buttons at all, and just stand there waiting until the right time to Shield Wall. Going a GCD or two without using a combat ability is fine with us. Standing around much longer than that gets boring quickly. What we proposed is that tanks should ideally want to hit their buttons because it keeps them alive. I didn’t elaborate on that too much except to say it would feel more like the Blood DK method of tanking, which prompted some players to state that they didn’t like the DK model, or to point out that the DK model is not just active but reactive. Fair enough.

13 years ago
Explorers' League Journal: Run Deathwing Run

Welcome to the Explorers' League Journal, our weekly recap of news and events from around Azeroth. Each week we'll cover a variety of topics including patch notes, hotfixes, contests, helpful guides, and recent blue posts to keep you up-to-date on the latest game and community developments. Find out what happened this week inside. If you missed our last entry, you can check it out here.

13 years ago
Explorers' League Journal: Entry III

Greetings, travelers! While it's good to see you survived Deathwing's return, there's unfortunately no time for idle chatter. Much has happened these past two weeks, so let's sift through the rubble and explore the latest community developments.

13 years ago